Quoting Sethai,
reply 13
a hell of a lot of people in these threads
https://forums.elementalgame.com/393547
https://forums.elementalgame.com/395308
don't agree.
A lot of people also thought the world was flat. Generally, I find the more people support something, the more wrong it's likely to be.
The problem is the scale is off, not the system. 1-N works fine if the maximum value for N is limited. Without it it's impossible to balance, there's far too much randomness in the system. Limit N and you can use hitpoints to balance it out - if the maximum attack is 10, then a 10 hitpoint unit will require at least two attacks to kill, providing they have armour. You can then balance it on a combination of hitpoints (higher hitpoints = more resilience) and combat speed (more attacks = bigger threat).
completely agree with everything that's been said about splitting attack and damage, magic resistances, elemental resistance, 1DN, everything.
the reason why i'm harping on about fixing combat speed is because i think it's the easiest and most obvious change that could be made. rename combat speed action points, and give weapons a different AP cost per attack instead of changing the overall pool. it won't require any new stats, it just does what the game is supposed to do now, only better and with less confusion. i really don't see how that would be an AI issue at all. if the ai has any hand in designing units, it's only thought process would be "always take lord hammers," and all that would do would be point out how broken the current situation is.
if they're tweaking the attack and CS of some weapons in the next patch then that's great. but post 1.1 there need to be some big changes for me to overcome my frustrations and start playing this game/buying expansions in the long term.
if the mantra is to give people the opposite of what they want, then clearly stardock should develop a game that causes my desktop to enter search and destroy mode, and mince my genitals with the CD tray.
boss is coming! gotta go!