[Suggestion] Add tactical cool downs
So I have been playing around with the spells for a while now, and I have noticed that I can not add a <cooldown> to my custom tactical spells. Every time I have tried the game crashes whenever the cool down is supposed to end. Currently, the only way for me to limit how many times a given spell can be cast is to strictly maintain specific mana levels. Consider the VM for example. Once these bad boys get up in lvls they can cast arcane doom like 2 times in the first round as they get 6 mana fairly quickly. If the spell had a 3 round cool down, these units couldnt just spam a single spell. Truthfully, i think even sov tactical spells should have cool downs. My late game sov can usually cast 3 chain lightning in a single round, which seems a bit hard core. It would make more sense that he would have to cast 3 different spells per round, each making him wait until at least his next turn to cast.