Tactical Vs AutoResolve
Why are these two options so different?
AutoResolve: doesn't seem to care about distance or combat speed. Archers get attacked on the first turn and range limited spells can be cast right away (melting hands ftw?!)
Tactical: Missing happens way too often compared to AutoResolve. This might be what is causing most complaints about combat damage and spells feeling so weak.
Why isn't there a third option, Auto Tactical Combat? I like to watch my battles, but don't always want to actively participate. There should be a auto toggle that puts the AI in control of your units during tactical combat.