Master of Nostalgia
The past ain't what it used to be.
I'm new here, but a lot- A LOT- of people have complained that this game is no Master of Magic.
Example- sorry to pick on this in particular, but I've read a lot of similar sentiments since I got here:
I dont know but for me I was sold on this game being a sequal for Masters of Magic, and that Stardock even went so far as to try and purchase the license for it. Of course that didnt pan through but it was still sold as the spiritual successor to Master of Magic and unfortunately it fell woefully short of that.
Couple that with the horrible AI and memory leaks and all I can say is, "Houston we have a problem."
... MoM has horrible AI, MoM has memory leaks, MoM has bugs. I was playing last month, with the runemaster/artificer combo that let you basically crank out 20+ mana per turn for free for the first 40-ish turns, cause you weren't doing anything else... There was also "11 of any one color wins the game" (my favorite: flying invisible warships, if you went Blue), "nobody can find my Nightblades", "nobody can resist my Magic Vortex", and the ridiculous tactical game. Bugs? Well, the growing HP stacks on regenerating creatures, paladin siege crashes, and that memory bug that could actually poke holes in the copy of your OS on the disk. (Yay DOSbox.) Balance? 90% of the spells that the AI cast were piercingly stupid. You could win "even" fights damn near every time.And, yes, this is the 1.31 version I'm talking about.
MoM is fun. I've been playing it since 1993 or close to it. But the things that make it fun are not the quality of the AI, the balance, or the lack of bugs.
I'm going to go put in a few hours on this NEW game. Hope I like it.