Usain Bolt sets new world record by equipping shortsword
First off, I love this game. I love stardock. I love the developers. I have been literally obsessed with this game and the forums. Thanks to the devs for the hard work and this lovely game.
With that said, now it's time for some light hearted mockery of some design decisions.
I really don't understand how equipping a shortsword will allow my characters to move faster and cast more spells. Without a shortsword, I can move 1 square, but with it I can move two. So, a person holding a short sword can run twice as far as the same person without it? It seems a bit ludicrous and counter intuitive. So much so, that it took me awhile to clue into the fact that I need to equip all my spell casters with short swords. It's the best 216 bucks you can spend. Not a dagger, that won't make you run faster, obviously. But a shortsword, now that is where its at.
OK, some simple solutions:
1. Equipment should only reduce APs, never increase it. As an example, a shortsword should be great because it only lowers your AP by .25, where as a sword would be .50. Some exceptions could be made for boots (or running shoes), and canteens. As any sports player knows, a hydrated warrior is an active warrior. Magical equipment of quickness could be other exceptions.
2. Make the APs of movement based on your strategic map speed. It could either be a fixed amount of APs based on your speed. Something like 1/X where x is your overland speed.
3 If you want to ignore fix number one, you could have your base tactical movement equal your overland speed. The cost in APs is equal to the amount you use. For example, if you have a move of 3 and you move 1 square. It costs you 1/3 of your APS. If you move all 3 squares it uses all of the APs. I believe this scales well.
Thoughts?