Adding special abilities to a weapon

Adding that code at the end of weapon XML seems to do the trick (I use Maul ability as an example).

Code: xml
  1. <GameModifier>
  2.       <ModType>Unit</ModType>
  3.       <Attribute>UnlockCombatAbility</Attribute>
  4.       <StrVal>Maul</StrVal>
  5. </GameModifier>

Example weapon with custom ability: http://www.mediafire.com/?m223drlvqaddaj5

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If special abilities can be added to weapons, what about armor and mounts?