Adding special abilities to a weapon
from
Elemental Forums
Adding that code at the end of weapon XML seems to do the trick (I use Maul ability as an example).
Code: xml
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>UnlockCombatAbility</Attribute>
- <StrVal>Maul</StrVal>
- </GameModifier>
Example weapon with custom ability: http://www.mediafire.com/?m223drlvqaddaj5