Why oh why don't my mods get picked up?

So I've been modifying stuff and putting it into the "My Games/Elemental/Mods" directory (I've also tried Units and Items). But no matter what I cannot get the mod to pick up.  Now if I modify the Core files and rebuild the data zip no problem.  But for obvious reasons I'd rather not do that as my work will keep getting overwritten.  Any ideas on what I could be doing wrong?

5,998 views 16 replies
Reply #1 Top

Did you turn on "Use Mods" in the game options?

Reply #3 Top

Also, you might not want to modify any core files. Use the mods directory or something. Your gonna lose stuff when they patch.

Reply #4 Top

1. Copy and rename core files into the Mods folder. I use initials_core?.

2. You currently have to start a new game to see you changes. I'm still hoping that changes soon so a saved game can be updated.

3. Every patch thus far has reset the preferences which turns "Use Mods" off amungst other things.

B)  

Reply #5 Top

I have use mods checked, and have the modded files in the same folder, and yet i get nothing.

Is it because for some reason it is timing out when i try to use "mod library" ?

Do i have to get in there to set which mod to use?

 

thanks

Reply #6 Top

You know... I'm not entirely sure anymore. My game obviously isn't reading a ModTechTree.XML file I just implemented and I cannot get the game to read it no matter what. My Traits Mod is working alright but I cannot get the new one implemented. I'd appreciate some help with this too... maybe the patch did something?

Also, I think mods are read BEFORE Core data... this implies, to me, that the core files get priority over mods. That's my theory anyways...

 

EDIT: Just noticed this

The hotfix will force the player to start with the new data, ensuring validity of key components (read: less crashy).

So, my theory is that it has something to do with the patch. It's late though, I'm going to sleep.

Reply #8 Top

Quoting Stuie_acs, reply 7
@James009D - I have been unsuccessful getting the game to read modified tech files.  I tried different directories, renaming files, etc. etc. and no luck.  Please let us know if you have any success.

Thank you for letting me know I'm not the only one having this issue.  I thought I was coding incorrectly.

Reply #10 Top

Sooner, have you use the spell tutorial?

Reply #12 Top

Quoting Stuie_acs, reply 7
@James009D - I have been unsuccessful getting the game to read modified tech files.  I tried different directories, renaming files, etc. etc. and no luck.  Please let us know if you have any success.

Your in luck! Annatar11 found a easy fix that should solve all our problems. See this:

Quoting Annatar11, reply 2

If you're changing the core files, I believe you have to delete the data.zip file (binary data that the game uses so it loads faster), and then run the game with /createxmlbinary so it re-creates it with your changes. They should show up, then.

Worked for me. Everything is working almost as intended now. Hope this fixes it for you guys!

Reply #13 Top

The game should pick up new XML files from the Documents\My Games\Elemental folder without having to recreate the core XML binary. While this works for some types of XML files, it is NOT working for tech tree XML files. 

If anyone has any luck modifying the tech trees, please post how you managed it. 

 

 

Reply #14 Top

Recreating the core XML binary did work for me. My new technologies do work the way I intended them to. However, I'm getting a doubling effect on a number of things (cities, buildings in the hergenomon, bonuses).

Reply #15 Top

I have tried deleting the data.zip file and starting the game with the /createxmlbinary switch, but all that does is cause the game to hang and stop responding.

 

 

Reply #16 Top

Yes, it's regenerating ALL of the code. You have to wait for it to finish and that may take a while.