Why the disappointment is warranted

I think the anger and dissapointment of a lot of people is pretty warranted.  Perhaps many of you were not around when Elemental was first announced, but the complete failure to deliver what was promised is pretty staggering.

Go back to just about any press release in November, 2008, and you'll see what I mean.  This one comes from IGN:

And while things such as the map look like they were hand drawn, the cool thing is that the maps are randomly generated or user-created. Not only that, but most of the content in the game like units and buildings can be modified or replaced by users. The random map generator ensures that no two games are exactly the same, but users can type in their own names for major geographical features, such as forests, to make the map look like something straight out of Tolkien. Then there's the mod-friendly nature of the game. Those who played Galactic Civilizations II know that Stardock let users put in their own starship designs. The same idea is at play here, but in taking a page from games like Spore, all user-made content can be uploaded and shared with the community. It seems obvious then that fans will make original content, as well as mods based on their favorite fantasy universes. 

This one comes from Gamespy:

The best thing that strategy gamers have to look forward to is how fifteen years and the advent of the Internet have changed what's possible in a turn-based strategy game likeElemental. The game will come complete with several different multiplayer modes, including classic skirmish and a persistent universe mode that will allow players to develop long-term open campaigns.Elemental will also mark Stardock's entry into the realm of Spore-style game broadcasting. The game will do much more than offer support for modders, as the company is developing a back-end infrastructure through its proprietary Impulse service that will let players seamlessly integrate new races, units, spells, technologies, buildings and much more into their game. Every time a player starts a game of Elemental, they'll have the opportunity to seamlessly incorporate new content straight from the fertile minds of the game's biggest fans.

So, let's add up the sheer number of broken promises - things they touted from the beginning, that never made it into the game:

  1. Spore-style modding network where fan-made objects would incorporate seamlessly into your game.
  2. Persistent, multiplayer network campaigns.
  3. State-of-the-art random map generation.
  4. Giant thousand+ army tactical battles, where dragons would be able to take out hundreds of units at a time.
  5. Unheard of "Mega" maps that would only run on 64-bit machines.
  6. Custom nation creation
  7. Large amount of magic in a game with "magic" in it's title.

These features weren't just side notes, either.  They were talked up as main selling points for the game, and a lot of people were living off these expectations.  People act as if they have amnesia and don't remember any of this, or that we should just give Stardock a pass.

To top this all off, a lot of us were expecting the game to have an unprecedented level of polish because of the serious way they were handling Beta, allowing actual players to download and test each piece along the way.  With such attention to detail, I think a lot of us assumed we'd have a pretty decent interface and very few bugs.  

If the answer is, "Stardock will fix these things down the road".  I'm sorry, but that was what Beta was supposed to be for.  When a game is released for retail, it's more than fair to criticize misleading statements.  It's not unreasonable to feel like the game was shipped intentionally early to avoid Civ 5's release date.

When we have gotten a near-opposite result, is it a surprise that there is a little outrage?  Can people honestly say that this is any better, or does anything new over Civ 4's Fall From Heaven mod?  I certainly don't see it, at least with Fall From Heaven, I get a decent random map generator and a decent user interface.

Don't take what I'm saying to indicate that I'm a troll, or simply flaming hate.  I want this game to succeed, I've been watching it very closely since day one.  I'm just asking for people to see this in a reasonable way.  I had hoped that we had learned a lesson from Spore, about touting ground-breaking features and then not delivering it.  I just hope Elemental can still give us at least half of they promised, if not at release, then at some future point in time.

 

 And while things such as the map look like they were hand drawn, the cool thing is that the maps are randomly generated or user-created. Not only that, but most of the content in the game like units and buildings can be modified or replaced by users. The random map generator ensures that no two games are exactly the same, but users can type in their own names for major geographical features, such as forests, to make the map look like something straight out of Tolkien. Then there's the mod-friendly nature of the game. Those who played Galactic Civilizations II know that Stardock let users put in their own starship designs. The same idea is at play here, but in taking a page from games like Spore, all user-made content can be uploaded and shared with the community. It seems obvious then that fans will make original content, as well as mods based on their favorite fantasy universes. 
19,074 views 9 replies
Reply #1 Top

+1

 

The simple truth is that they felt this needed to be pushed out the door for some reason. No denying it, this game could have been great. Now, all we have is a jumbled mess.

Reply #2 Top

Good thing I never read IGN or Gamespy so they didn't make any promises to me they didn't keep. ;))

+1 Loading…
Reply #3 Top

This was stated in a LOT more places than just Gamespy and IGN, I just used the two as an example.  Go take your pick among just about any gaming media source around 2008, and you'll get the same information. 

Reply #4 Top

I agree. The game hasn't been what I expected so far. Even if I would disregard random crashes, bugs and typos.

Stardock has a lot of work finishing their game.

Reply #6 Top

So you're mad because this game is like every other piece of over-hyped software ever created? I don't think one game has ever come out the doors being 100% what it was touted to be. Everyone has a dream, a vision if you will, of what they want a game to be. Reality can be a cruel mistress. I'm a little surprised you don't understand this by now.

Reply #7 Top

I don't think you realize how much games can change over a 2 year period.  There are many features that look amazing on paper (for example, their old income system) but doesn't work out well ingame. 

Reply #8 Top

Ok the original poster and the +1 second poster are way off. The game is no jumbled mess, and the super massive lack of things that made it into the game like how people screamed about after Fable came out is the most attention seeking, over the top, exaggerated cry for help that I've ever heard of.

The game has bugs that detract from it, and not missing features. I don't care about your list, I didn't expect it to be the second coming, so why the hell would you? I've played the beta for several months and I knew the exact game I'd be getting.

My biggest gripe is the memory leak/crash to desktop that happens way too often. Other than that, and a few minor bugs here and there the game is just what I wanted.

Sit back, relax and have a beer or something.

 

Reply #9 Top

Unfortunately, you are completely right. I wish this game was as good as we were lead to believe, but it's a rushed mess. It was to be expected, though, with Frogboy's comments this weekend about what needs to be fixed even in his opinion. Since I preordered more than a year ago, there is nothing I can do but chalk it up as failure and maybe see whether stardock will fix thing. They probably will, but (like with GalCiv 2, and that was not half as bad at release) it will take several expansion packs and a few years(!).