AA doesn´t work

If you turn on ingame AA, you can´t see your Avatar anymore in the selection-screens. The only way to see it, is to tun on "use application settings" in the driver and leave the ingame AA-Settings to "none".

Its the Catalyst 10.6 and a 58000 Radeon series-card.

2,857 views 2 replies
Reply #1 Top

Please open your debug.err file in notepad, and copy/paste the contents into a post here. This will give us some technical information that can help troubleshoot your problem.

The file can be found in My Documents\My Games\Elemental

Be sure to copy the debug immediately after the error occurs; if you start the game again, the debug log will be erased and recreated for the new session.

Reply #2 Top

DebugMessage:  Version 1.00 last updated on: Tue Aug 17 17:37:07 2010
DebugMessage:  Entering WinMain
DebugMessage:  ******* Starting Game Shell *******
DebugMessage:  *********DXDiag info follows.*********
System Info
Time: 8/23/2010, 15:57:17
DirectX Version: DirectX 11
Machine Name: HAL-9000
Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Languages: German (Regional Setting: German)
System Manufacturer: Alienware
System Model: Area 51
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7 CPU         960  @ 3.20GHz (8 CPUs), ~3.2GHz
Physical Memory: 6144MB RAM
Page File: 1682MB used, 10585MB available
Windows Dir: C:\Windows


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: ATI Radeon HD 5800 Series
Manufacturer: ATI Technologies Inc.
Chip Type: ATI display adapter (0x6898)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_6898&SUBSYS_0B001002&REV_00
Display Memory: 3823 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: SyncMaster 226BW(Digital)
Monitor Max Resolution:
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
Driver Version: 8.17.0010.0029
Driver Date: 5/27/2010 19:02:04
DirectX Acceleration Enabled: Yes
 


Sound info
Sound device 1:
Description: Lautsprecher (2- Creative SB X-Fi)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00411102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1347
Driver Date: 7/14/2009 02:53:54
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 
Sound device 1:
Description: SPDIF-Out (2- Creative SB X-Fi)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00411102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1347
Driver Date: 7/14/2009 02:53:54
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 


DebugMessage:  *********END dxdiag info.*********
DebugMessage:  No files found matching mask C:\Games\Elemental\Fonts\*.ttf
DebugMessage:  Using 0 samples for multisampling.
DebugMessage:  Game Resolution: 1680 x 1050 (full screen mode)
DebugMessage:  HAL (hardware vertex processing)ATI Radeon HD 5800 Series
DebugMessage:  Presentation Interval: Immediate.
DebugMessage:  Refresh Rate: 0hz.
DebugMessage:  Back Buffer Bit Depth: X8R8G8B8.
DebugMessage:  32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage:  ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage:  A full-color cursor is supported in hardware at high resolution modes.
DebugMessage:  Bump mapping is supported.
Debug Message:  Device is now ready
Debug Message:  GFX-THREAD: DISABLED
DebugMessage:  Shell initialization complete
DebugMessage:  Elemental: War of Magic is activated.
DebugMessage:  ***** Initializing Game *****
DebugMessage:  Loaded font Arial-13
DebugMessage:  Timer Frequency is 0 2fcda0
DebugMessage:  Initializing sound card.
DebugMessage:  initailizing bink
DebugMessage:  Create anchor mwin
DebugMessage:  Load texture atlas.
DebugMessage:  InitializeWorld
DebugMessage:  Loaded font Trajan Pro-13Bold
DebugMessage:  Loaded font Trajan Pro-16Bold
DebugMessage:  Create popup manager.
DebugMessage:  InitializeMWinStripEngine
DebugMessage:  InitializeMWinDeferredTextRenderer
DebugMessage:  Initialize effect system.
DebugMessage:  InitializeSpellRepository
DebugMessage:  InitializeTriggerManager
DebugMessage:  InitializeMusicLayerGroupManager
DebugMessage:  InitializeMultiplayerClient
DebugMessage:  Loaded font Trajan Pro-19Bold
DebugMessage:  Loaded font Tahoma-13Bold
DebugMessage:  Loaded font Tahoma-19
DebugMessage:  Begin LoadCoreXMLData3
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Items\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Race\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Stamps\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\RaceTypes\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Effects\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Quests\*.xml
DebugMessage:  LoadCoreXMLData finished 3
Debug Message:  MapManager registered 22 files on disk
Debug Message:  MapManager registered 67 files on disk
Debug Message:  MapManager registered 14 files in the data zip
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Maps\*.xml
Debug Message:  MapManager registered 0 files on disk
DebugMessage:  LoadCoreXMLData finished
DebugMessage:  Create setup screens.
DebugMessage:  Loaded font Trajan Pro-27Bold
DebugMessage:  Loaded font Tahoma-13
DebugMessage:  Loaded font Trajan Pro-13
DebugMessage:  Loaded font Trajan Pro-21Bold
DebugMessage:  Loaded font Tahoma-16
DebugMessage:  Loaded font Trajan Pro-24
DebugMessage:  Loaded font Trajan Pro-19
DebugMessage:  Loaded font Trajan Pro-16
DebugMessage:  Loaded font Times New Roman-16
DebugMessage:  Loaded font Tahoma-21
DebugMessage:  Loaded font Trajan Pro-24Bold
DebugMessage:  Loaded font Trajan Pro-15Bold
DebugMessage:  Loaded font Arial-11
DebugMessage:  Loaded font Trajan Pro-32Bold
DebugMessage:  Loaded font Times New Roman-24Bold
DebugMessage:  Loaded font Tahoma-16Bold
DebugMessage:  Loaded font BankGothic Md BT-12
DebugMessage:  No string tables in C:\Games\Elemental\Data\English\*.tips
DebugMessage:  Set mouse.
DebugMessage:  Set update timer.
DebugMessage:  Popup Manager Update: Unhiding FullScreenBink
DebugMessage:  Popup Manager Update: Unhiding FullScreenBink
DebugMessage:  Loaded font Trajan Pro-11
DebugMessage:  Popup Manager Update: Unhiding LoadWnd
Debug Message:  LOAD GAME: Loading Quick Data
Debug Message:  StopAllXMLDataThreads Called
Debug Message:  Stopped CoreXMLDataThread1
Debug Message:  Stopped CoreXMLDataThread2
Debug Message:  Stopped CoreXMLDataThread3
Debug Message:  Stopped CoreXMLDataThread4
Debug Message:  Stopped Load Game XML Thread
Debug Message:  Stopped Load Game XML Thread #2
DebugMessage:  LOAD GAME: Loading Quick Data - Complete
DebugMessage:  Loaded font Verdana-13
DebugMessage:  Loaded font Trajan Pro-11Bold
Debug Message:  Stamp Quantity: 7
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 2
Debug Message:  Mountain Generation Option: 1
Debug Message:  Map Random Seed: 1282564473
Debug Message:  Map Generation Complete
Debug Message:  Creating terrain objects...
Debug Message:  Terrain objects created.
Debug Message:  Placing random elemental shards...
Debug Message:  LOAD GAME: Loading World
Debug Message:  LOAD GAME: Loading XML Data (start)
Debug Message:  WARNING: CCityWallSet CityWalls_Fence leaked - refs: 2
Debug Message:  WARNING: Environment type BarrenEnvironment leaked - refs: 225
Debug Message:  WARNING: Environment type GrasslandEnvironment leaked - refs: 11
Debug Message:  WARNING: Forest type  leaked - refs: 11
Debug Message:  WARNING: Forest type  leaked - refs: 225
Debug Message:  WARNING: GameItemType TravelingBoots leaked - refs: 19
Debug Message:  WARNING: GameItemType LongstriderBoots leaked - refs: 5
Debug Message:  WARNING: GameItemType Kraxis_Boots leaked - refs: 2
Debug Message:  WARNING: GameItemType TravelersCloak leaked - refs: 3
Debug Message:  WARNING: GameItemType JourneymansCloak leaked - refs: 2
Debug Message:  WARNING: GameItemType SoldiersCloak leaked - refs: 4
Debug Message:  WARNING: GameItemType ScoutsCloak leaked - refs: 2
Debug Message:  WARNING: GameItemType TradersKit leaked - refs: 2
Debug Message:  WARNING: GameItemType IroneersKit leaked - refs: 2
Debug Message:  WARNING: GameItemType PioneersKit leaked - refs: 3
Debug Message:  WARNING: GameItemType ClothArmlets leaked - refs: 3
Debug Message:  WARNING: GameItemType LeatherHelmet leaked - refs: 7
Debug Message:  WARNING: GameItemType LeatherBreastpiece leaked - refs: 22
Debug Message:  WARNING: GameItemType LeatherArmlets leaked - refs: 5
Debug Message:  WARNING: GameItemType LeatherGreaves leaked - refs: 12
Debug Message:  WARNING: GameItemType LightPlateBreastpiece leaked - refs: 2
Debug Message:  WARNING: GameItemType FallenLeatherArmlets leaked - refs: 2
Debug Message:  WARNING: GameItemType FallenHeavyPlateArmlets leaked - refs: 3
Debug Message:  WARNING: GameItemType KiteShield leaked - refs: 3
Debug Message:  WARNING: GameItemType MetalShield leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Shirt leaked - refs: 5
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Shirt_ID1 leaked - refs: 4
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Shirt_ID2 leaked - refs: 4
Debug Message:  WARNING: GameItemType Sovereign_Nobleman_Shirt_White leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Nobleman_Shirt_ID1 leaked - refs: 8
Debug Message:  WARNING: GameItemType Sovereign_Nobleman_Shirt_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Shirt_Leather leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Shirt_Leather_ID1 leaked - refs: 5
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Shirt_Leather_ID2 leaked - refs: 3
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Shirt_Pleated_White leaked - refs: 3
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Shirt_Pleated_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Shirt_Pleated_ID2 leaked - refs: 3
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Shirt_Diamond_White leaked - refs: 4
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Shirt_Diamond_ID1 leaked - refs: 4
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Shirt_Diamond_ID2 leaked - refs: 4
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Shirt_Crappy leaked - refs: 3
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Shirt_Crappy_ID1 leaked - refs: 5
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Shirt_Crappy_ID2 leaked - refs: 7
Debug Message:  WARNING: GameItemType Sovereign_Satin_Shirt_ID1 leaked - refs: 3
Debug Message:  WARNING: GameItemType Sovereign_Satin_Shirt_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Short_Sleave_Shirt leaked - refs: 2
Debug Message:  WARNING: GameItemType Short_Sleave_Shirt_ID1 leaked - refs: 3
Debug Message:  WARNING: GameItemType Short_Sleave_Shirt_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Short_Sleave_Merchant_Shirt_ID1 leaked - refs: 3
Debug Message:  WARNING: GameItemType Short_Sleave_Merchant_Shirt_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Short_Sleave_Noble_Shirt leaked - refs: 2
Debug Message:  WARNING: GameItemType Short_Sleave_Noble_Shirt_ID1 leaked - refs: 3
Debug Message:  WARNING: GameItemType Short_Sleave_Noble_Shirt_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Noble_Shirt leaked - refs: 2
Debug Message:  WARNING: GameItemType Noble_Shirt_ID1 leaked - refs: 8
Debug Message:  WARNING: GameItemType Noble_Shirt_ID2 leaked - refs: 6
Debug Message:  WARNING: GameItemType Sovereign_Female_Warrior_Shirt_Crappy_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Female_Warrior_Shirt_Crappy_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Fallen_Shirt_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Fallen_Shirt_ID2 leaked - refs: 5
Debug Message:  WARNING: GameItemType Fallen_Leather_Shirt_ID1 leaked - refs: 3
Debug Message:  WARNING: GameItemType Fallen_Leather_Shirt_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Fallen_Sleeveless_Shirt_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Shortsleeve_Empire_Shirt_Female_ID1 leaked - refs: 4
Debug Message:  WARNING: GameItemType Basic_Boots leaked - refs: 5
Debug Message:  WARNING: GameItemType Basic_Boots_Leather leaked - refs: 5
Debug Message:  WARNING: GameItemType Basic_Boots_ID1 leaked - refs: 7
Debug Message:  WARNING: GameItemType Basic_Boots_ID2 leaked - refs: 8
Debug Message:  WARNING: GameItemType Warrior_Boots leaked - refs: 3
Debug Message:  WARNING: GameItemType Warrior_Boots_Leather leaked - refs: 10
Debug Message:  WARNING: GameItemType Warrior_Boots_ID1 leaked - refs: 5
Debug Message:  WARNING: GameItemType Warrior_Boots_ID2 leaked - refs: 7
Debug Message:  WARNING: GameItemType Sovereign_Boots leaked - refs: 5
Debug Message:  WARNING: GameItemType Sovereign_Boots_Leather leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Boots_ID1 leaked - refs: 9
Debug Message:  WARNING: GameItemType Sovereign_Boots_ID2 leaked - refs: 11
Debug Message:  WARNING: GameItemType Yoren_Boots leaked - refs: 5
Debug Message:  WARNING: GameItemType TightBoots_Light leaked - refs: 4
Debug Message:  WARNING: GameItemType SnakeSkinBoots leaked - refs: 3
Debug Message:  WARNING: GameItemType Large_Sion_Boots leaked - refs: 3
Debug Message:  WARNING: GameItemType Large_Sion_Boots_ID1 leaked - refs: 4
Debug Message:  WARNING: GameItemType Large_Sion_Boots_ID2 leaked - refs: 3
Debug Message:  WARNING: GameItemType HighTopBoots_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType TallBoots_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Patchwork_Cloak_ID1 leaked - refs: 10
Debug Message:  WARNING: GameItemType Patchwork_Cloak_ID2 leaked - refs: 3
Debug Message:  WARNING: GameItemType Fancy_Cloak_ID1 leaked - refs: 6
Debug Message:  WARNING: GameItemType Infinity_Cloak_ID1 leaked - refs: 3
Debug Message:  WARNING: GameItemType Infinity_Cloak_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Noble_Cloak_ID1 leaked - refs: 5
Debug Message:  WARNING: GameItemType Noble_Cloak_ID2 leaked - refs: 5
Debug Message:  WARNING: GameItemType Muchant_Cloak_ID1 leaked - refs: 6
Debug Message:  WARNING: GameItemType Muchant_Cloak_ID2 leaked - refs: 5
Debug Message:  WARNING: GameItemType Wizard_Cloak_ID1 leaked - refs: 7
Debug Message:  WARNING: GameItemType Wizard_Cloak_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Hooded_Cloak_ID2 leaked - refs: 3
Debug Message:  WARNING: GameItemType Hooded_Cloak_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Warrior_Trenchcoat_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Warrior_Trenchcoat_ID2 leaked - refs: 3
Debug Message:  WARNING: GameItemType Yoren_Cloak_ID2 leaked - refs: 4
Debug Message:  WARNING: GameItemType Kraxis_Cloak leaked - refs: 2
Debug Message:  WARNING: GameItemType Magnar_Cloak leaked - refs: 2
Debug Message:  WARNING: GameItemType DarkWizardCloak leaked - refs: 2
Debug Message:  WARNING: GameItemType Ladies_Cape_ID1 leaked - refs: 4
Debug Message:  WARNING: GameItemType Verga_Cloak leaked - refs: 3
Debug Message:  WARNING: GameItemType Sion_Cloak_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType K_Male_Head_01 leaked - refs: 60
Debug Message:  WARNING: GameItemType K_Male_Head_02 leaked - refs: 5
Debug Message:  WARNING: GameItemType K_Male_Head_03 leaked - refs: 15
Debug Message:  WARNING: GameItemType K_Male_Head_04 leaked - refs: 18
Debug Message:  WARNING: GameItemType K_Male_Head_05 leaked - refs: 9
Debug Message:  WARNING: GameItemType F_Head_Wraith_Mesh_01 leaked - refs: 5
Debug Message:  WARNING: GameItemType F_Head_Wraith_Mesh_03 leaked - refs: 3
Debug Message:  WARNING: GameItemType F_Head_Wraith_Mesh_05 leaked - refs: 8
Debug Message:  WARNING: GameItemType F_Head_Wraith_Mesh_06 leaked - refs: 2
Debug Message:  WARNING: GameItemType F_Head_Wraith_Mesh_07 leaked - refs: 2
Debug Message:  WARNING: GameItemType F_Head_Wraith_Mesh_08 leaked - refs: 3
Debug Message:  WARNING: GameItemType K_Female_Head_01 leaked - refs: 27
Debug Message:  WARNING: GameItemType K_Female_Head_02 leaked - refs: 14
Debug Message:  WARNING: GameItemType K_Female_Head_03 leaked - refs: 7
Debug Message:  WARNING: GameItemType K_Female_Head_04 leaked - refs: 8
Debug Message:  WARNING: GameItemType K_Female_Head_05 leaked - refs: 4
Debug Message:  WARNING: GameItemType F_Female_Head_Mesh_01 leaked - refs: 3
Debug Message:  WARNING: GameItemType F_Female_Head_Mesh_02 leaked - refs: 3
Debug Message:  WARNING: GameItemType F_Female_Head_Mesh_03 leaked - refs: 3
Debug Message:  WARNING: GameItemType F_Female_Head_Mesh_05 leaked - refs: 4
Debug Message:  WARNING: GameItemType F_Male_Head_01 leaked - refs: 10
Debug Message:  WARNING: GameItemType F_Male_Head_02 leaked - refs: 3
Debug Message:  WARNING: GameItemType F_Male_Head_03 leaked - refs: 4
Debug Message:  WARNING: GameItemType F_Male_Head_04 leaked - refs: 3
Debug Message:  WARNING: GameItemType F_Male_Head_06 leaked - refs: 3
Debug Message:  WARNING: GameItemType F_Male_Head_07 leaked - refs: 4
Debug Message:  WARNING: GameItemType Sovereign_Short_Hair_01 leaked - refs: 8
Debug Message:  WARNING: GameItemType Sovereign_Short_Hair_02 leaked - refs: 6
Debug Message:  WARNING: GameItemType Sovereign_Short_Hair_03 leaked - refs: 9
Debug Message:  WARNING: GameItemType Sovereign_Nobleman_Hair leaked - refs: 5
Debug Message:  WARNING: GameItemType Sovereign_Bandit_Hair_ID1 leaked - refs: 4
Debug Message:  WARNING: GameItemType Sovereign_Bandit_Hair leaked - refs: 6
Debug Message:  WARNING: GameItemType Wizard_Hair leaked - refs: 12
Debug Message:  WARNING: GameItemType Sovereign_Warrior_Hair leaked - refs: 8
Debug Message:  WARNING: GameItemType Sovereign_Short_Hair_04 leaked - refs: 10
Debug Message:  WARNING: GameItemType Magnar_Hair leaked - refs: 8
Debug Message:  WARNING: GameItemType F_LongThick_Hair_Mesh_01 leaked - refs: 3
Debug Message:  WARNING: GameItemType male_hair_ponytail leaked - refs: 8
Debug Message:  WARNING: GameItemType F_Braid_Hair_Mesh_01 leaked - refs: 4
Debug Message:  WARNING: GameItemType Sovereign_Mullet_Hair leaked - refs: 3
Debug Message:  WARNING: GameItemType Sovereign_Curly_Hair leaked - refs: 4
Debug Message:  WARNING: GameItemType F_CornRows_Hair_Mesh_01 leaked - refs: 4
Debug Message:  WARNING: GameItemType F_Mohawk_Hair_Mesh_01 leaked - refs: 4
Debug Message:  WARNING: GameItemType F_PonyTail_Hair_Mesh_01 leaked - refs: 6
Debug Message:  WARNING: GameItemType F_TieMohawk_Hair_Mesh_01 leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Bun_Hair leaked - refs: 6
Debug Message:  WARNING: GameItemType Sovereign_Long_Hair leaked - refs: 5
Debug Message:  WARNING: GameItemType Sovereign_Parted_Right_Hair leaked - refs: 6
Debug Message:  WARNING: GameItemType Sovereign_Ponytail_Hair leaked - refs: 11
Debug Message:  WARNING: GameItemType Sovereign_Shoulder_Length_Hair leaked - refs: 5
Debug Message:  WARNING: GameItemType Noble_Ladies_Hair_Back leaked - refs: 6
Debug Message:  WARNING: GameItemType Spouse_FemaleBasicHair leaked - refs: 21
Debug Message:  WARNING: GameItemType K_Female_Slim_Hair leaked - refs: 2
Debug Message:  WARNING: GameItemType Long_Bob_Hair leaked - refs: 3
Debug Message:  WARNING: GameItemType Fallen_Teased_Hair leaked - refs: 4
Debug Message:  WARNING: GameItemType Sovereign_FlatCap_Hair_ID1 leaked - refs: 6
Debug Message:  WARNING: GameItemType Sovereign_FlatCap_Hair_ID2 leaked - refs: 4
Debug Message:  WARNING: GameItemType Sovereign_Fez_Hair_ID1 leaked - refs: 5
Debug Message:  WARNING: GameItemType Sovereign_Fez_Hair_ID2 leaked - refs: 11
Debug Message:  WARNING: GameItemType Sovereign_Beard leaked - refs: 16
Debug Message:  WARNING: GameItemType Wizard_Beard leaked - refs: 6
Debug Message:  WARNING: GameItemType Sovereign_Yoren_Head_Accessory leaked - refs: 8
Debug Message:  WARNING: GameItemType Kraxis_Beard leaked - refs: 16
Debug Message:  WARNING: GameItemType Empire_Leather_Gloves_2_Dark leaked - refs: 2
Debug Message:  WARNING: GameItemType Basic_Pants leaked - refs: 5
Debug Message:  WARNING: GameItemType Basic_Pants_ID2 leaked - refs: 11
Debug Message:  WARNING: GameItemType Basic_Pants_ID1 leaked - refs: 3
Debug Message:  WARNING: GameItemType Noblemans_Pants leaked - refs: 10
Debug Message:  WARNING: GameItemType Noblemans_Pants_ID2 leaked - refs: 11
Debug Message:  WARNING: GameItemType Noblemans_Pants_ID1 leaked - refs: 11
Debug Message:  WARNING: GameItemType Peasant_Pants_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Peasant_Pants_ID2 leaked - refs: 6
Debug Message:  WARNING: GameItemType Fallen_Basic_Pants leaked - refs: 3
Debug Message:  WARNING: GameItemType Fallen_Leather_Pants_ID1 leaked - refs: 5
Debug Message:  WARNING: GameItemType Fallen_Leather_Pants_ID2 leaked - refs: 4
Debug Message:  WARNING: GameItemType Fallen_Assasin_Pants_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Basic_Skirt leaked - refs: 4
Debug Message:  WARNING: GameItemType Basic_Skirt_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Patchwork_Skirt_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Patchwork_Skirt_ID2 leaked - refs: 4
Debug Message:  WARNING: GameItemType Murchant_Skirt leaked - refs: 5
Debug Message:  WARNING: GameItemType Murchant_Skirt_ID1 leaked - refs: 5
Debug Message:  WARNING: GameItemType Murchant_Skirt_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Noble_Skirt leaked - refs: 2
Debug Message:  WARNING: GameItemType Noble_Skirt_ID1 leaked - refs: 6
Debug Message:  WARNING: GameItemType Noble_Overskirt_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Noble_Overskirt_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Noble_Overskirt_2_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Noble_Overskirt_2_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Noble_Split_ID1 leaked - refs: 3
Debug Message:  WARNING: GameItemType Basic_Wraith_Skirt_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Empire_Overskirt_ID2_Flipped leaked - refs: 2
Debug Message:  WARNING: GameItemType Wraith_Overskirt_ID2_Flipped leaked - refs: 2
Debug Message:  WARNING: GameItemType Female_Basic_Pants_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Female_Female_Peasant_Pants_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Robe leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Robe_ID1 leaked - refs: 3
Debug Message:  WARNING: GameItemType Sovereign_Robe_ID2 leaked - refs: 3
Debug Message:  WARNING: GameItemType Hooded_Robe leaked - refs: 2
Debug Message:  WARNING: GameItemType Wizard_Robe_ID1 leaked - refs: 4
Debug Message:  WARNING: GameItemType Wizard_Robe_ID2 leaked - refs: 8
Debug Message:  WARNING: GameItemType Wraith_Robe leaked - refs: 2
Debug Message:  WARNING: GameItemType Wraith_Robe_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Magnar_Robe leaked - refs: 2
Debug Message:  WARNING: GameItemType DarkWizardRobeID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType DarkWizardRobeID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Dress leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Dress_ID2 leaked - refs: 4
Debug Message:  WARNING: GameItemType Sovereign_Barmaid_Dress leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Barmaid_Dress_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Regal_Dress leaked - refs: 5
Debug Message:  WARNING: GameItemType Sovereign_Regal_Dress_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Wraith_Female_Robe leaked - refs: 2
Debug Message:  WARNING: GameItemType Hooded_Wraith_Female_Robe leaked - refs: 2
Debug Message:  WARNING: GameItemType PatchworkHelmet leaked - refs: 3
Debug Message:  WARNING: GameItemType PatchworkArmlets leaked - refs: 4
Debug Message:  WARNING: GameItemType PatchworkGreaves leaked - refs: 2
Debug Message:  WARNING: GameItemType PatchworkBreastpiece leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Yoren_Forearms leaked - refs: 5
Debug Message:  WARNING: GameItemType Arielle_Torso leaked - refs: 2
Debug Message:  WARNING: GameItemType Arielle_Forearms leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Tarth_Forearms leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Tarth_Lower_Body leaked - refs: 2
Debug Message:  WARNING: GameItemType Verga_Torso leaked - refs: 2
Debug Message:  WARNING: GameItemType Verga_Forearm leaked - refs: 2
Debug Message:  WARNING: GameItemType Verga_Lowerbody leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Capitar_Head leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Capitar_Torso leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Capitar_Lower_Body leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Capitar_Forearms leaked - refs: 3
Debug Message:  WARNING: GameItemType Titan_Head leaked - refs: 2
Debug Message:  WARNING: GameItemType Titan_Torso leaked - refs: 2
Debug Message:  WARNING: GameItemType Titan_Forearm leaked - refs: 2
Debug Message:  WARNING: GameItemType Titan_Lowerbody leaked - refs: 2
Debug Message:  WARNING: GameItemType CarrodusGreatcoat leaked - refs: 2
Debug Message:  WARNING: GameItemType CeresaCloak leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Tarth_Head leaked - refs: 2
Debug Message:  WARNING: GameItemType Kraxis_Hair leaked - refs: 2
Debug Message:  WARNING: GameItemType Kraxis_Gloves leaked - refs: 3
Debug Message:  WARNING: GameItemType TrollClub leaked - refs: 8
Debug Message:  WARNING: GameItemType Verga_Sword leaked - refs: 3
Debug Message:  WARNING: GameItemType Queens_Staff leaked - refs: 6
Debug Message:  WARNING: GameItemType Magnar_Staff leaked - refs: 4
Debug Message:  WARNING: GameItemType Ceresa_Staff leaked - refs: 2
Debug Message:  WARNING: GameItemType Basic_Surcoat leaked - refs: 2
Debug Message:  WARNING: GameItemType Basic_Surcoat_ID2 leaked - refs: 3
Debug Message:  WARNING: GameItemType Basic_Surcoat_Solid leaked - refs: 2
Debug Message:  WARNING: GameItemType Basic_Surcoat_Solid_ID1 leaked - refs: 7
Debug Message:  WARNING: GameItemType Noble_Surcoat_Solid leaked - refs: 2
Debug Message:  WARNING: GameItemType Noble_Surcoat_Solid_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Noble_Surcoat_Solid_ID2 leaked - refs: 5
Debug Message:  WARNING: GameItemType Warn_Surcoat leaked - refs: 2
Debug Message:  WARNING: GameItemType Warn_Surcoat_Solid_ID1 leaked - refs: 4
Debug Message:  WARNING: GameItemType Warn_Surcoat_Solid_ID2 leaked - refs: 3
Debug Message:  WARNING: GameItemType K_Fallen_Surcoat_Warrior_Solid_ID1 leaked - refs: 3
Debug Message:  WARNING: GameItemType Warrior_Surcoat leaked - refs: 7
Debug Message:  WARNING: GameItemType Warrior_Surcoat_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Warrior_Surcoat_ID2 leaked - refs: 9
Debug Message:  WARNING: GameItemType Noble_Surcoat leaked - refs: 5
Debug Message:  WARNING: GameItemType Female_Basic_Surcoat leaked - refs: 2
Debug Message:  WARNING: GameItemType Female_Warn_Surcoat_Solid_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Kraxis_Surcoat leaked - refs: 2
Debug Message:  WARNING: GameItemType F_Warn_Surcoat_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Sovereign_Padded_Vest leaked - refs: 5
Debug Message:  WARNING: GameItemType Noble_Surcoat_Vest leaked - refs: 3
Debug Message:  WARNING: GameItemType Male_Vest_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Male_Warrior_Vest_ID1 leaked - refs: 3
Debug Message:  WARNING: GameItemType Fallen_Vest_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Fallen_Vest_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Fallen_Warrior_Vest_ID1 leaked - refs: 3
Debug Message:  WARNING: GameItemType Fallen_Umber_Vest_ID2 leaked - refs: 3
Debug Message:  WARNING: GameItemType Female_Vest_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Female_Warrior_Vest leaked - refs: 2
Debug Message:  WARNING: GameItemType Female_Warrior_Vest_ID1 leaked - refs: 3
Debug Message:  WARNING: GameItemType Female_Umber_Vest leaked - refs: 2
Debug Message:  WARNING: GameItemType Female_Umber_Vest_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType Basic_Corset_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Country_Corset_ID1 leaked - refs: 4
Debug Message:  WARNING: GameItemType Country_Corset_ID2 leaked - refs: 3
Debug Message:  WARNING: GameItemType Quilted_Corset leaked - refs: 2
Debug Message:  WARNING: GameItemType Quilted_Corset_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Patchwork_Corset_ID2 leaked - refs: 3
Debug Message:  WARNING: GameItemType Noble_Corset leaked - refs: 2
Debug Message:  WARNING: GameItemType Noble_Corset_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Noble_Corset_ID2 leaked - refs: 3
Debug Message:  WARNING: GameItemType Merchant_Corset_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Wraith_Doublet_ID1 leaked - refs: 2
Debug Message:  WARNING: GameItemType Wraith_Doublet_ID2 leaked - refs: 2
Debug Message:  WARNING: GameItemType GnarledClub leaked - refs: 62
Debug Message:  WARNING: GameItemType Staff leaked - refs: 26
Debug Message:  WARNING: GameItemType WarHammer leaked - refs: 5
Debug Message:  WARNING: GameItemType BattleHammer leaked - refs: 3
Debug Message:  WARNING: GameItemType Mace leaked - refs: 4
Debug Message:  WARNING: GameItemType WoodSpear1 leaked - refs: 34
Debug Message:  WARNING: GameItemType Weapon_CedarLongbow leaked - refs: 5
Debug Message:  WARNING: GameItemType Dagger leaked - refs: 22
Debug Message:  WARNING: GameItemType Shortsword leaked - refs: 3
Debug Message:  WARNING: GameItemType Broadsword leaked - refs: 2
Debug Message:  WARNING: GameItemType Longsword leaked - refs: 4
Debug Message:  WARNING: GameItemType GreatScimitar leaked - refs: 2
Debug Message:  WARNING: GameItemType CatapultAmmo leaked - refs: 3
Debug Message:  WARNING: CLogoType KingdomCrest leaked - refs: 2
Debug Message:  WARNING: Map type SmallMaps leaked - refs: 2
Debug Message:  WARNING: Elemental Shard Type ElementalWaterShard02 leaked - refs: 2
Debug Message:  WARNING: Elemental Shard Type ElementalAirShard01 leaked - refs: 2
Debug Message:  WARNING: Elemental Shard Type ElementalEarthShard03 leaked - refs: 2
Debug Message:  WARNING: Elemental Shard Type ElementalFireShard03 leaked - refs: 2
Debug Message:  WARNING: CTechData City_Defenses_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Forts_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Fortresses_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Fortifications_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData CnC_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Command_Posts_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData War_Colleges_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Seafaring_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Civics_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Education_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Literacy_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Higher_Education_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Economics_Amarian leaked - refs: 4
Debug Message:  WARNING: CTechData Entertainment_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Hospitality_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Spectacle_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Housing_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Specialization_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Administration_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Harvesting_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Guilds_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Mining_Guilds_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Smelting_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Blacksmithing_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Farming_Guilds_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData SuperiorFarming_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Production_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Construction_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Shard_Harvesting_Amarian leaked - refs: 5
Debug Message:  WARNING: CTechData Shard_Mastery_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Arcane_Research_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Arcane_Mastery_Amarian leaked - refs: 3
Debug Message:  WARNING: CTechData Outreach_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Merchants_Guilds_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Unlikely_Friends_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData The_Third_Race_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData A_Dance_with_Dragons_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData ParidensAlly_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Influencing_Amarian leaked - refs: 2
Debug Message:  WARNING: CTechData Garrisons_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Warrior_Temples_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Tools_Of_War_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Navies_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData City_Defenses_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Castles_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Proper_Living_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Harvesting_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Agriculture_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Mining_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Wood_Working_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Bartering_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Money_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Trade_Centers_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Exchanges_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Learning_Trogs leaked - refs: 3
Debug Message:  WARNING: CTechData Sages_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Academies_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Majesty_Trogs leaked - refs: 3
Debug Message:  WARNING: CTechData Spell_Mastery_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Essence_Transferrence_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Shard_Harvesting_Trogs leaked - refs: 6
Debug Message:  WARNING: CTechData Shard_Domination_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Sion_Temple_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Legacy_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData ParidensDemise_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData TheOtherSide_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Indoctrination_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Persuasion_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData The_Old_Order_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Order_of_Zaleth_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Keepers_of_the_Telenanth_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Order_of_Islidar_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Keepers_of_the_Faith_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Order_of_the_Emerald_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Keepers_of_Avarice_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData Order_of_Draginol_Trogs leaked - refs: 2
Debug Message:  WARNING: CTechData IndustriousTech leaked - refs: 2
Debug Message:  WARNING: Terrain Type Manager (Leaked Terrain Type): Land - Land  Refs: 242
Debug Message:  WARNING: Terrain Type Manager (Leaked Terrain Type): Rugged_Land - Land (Rugged)  Refs: 482
Debug Message:  WARNING: Terrain Type Manager (Leaked Terrain Type): DesertTerrain - Desert  Refs: 177
Debug Message:  WARNING: Terrain Type Manager (Leaked Terrain Type): HillsTerrain - Hills  Refs: 501
Debug Message:  WARNING: Terrain Type Manager (Leaked Terrain Type): SwampTerrain - Swamp  Refs: 124
Debug Message:  WARNING: Terrain Type Manager (Leaked Terrain Type): City - City  Refs: 20
Debug Message:  WARNING: Terrain Type Manager (Leaked Terrain Type): Submerged - Submerged  Refs: 2404
Debug Message:  WARNING: Terrain Type Manager (Leaked Terrain Type): MountainRange - Mountain Range  Refs: 250
Debug Message:  WARNING: Terrain Type Manager (Leaked Terrain Type): Forest - Forest  Refs: 235
Debug Message:  WARNING: Terrain Type Manager (Leaked Terrain Type): Beach - Beach  Refs: 29
Debug Message:  WARNING: Terrain Type Manager (Leaked Terrain Type): Cliff - Cliff  Refs: 661
Debug Message:  LOAD GAME: Loading XML Data (end)
Debug Message:  LOAD GAME: Game Save Version: 233
Debug Message:  LOAD GAME: Game Version (at time of save): 1.00
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: Creating caravan Caravan at tile 16,43 with no city at that tile, no home city set
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
DebugMessage:  Updating ZOC.
DebugMessage:  LOAD GAME: Loading World - Complete
DebugMessage:  Loaded font Tahoma-24
DebugMessage:  Loaded font Trajan Pro-12
DebugMessage:  Loaded font Greenowic Narrow-19
DebugMessage:  Loaded font ZapfHumnst BT-16
DebugMessage:  Loaded font ZapfHumnst BT-15
DebugMessage:  Loaded font ZapfHumnst BT-19
DebugMessage:  Loaded font ZapfHumnst BT-11
DebugMessage:  Loaded font Tahoma-11Bold
DebugMessage:  Loaded font Tahoma-15
DebugMessage:  Loaded font Trajan Pro-37Bold
DebugMessage:  Loaded font Trajan Pro-29Bold
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
Debug Message:  Creating terrain gfx...
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  FinishInitMapGfx finished.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'blinn1SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'blinn1SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Loaded font Trajan Pro72Bold
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Wiesibada'.
DebugMessage:  Loaded font Times New Roman-16Bold
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Loaded font Tahoma-15Bold
DebugMessage:  Loaded font Tahoma-11Italic
Debug Message:  -------------------------
Debug Message:  - Ending Turn 31 -
Debug Message:  Current Memory Usage: 582460 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 98
DebugMessage:  Updating ZOC.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  -------------------------
Debug Message:  - Ending Turn 32 -
Debug Message:  Current Memory Usage: 589084 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 98
DebugMessage:  Updating ZOC.
Debug Message:  World Prop: World Prop 52
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message:  Creating tactical terrain gfx...
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Sentinel strikes Wolf for 4 points damage.

Wolf counter-attacks Sentinel for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Defender 130 Wolf is starting their counter swing
Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 130 Wolf
Debug Message:  Annotation state is true for unit 130
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Wolf
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 130 Wolf
Debug Message:  Sentinel strikes Wolf for 6 points damage.

Wolf counter-attacks Sentinel for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Defender 130 Wolf is starting their counter swing
Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 130 Wolf
Debug Message:  Annotation state is true for unit 130
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Wolf
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 130 Wolf
Debug Message:  Wolf strikes Sentinel for 1 points damage.

Sentinel counter-attacks Wolf for 3 points damage.


Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 130 Wolf
Debug Message:  Annotation state is true for unit 130
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Wolf
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 130 Wolf
Debug Message:  Defender 25 Sentinel is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Sentinel
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Wolf strikes Sentinel for 1 points damage.

Sentinel counter-attacks Wolf for 2 points damage.
Wolf falls.


Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 130 Wolf
Debug Message:  Annotation state is true for unit 130
Debug Message:  SOUNDS: Playing Hit_Club1 on Wolf
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 130 Wolf
Debug Message:  Defender 25 Sentinel is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing Wolf1_Death1 on
DebugMessage:  Loaded font Times New Roman-19Bold
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 33 -
Debug Message:  Current Memory Usage: 628904 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 98
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 34 -
Debug Message:  Current Memory Usage: 629208 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 98
DebugMessage:  Updating ZOC.
DebugMessage:  Loaded font Trajan Pro-28Bold
DebugMessage:  Loaded font Trajan Pro-26Bold
DebugMessage:  Loaded font Trajan Pro-22Bold
DebugMessage:  Loaded font Trajan Pro-20Bold
DebugMessage:  Loaded font Trajan Pro-18Bold
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Loaded font Trajan Pro-27
DebugMessage:  Loaded font Times New Roman-21Bold
DebugMessage:  Loaded font Tahoma-13Italic
Debug Message:  -------------------------
Debug Message:  - Ending Turn 35 -
Debug Message:  Current Memory Usage: 686456 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 91
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Loaded font Tahoma-18
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Lechrechrise strikes Janusk for 5 points damage.

Janusk counter-attacks Lechrechrise for 1 points damage.
Lechrechrise falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Lechrechrise
Debug Message:  Annotation state is attack hit for unit 71 Lechrechrise
Debug Message:  Annotation state is true for unit 71
Debug Message:  SOUNDS: Playing Hit_Sword1 on Lechrechrise
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 71 Lechrechrise
Debug Message:  Defender 11 Janusk is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message:  Annotation state is attack hit for unit 11 Janusk
Debug Message:  Annotation state is true for unit 11
Debug Message:  SOUNDS: Playing Hit_Dagger3 on Janusk
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 11 Janusk
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding LevelUpWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 36 -
Debug Message:  Current Memory Usage: 700600 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 86
DebugMessage:  Updating ZOC.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 37 -
Debug Message:  Current Memory Usage: 704728 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 87
DebugMessage:  Updating ZOC.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  UnitDesignWnd: Item Equiped, Memory Usage at 728690 kb.
Debug Message:  UnitDesignWnd: Item Equiped, Memory Usage at 728887 kb.
Debug Message:  UnitDesignWnd: Item Equiped, Memory Usage at 730296 kb.
Debug Message:  UnitDesignWnd: Item Equiped, Memory Usage at 730361 kb.
Debug Message:  UnitDesignWnd: Item Unequiped, Memory Usage at 730411 kb.
Debug Message:  UnitDesignWnd: Item Unequiped, Memory Usage at 731013 kb.
Debug Message:  UnitDesignWnd: Item Unequiped, Memory Usage at 731598 kb.
Debug Message:  UnitDesignWnd: Item Equiped, Memory Usage at 731602 kb.
Debug Message:  UnitDesignWnd: Item Equiped, Memory Usage at 731693 kb.
Debug Message:  UnitDesignWnd: Item Equiped, Memory Usage at 732229 kb.
Debug Message:  UnitDesignWnd: Item Equiped, Memory Usage at 732229 kb.
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Loaded font Tahoma-16Italic
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  World Prop: World Prop 137
Debug Message:  World Prop: World Prop 170
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  World Prop: World Prop 169
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 38 -
Debug Message:  Current Memory Usage: 800476 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 87
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Wiesibada'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 39 -
Debug Message:  Current Memory Usage: 802636 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 87
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Wiesibada'.
Debug Message:  SOUNDS: Playing Click_CrumblingStatue_01 on ResourceHoard 1
Debug Message:  -------------------------
Debug Message:  - Ending Turn 40 -
Debug Message:  Current Memory Usage: 805056 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 87
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  Unit Rilis traded from NPC Player to Empire of Kraxis.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 41 -
Debug Message:  Current Memory Usage: 805920 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 89
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 42 -
Debug Message:  Current Memory Usage: 806100 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 90
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 43 -
Debug Message:  Current Memory Usage: 810048 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 90
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 44 -
Debug Message:  Current Memory Usage: 808904 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 91
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 45 -
Debug Message:  Current Memory Usage: 812420 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 91
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Loaded font Tahoma-14
DebugMessage:  Loaded font Tahoma-12
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 46 -
Debug Message:  Current Memory Usage: 818696 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 90
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 47 -
Debug Message:  Current Memory Usage: 818796 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 93
DebugMessage:  Updating ZOC.
Debug Message:  Unit Brellutt traded from NPC Player to Kingdom of Capitar.
Debug Message:  WARNING: Unit Nasnluno failed to start a new city, won't be consumed
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding LevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Sentinel strikes Aheghal for 6 points damage.
Aheghal falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Annotation state is true for unit 24
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing FemAdv1_Death3 on
Debug Message:  Black Widow strikes Sentinel for 2 points damage.

Sentinel counter-attacks Black Widow for 1 points damage.
Black Widow falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 30 Black Widow
Debug Message:  Annotation state is true for unit 30
Debug Message:  SOUNDS: Playing Hit_Club1 on Black Widow
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 30 Black Widow
Debug Message:  Defender 24 Sentinel is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Sentinel
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Annotation state is true for unit 24
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message:  SOUNDS: Playing Hamlet_Click_1 on Improvement 2
Debug Message:  SOUNDS: Playing Hamlet_Click_1 on Improvement 2
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 48 -
Debug Message:  Current Memory Usage: 850384 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 89
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message:  SOUNDS: Playing Hamlet_Click_1 on Improvement 2
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message:  SOUNDS: Playing Hamlet_Click_2 on Improvement 2
Debug Message:  SOUNDS: Playing Hamlet_Click_2 on Improvement 2
DebugMessage:  Loaded font Tahoma-20
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding LevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  SOUNDS: Playing Hamlet_Click_2 on Improvement 2
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message:  SOUNDS: Playing Hamlet_Click_2 on Improvement 2
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Popup Manager Update: Unhiding TradeEquipmentWnd
DebugMessage:  Popup Manager Update: Unhiding ItemShopWnd
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message:  SOUNDS: Playing Hamlet_Click_1 on Improvement 2
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message:  -------------------------
Debug Message:  - Ending Turn 49 -
Debug Message:  Current Memory Usage: 877508 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 89
DebugMessage:  Updating ZOC.
Debug Message:  SOUNDS: Playing Click_ScenicOverlook_01 on
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Hamlet_Click_2 on Improvement 2
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Hamlet_Click_2 on Improvement 2
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 50 -
Debug Message:  Current Memory Usage: 880740 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 88
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Lujhahn'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 51 -
Debug Message:  Current Memory Usage: 884888 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 86
DebugMessage:  Updating ZOC.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 52 -
Debug Message:  Current Memory Usage: 886496 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 98
DebugMessage:  Updating ZOC.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
DebugMessage:  Popup Manager Update: Unhiding DiplomacyWnd
Debug Message:  WARNING: Flavor Text Manager cannot find any text for the topic .
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 53 -
Debug Message:  Current Memory Usage: 893500 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 100
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 54 -
Debug Message:  Current Memory Usage: 906728 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 99
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 55 -
Debug Message:  Current Memory Usage: 907648 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 105
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 56 -
Debug Message:  Current Memory Usage: 909616 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 105
DebugMessage:  Updating ZOC.
Debug Message:  Trade route created between cities Iyana and Ohaerdluyagn
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 57 -
Debug Message:  Current Memory Usage: 911240 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 106
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 58 -
Debug Message:  Current Memory Usage: 911264 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 105
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  Trade route created between cities Ohaerdluyagn and Ebasoniey
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan changed into on-foot trader
Debug Message:  -------------------------
Debug Message:  - Ending Turn 59 -
Debug Message:  Current Memory Usage: 910868 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 97
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Sentinel strikes Aspraebra for 5 points damage.
Aspraebra falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding DiplomacyWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 60 -
Debug Message:  Current Memory Usage: 920108 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 98
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 61 -
Debug Message:  Current Memory Usage: 921544 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 96
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Sentinel strikes Wolf for 4 points damage.

Wolf counter-attacks Sentinel for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Annotation state is true for unit 24
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Defender 174 Wolf is starting their counter swing
Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 174 Wolf
Debug Message:  Annotation state is true for unit 174
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Wolf
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 174 Wolf
Debug Message:  Sentinel strikes Wolf for 5 points damage.

Wolf counter-attacks Sentinel for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Annotation state is true for unit 24
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Defender 174 Wolf is starting their counter swing
Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 174 Wolf
Debug Message:  Annotation state is true for unit 174
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Wolf
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 174 Wolf
Debug Message:  Sentinel strikes Wolf for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Sentinel strikes Wolf for 3 points damage.
Wolf falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing Wolf1_Death1 on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 62 -
Debug Message:  Current Memory Usage: 931476 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 95
DebugMessage:  Updating ZOC.
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  -------------------------
Debug Message:  - Ending Turn 63 -
Debug Message:  Current Memory Usage: 933576 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 101
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  -------------------------
Debug Message:  - Ending Turn 64 -
Debug Message:  Current Memory Usage: 931148 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 101
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 65 -
Debug Message:  Current Memory Usage: 935656 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 94
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 66 -
Debug Message:  Current Memory Usage: 936888 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 95
DebugMessage:  Updating ZOC.
Debug Message:  Unit Cuessusaa traded from NPC Player to Empire of Kraxis.
Debug Message:  Sentinel strikes Rissaerlum for 3 points damage.

Rissaerlum counter-attacks Sentinel for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message:  SOUNDS: Playing DarklingHit2_M on
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Defender 243 Rissaerlum is starting their counter swing
Debug Message:  SOUNDS: Playing DarklingAttack2_M on
Debug Message:  SOUNDS: Playing  on Rissaerlum
Debug Message:  Annotation state is attack hit for unit 243 Rissaerlum
Debug Message:  Annotation state is true for unit 243
Debug Message:  SOUNDS: Playing Hit_Club2 on Rissaerlum
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Sentinel strikes Rissaerlum for 3 points damage.
Rissaerlum falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing DarklingDeath2_M on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 67 -
Debug Message:  Current Memory Usage: 938428 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 100
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 68 -
Debug Message:  Current Memory Usage: 942668 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 100
DebugMessage:  Updating ZOC.
Debug Message:  Unit Ayen Witela traded from NPC Player to Empire of Kraxis.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 69 -
Debug Message:  Current Memory Usage: 939856 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 102
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 70 -
Debug Message:  Current Memory Usage: 940288 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 102
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 71 -
Debug Message:  Current Memory Usage: 944884 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 106
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 72 -
Debug Message:  Current Memory Usage: 944912 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 106
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 73 -
Debug Message:  Current Memory Usage: 946580 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 106
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing Wolf1_Death1 on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding DiplomacyWnd
DebugMessage:  Popup Manager Update: Unhiding DiplomacyWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 74 -
Debug Message:  Current Memory Usage: 963960 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 107
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Olithar strikes Sentinel for 3 points damage.

Sentinel counter-attacks Olithar for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Olithar
Debug Message:  Annotation state is attack hit for unit 6 Olithar
Debug Message:  Annotation state is true for unit 6
Debug Message:  SOUNDS: Playing Hit_MetalSpear3 on Olithar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Defender 25 Sentinel is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Olithar strikes Sentinel for 2 points damage.

Sentinel counter-attacks Olithar for 6 points damage.
Olithar falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 6 Olithar
Debug Message:  Annotation state is true for unit 6
Debug Message:  SOUNDS: Playing Hit_MetalSpear2 on Olithar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Olithar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 6 Olithar
Debug Message:  Defender 25 Sentinel is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 75 -
Debug Message:  Current Memory Usage: 975200 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 108
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 76 -
Debug Message:  Current Memory Usage: 977168 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 109
DebugMessage:  Updating ZOC.
Debug Message:  Trade route created between cities Yayeanana and Meli
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan placed back on trade route path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  World Prop: World Prop 541
Debug Message:  -------------------------
Debug Message:  - Ending Turn 77 -
Debug Message:  Current Memory Usage: 976160 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 108
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 78 -
Debug Message:  Current Memory Usage: 975748 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 110
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 79 -
Debug Message:  Current Memory Usage: 976432 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 110
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  Unit Ihasovial traded from NPC Player to Kingdom of New Pariden.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 80 -
Debug Message:  Current Memory Usage: 976824 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 111
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  Unit Ratek traded from NPC Player to Kingdom of New Pariden.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 81 -
Debug Message:  Current Memory Usage: 982524 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 118
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 82 -
Debug Message:  Current Memory Usage: 985228 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 120
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 83 -
Debug Message:  Current Memory Usage: 985108 KB
Debug Message:  Cities in World: 13
Debug Message:  Units in World: 120
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 84 -
Debug Message:  Current Memory Usage: 986176 KB
Debug Message:  Cities in World: 13
Debug Message:  Units in World: 120
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 85 -
Debug Message:  Current Memory Usage: 997916 KB
Debug Message:  Cities in World: 14
Debug Message:  Units in World: 121
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 86 -
Debug Message:  Current Memory Usage: 998980 KB
Debug Message:  Cities in World: 14
Debug Message:  Units in World: 123
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 87 -
Debug Message:  Current Memory Usage: 1001132 KB
Debug Message:  Cities in World: 14
Debug Message:  Units in World: 124
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 88 -
Debug Message:  Current Memory Usage: 1004508 KB
Debug Message:  Cities in World: 14
Debug Message:  Units in World: 124
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message:  WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message:  -------------------------
Debug Message:  - Ending Turn 89 -
Debug Message:  Current Memory Usage: 1008968 KB
Debug Message:  Cities in World: 14
Debug Message:  Units in World: 122
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Sentinel strikes Wolf for 2 points damage.

Wolf counter-attacks Sentinel for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Annotation state is true for unit 24
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Defender 277 Wolf is starting their counter swing
Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 277 Wolf
Debug Message:  Annotation state is true for unit 277
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Wolf
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 277 Wolf
Debug Message:  Sentinel strikes Wolf for 5 points damage.
Wolf falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing Wolf1_Death1 on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 90 -
Debug Message:  Current Memory Usage: 1013908 KB
Debug Message:  Cities in World: 14
Debug Message:  Units in World: 122
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 91 -
Debug Message:  Current Memory Usage: 1014224 KB
Debug Message:  Cities in World: 14
Debug Message:  Units in World: 128
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  Unit Arvix traded from NPC Player to Kingdom of New Pariden.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 92 -
Debug Message:  Current Memory Usage: 1012592 KB
Debug Message:  Cities in World: 14
Debug Message:  Units in World: 126
DebugMessage:  Updating ZOC.
Debug Message:  Trade route created between cities Gathamiiwaa and Ormoh
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan changed into on-foot trader
Debug Message:  -------------------------
Debug Message:  - Ending Turn 93 -
Debug Message:  Current Memory Usage: 1014500 KB
Debug Message:  Cities in World: 14
Debug Message:  Units in World: 128
DebugMessage:  Updating ZOC.
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan changed into on-foot trader
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message:  SOUNDS: Playing Hamlet_Click_2 on Improvement 2
Debug Message:  SOUNDS: Playing Hamlet_Click_2 on Improvement 2
Debug Message:  -------------------------
Debug Message:  - Ending Turn 94 -
Debug Message:  Current Memory Usage: 1018852 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 130
DebugMessage:  Updating ZOC.
Debug Message:  Unit Arvix traded from NPC Player to Empire of Kraxis.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
Debug Message:  SOUNDS: Playing Hamlet_Click_1 on Improvement 2
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Hamlet_Click_3 on Improvement 2
Debug Message:  -------------------------
Debug Message:  - Ending Turn 95 -
Debug Message:  Current Memory Usage: 1021772 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 129
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 96 -
Debug Message:  Current Memory Usage: 1026760 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 133
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 97 -
Debug Message:  Current Memory Usage: 1027632 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 139
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 98 -
Debug Message:  Current Memory Usage: 1028284 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 141
DebugMessage:  Updating ZOC.
Debug Message:  Unit Arussa traded from NPC Player to Empire of Kraxis.
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  Trade route created between cities Ohaerdluyagn and Nicieladrlu
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  -------------------------
Debug Message:  - Ending Turn 99 -
Debug Message:  Current Memory Usage: 1043220 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 140
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  -------------------------
Debug Message:  - Ending Turn 100 -
Debug Message:  Current Memory Usage: 1045368 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 176
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  -------------------------
Debug Message:  - Ending Turn 101 -
Debug Message:  Current Memory Usage: 1045624 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 184
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  -------------------------
Debug Message:  - Ending Turn 102 -
Debug Message:  Current Memory Usage: 1045564 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 177
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  Trade route created between cities Yayeanana and Nadothri
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing DarklingDeath2_M on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 103 -
Debug Message:  Current Memory Usage: 1046628 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 184
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Fertile Land
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  -------------------------
Debug Message:  - Ending Turn 104 -
Debug Message:  Current Memory Usage: 1045812 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 185
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 105 -
Debug Message:  Current Memory Usage: 1049872 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 188
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  Unit Jasper Tilmin traded from NPC Player to Empire of Kraxis.
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 106 -
Debug Message:  Current Memory Usage: 1051188 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 186
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  -------------------------
Debug Message:  - Ending Turn 107 -
Debug Message:  Current Memory Usage: 1051340 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 188
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 108 -
Debug Message:  Current Memory Usage: 1055776 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 203
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 109 -
Debug Message:  Current Memory Usage: 1061180 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 204
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  -------------------------
Debug Message:  - Ending Turn 110 -
Debug Message:  Current Memory Usage: 1063716 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 209
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message:  WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Iceaxturied'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 111 -
Debug Message:  Current Memory Usage: 1065924 KB
Debug Message:  Cities in World: 16
Debug Message:  Units in World: 210
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  Ohummiilban strikes Arvix for 1 points damage.

Arvix counter-attacks Ohummiilban for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 375 Ohummiilban
Debug Message:  Annotation state is true for unit 375
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Ohummiilban
Debug Message:  SOUNDS: Playing Swing_Club1 on Ohummiilban
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 375 Ohummiilban
Debug Message:  Defender 16 Arvix is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Arvix
Debug Message:  Annotation state is attack hit for unit 16 Arvix
Debug Message:  Annotation state is true for unit 16
Debug Message:  SOUNDS: Playing Hit_Dagger2 on Arvix
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 16 Arvix
Debug Message:  Ohummiilban strikes Arvix for 1 points damage.

Arvix counter-attacks Ohummiilban for 4 points damage.
Ohummiilban falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Ohummiilban
Debug Message:  Annotation state is attack hit for unit 375 Ohummiilban
Debug Message:  Annotation state is true for unit 375
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Ohummiilban
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Defender 16 Arvix is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Arvix
Debug Message:  Annotation state is attack hit for unit 16 Arvix
Debug Message:  Annotation state is true for unit 16
Debug Message:  SOUNDS: Playing Hit_Dagger2 on Arvix
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 16 Arvix
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Iceaxturied'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 112 -
Debug Message:  Current Memory Usage: 1080280 KB
Debug Message:  Cities in World: 16
Debug Message:  Units in World: 210
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Unit Secka traded from NPC Player to Empire of Kraxis.
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 118
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert3SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 118
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 118
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 113 -
Debug Message:  Current Memory Usage: 1096308 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 210
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Iceaxturied'.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  Sentinel strikes Swarm Spiders for 3 points damage.

Swarm Spiders counter-attacks Sentinel for 6 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Annotation state is true for unit 24
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Defender 463 Swarm Spiders is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 463 Swarm Spiders
Debug Message:  Annotation state is true for unit 463
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 463 Swarm Spiders
Debug Message:  Sentinel strikes Swarm Spiders for 1 points damage.

Swarm Spiders counter-attacks Sentinel for 6 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Sentinel
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Annotation state is true for unit 24
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Defender 463 Swarm Spiders is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 463 Swarm Spiders
Debug Message:  Annotation state is true for unit 463
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 463 Swarm Spiders
Debug Message:  Sentinel strikes Swarm Spiders for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Sentinel strikes Swarm Spiders for 5 points damage.
Swarm Spiders falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  MISS - Xander missed Swarm Spiders.

Swarm Spiders counter-attacks Xander for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 0 Xander
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Xander
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Xander
Debug Message:  Annotation state is attack hit for unit 0 Xander
Debug Message:  Defender 467 Swarm Spiders is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 467 Swarm Spiders
Debug Message:  Annotation state is true for unit 467
Debug Message:  SOUNDS: Playing Hit_Club1 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 467 Swarm Spiders
Debug Message:  MISS - Xander missed Swarm Spiders.

Swarm Spiders counter-attacks Xander for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 0 Xander
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Xander
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Xander
Debug Message:  Annotation state is attack hit for unit 0 Xander
Debug Message:  Defender 467 Swarm Spiders is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 467 Swarm Spiders
Debug Message:  Annotation state is true for unit 467
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 467 Swarm Spiders
Debug Message:  MISS - Xander missed Swarm Spiders.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Xander
Debug Message:  Annotation state is attack hit for unit 0 Xander
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Xander
Debug Message:  Annotation state is attack hit for unit 0 Xander
Debug Message:  MISS - Sentinel missed Swarm Spiders.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Annotation state is true for unit 24
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Sentinel
Debug Message:  SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Sentinel strikes Swarm Spiders for 5 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Annotation state is true for unit 24
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  MISS - Sentinel missed Swarm Spiders.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Sentinel
Debug Message:  SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Sentinel strikes Swarm Spiders for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Swarm Spiders strikes Sentinel for 3 points damage.

Sentinel counter-attacks Swarm Spiders for 4 points damage.
Swarm Spiders falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 467 Swarm Spiders
Debug Message:  Annotation state is true for unit 467
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 467 Swarm Spiders
Debug Message:  Defender 24 Sentinel is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Annotation state is true for unit 24
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  Swarm Spiders strikes Sentinel for 3 points damage.

Sentinel counter-attacks Swarm Spiders for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message:  Annotation state is true for unit 468
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message:  Defender 25 Sentinel is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Swarm Spiders strikes Sentinel for 5 points damage.

Sentinel counter-attacks Swarm Spiders for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message:  Annotation state is true for unit 468
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message:  Defender 25 Sentinel is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing Swing_Club1 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Swarm Spiders strikes Xander for 3 points damage.

Xander counter-attacks Swarm Spiders for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 469 Swarm Spiders
Debug Message:  Annotation state is true for unit 469
Debug Message:  SOUNDS: Playing Hit_Club1 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 469 Swarm Spiders
Debug Message:  Defender 0 Xander is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Xander
Debug Message:  Annotation state is attack hit for unit 0 Xander
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Xander
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 0 Xander
Debug Message:  Swarm Spiders strikes Xander for 3 points damage.
Xander falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 469 Swarm Spiders
Debug Message:  Annotation state is true for unit 469
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 469 Swarm Spiders
Debug Message:  Sentinel strikes Swarm Spiders for 3 points damage.

Swarm Spiders counter-attacks Sentinel for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Defender 470 Swarm Spiders is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 470 Swarm Spiders
Debug Message:  Annotation state is true for unit 470
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 470 Swarm Spiders
Debug Message:  Sentinel strikes Swarm Spiders for 4 points damage.

Swarm Spiders counter-attacks Sentinel for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Defender 470 Swarm Spiders is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 470 Swarm Spiders
Debug Message:  Annotation state is true for unit 470
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 470 Swarm Spiders
Debug Message:  Sentinel strikes Swarm Spiders for 3 points damage.
Swarm Spiders falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Sentinel
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Annotation state is true for unit 24
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  Swarm Spiders strikes Sentinel for 3 points damage.

Sentinel counter-attacks Swarm Spiders for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message:  Annotation state is true for unit 468
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message:  Defender 25 Sentinel is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Annotation state is true for unit 25
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Sentinel
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Sentinel
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 25 Sentinel
Debug Message:  Swarm Spiders strikes Sentinel for 3 points damage.
Sentinel falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message:  Annotation state is true for unit 468
Debug Message:  SOUNDS: Playing Hit_Club1 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message:  MISS - Sentinel missed Swarm Spiders.

Swarm Spiders counter-attacks Sentinel for 5 points damage.
Sentinel falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Annotation state is true for unit 24
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Sentinel
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Sentinel
Debug Message:  Annotation state is attack hit for unit 24 Sentinel
Debug Message:  Defender 468 Swarm Spiders is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 468 Swarm Spiders
Debug Message:  Annotation state is true for unit 468
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 468 Swarm Spiders
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 114 -
Debug Message:  Current Memory Usage: 1120652 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 204
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 0
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 0
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  MISS - Stadwache missed Magnar III.

Magnar III counter-attacks Stadwache for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 197 Stadwache
Debug Message:  Annotation state is true for unit 197
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Stadwache
Debug Message:  SOUNDS: Playing Swing_Club1 on Stadwache
Debug Message:  Annotation state is attack hit for unit 197 Stadwache
Debug Message:  Defender 4 Magnar III is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 4 Magnar III
Debug Message:  Annotation state is true for unit 4
Debug Message:  SOUNDS: Playing Hit_MetalSpear3 on Magnar III
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Magnar III
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 4 Magnar III
Debug Message:  Magnar III strikes Ratek for 2 points damage.

Ratek counter-attacks Magnar III for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Magnar III
Debug Message:  Annotation state is attack hit for unit 4 Magnar III
Debug Message:  Annotation state is true for unit 4
Debug Message:  SOUNDS: Playing Hit_MetalSpear2 on Magnar III
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Defender 301 Ratek is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 301 Ratek
Debug Message:  Annotation state is true for unit 301
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Ratek
Debug Message:  SOUNDS: Playing Swing_Club1 on Ratek
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 301 Ratek
Debug Message:  Magnar III strikes Ratek for 1 points damage.

Ratek counter-attacks Magnar III for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 4 Magnar III
Debug Message:  Annotation state is true for unit 4
Debug Message:  SOUNDS: Playing Hit_MetalSpear3 on Magnar III
Debug Message:  SOUNDS: Playing Swing_Club1 on Magnar III
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 4 Magnar III
Debug Message:  Defender 301 Ratek is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ratek
Debug Message:  Annotation state is attack hit for unit 301 Ratek
Debug Message:  Annotation state is true for unit 301
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Ratek
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  MISS - Ratek missed Magnar III.

Magnar III counter-attacks Ratek for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 301 Ratek
Debug Message:  Annotation state is true for unit 301
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ratek
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ratek
Debug Message:  Annotation state is attack hit for unit 301 Ratek
Debug Message:  Defender 4 Magnar III is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 4 Magnar III
Debug Message:  Annotation state is true for unit 4
Debug Message:  SOUNDS: Playing Hit_MetalSpear3 on Magnar III
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Magnar III
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 4 Magnar III
Debug Message:  MISS - Ratek missed Magnar III.

Magnar III counter-attacks Ratek for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ratek
Debug Message:  Annotation state is attack hit for unit 301 Ratek
Debug Message:  Annotation state is true for unit 301
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ratek
Debug Message:  Defender 4 Magnar III is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 4 Magnar III
Debug Message:  Annotation state is true for unit 4
Debug Message:  SOUNDS: Playing Hit_MetalSpear3 on Magnar III
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Magnar III
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 4 Magnar III
Debug Message:  MISS - Stadwache missed Magnar III.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 197 Stadwache
Debug Message:  Annotation state is true for unit 197
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Stadwache
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stadwache
Debug Message:  Annotation state is attack hit for unit 197 Stadwache
Debug Message:  MISS - Stadwache missed Magnar III.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 197 Stadwache
Debug Message:  Annotation state is true for unit 197
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Stadwache
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stadwache
Debug Message:  Annotation state is attack hit for unit 197 Stadwache
Debug Message:  MISS - Stadwache missed Magnar III.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 197 Stadwache
Debug Message:  Annotation state is true for unit 197
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Stadwache
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stadwache
Debug Message:  Annotation state is attack hit for unit 197 Stadwache
Debug Message:  MISS - Ratek missed Magnar III.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 301 Ratek
Debug Message:  Annotation state is true for unit 301
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ratek
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ratek
Debug Message:  Annotation state is attack hit for unit 301 Ratek
Debug Message:  Magnar III strikes Ratek for 1 points damage.

MISS - Ratek's counter-attck missed Magnar III.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Magnar III
Debug Message:  Annotation state is attack hit for unit 4 Magnar III
Debug Message:  Annotation state is true for unit 4
Debug Message:  SOUNDS: Playing Hit_MetalSpear1 on Magnar III
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Defender 301 Ratek is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Ratek
Debug Message:  Annotation state is attack hit for unit 301 Ratek
Debug Message:  Annotation state is true for unit 301
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ratek
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  MISS - Ratek missed Magnar III.

Magnar III counter-attacks Ratek for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ratek
Debug Message:  Annotation state is attack hit for unit 301 Ratek
Debug Message:  Annotation state is true for unit 301
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ratek
Debug Message:  Defender 4 Magnar III is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 4 Magnar III
Debug Message:  Annotation state is true for unit 4
Debug Message:  SOUNDS: Playing Hit_MetalSpear2 on Magnar III
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Magnar III
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 4 Magnar III
Debug Message:  Ratek strikes Magnar III for 2 points damage.

Magnar III counter-attacks Ratek for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Ratek
Debug Message:  Annotation state is attack hit for unit 301 Ratek
Debug Message:  Annotation state is true for unit 301
Debug Message:  SOUNDS: Playing Hit_WoodSpear1 on Ratek
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Defender 4 Magnar III is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Magnar III
Debug Message:  Annotation state is attack hit for unit 4 Magnar III
Debug Message:  Annotation state is true for unit 4
Debug Message:  SOUNDS: Playing Hit_MetalSpear2 on Magnar III
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  MISS - Ratek missed Magnar III.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ratek
Debug Message:  Annotation state is attack hit for unit 301 Ratek
Debug Message:  Annotation state is true for unit 301
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ratek
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 115 -
Debug Message:  Current Memory Usage: 1127356 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 197
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  -------------------------
Debug Message:  - Ending Turn 116 -
Debug Message:  Current Memory Usage: 1128308 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 197
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Iceaxturied'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 117 -
Debug Message:  Current Memory Usage: 1128220 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 196
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ebasoniey'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 118 -
Debug Message:  Current Memory Usage: 1129604 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 199
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Polapel'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 119 -
Debug Message:  Current Memory Usage: 1132240 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 206
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan changed into on-foot trader
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Iceaxturied'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 120 -
Debug Message:  Current Memory Usage: 1133676 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 209
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  -------------------------
Debug Message:  - Ending Turn 121 -
Debug Message:  Current Memory Usage: 1133996 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 212
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  -------------------------
Debug Message:  - Ending Turn 122 -
Debug Message:  Current Memory Usage: 1134964 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 214
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Wiesibada'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 123 -
Debug Message:  Current Memory Usage: 1136364 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 216
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nicieladrlu'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Nicieladrlu
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 189
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 124 -
Debug Message:  Current Memory Usage: 1151492 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 217
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Ahir failed to start a new city, won't be consumed
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Iceaxturied'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Nicieladrlu
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 17
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding OptionsWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Saves\Campaign\*.*
Debug Message:  WARNING: World leaked city: Wiesibada  2748 Refs
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 3
Debug Message:  WARNING: World leaked city: Sodabro  5372 Refs
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 4
Debug Message:  WARNING: World leaked city: Ormoh  5954 Refs
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 5
Debug Message:  WARNING: World leaked city: Yayeanana  5945 Refs
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 6
Debug Message:  WARNING: World leaked city: Ohaerdluyagn  7438 Refs
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 0
Debug Message:  WARNING: World leaked city: Iyana  192 Refs
Debug Message:  WARNING: World leaked city: Lujhahn  125 Refs
Debug Message:  WARNING: World leaked city: Polapel  214 Refs
Debug Message:  WARNING: World leaked city: Ebasoniey  189 Refs
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 9
Debug Message:  WARNING: World leaked city: Meli  153 Refs
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 10
Debug Message:  WARNING: World leaked city: Nadothri  98 Refs
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 11
Debug Message:  WARNING: World leaked city: Gathamiiwaa  155 Refs
Debug Message:  WARNING: World leaked city: Nicieladrlu  163 Refs
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 13
Debug Message:  WARNING: World leaked city: Lende  44 Refs
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 14
Debug Message:  WARNING: World leaked city: Tara  32 Refs
Debug Message:  WARNING: World leaked city: Iceaxturied  26 Refs
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 16
Debug Message:  WARNING: World leaked city: Elbasieno  1 Refs
Debug Message:  WARNING: CDynasty leaked dynasty member Relias: 3 Refs
Debug Message:  WARNING: CDynasty leaked dynasty member Carrodus: 5 Refs
Debug Message:  WARNING: CDynasty leaked dynasty member Karavox: 3 Refs
Debug Message:  WARNING: CDynasty leaked dynasty member Magnar III: 3 Refs
Debug Message:  WARNING: CDynasty leaked dynasty member Ramis Blackstone: 5 Refs
Debug Message:  WARNING: CDynasty leaked dynasty member Olithar: 5 Refs
Debug Message:  WARNING: CDynasty leaked dynasty member Roghav: 3 Refs
Debug Message:  WARNING: CDynasty leaked dynasty member Fisi: 1 Refs
Debug Message:  WARNING: CDynasty leaked dynasty member Noostov: 1 Refs
Debug Message:  WARNING: CDynasty leaked dynasty member Tippal: 1 Refs
Debug Message:  WARNING: CDynasty leaked dynasty member Vixie: 1 Refs