ZombiesRus5 ZombiesRus5

[MINI MOD] Sins Flagship Mod (Version 0.05 Released)

[MINI MOD] Sins Flagship Mod (Version 0.05 Released)

http://code.google.com/p/zombiesrus5/downloads/list

Sins Flagship Mini-Mod 

Downloads:

Sins Flagship Mini-Mod Download Link (All Versions)

Release Notes:

Version 0.05 (Reply #64)

Version 0.04 (Reply #55)

Version 0.03 (Reply #47)

Version 0.02 (Reply #21)

Version 0.01 (Reply 10)

 Project Statement:

  1. Create 5 Flagship Class Capital Ships for each race
  2. Spawn a random Flagship at game start (You lose it too bad)
  3. Increase starting stats for all Flagship Class Capital Ships.
  4. Add additional target banks to all Flagship Class Capital Ships.
  5. Dramatically increase leveling stats for all Flagship Class Capital Ships.
  6. (New) Capital Ships can be promoted to a flagship after level 8 or level 9.
  7. Tweak or create new Flagship Abilities (Need Ideas)

I will be using the Resize Tool to increase flagship mesh sizes - Thanks to gruntmaster1

Thanks to everyone for their feedback on this mod.

A mini-mod for Sins of a Solar Empire by ZombiesRus5

78,120 views 81 replies
Reply #76 Top

I understand on the real life interference. Classes starting up, job hunting,reffing fights between my fiancee and her sis, barely around myself anymore @_@. Send me a PM when you get all your mods up, humanity/pacts/ and flags. It's like watching brownies baking in the oven, all you can think is"are they done yet" ya know? ;p

Reply #77 Top

humanity is myfists mod ;)

Anyways... I'm hoping I can mess with the pact mod for tech and vasari over christmas. I also will look at AHA as it makes sense to integrate the pact mod with it (already have permission from SuperZERO to look at doing this, possibly with his new destroyer models). If I go that route it will probably have the current flagship integrated too with a few minor tweaks.

Reply #78 Top

Are you going to make  this mod compatible with DS/MS mods anytime soon?

 

I would do it myself, but cant edit DS, mod and dont know how 2 add it to the MS mod....Anyways keep up the good work I would have never came back 2 this game without your work.

 

edit found the add-on by Stant123....

Reply #79 Top

Quoting theJian, reply 78
edit found the add-on by Stant123....

Actually that is my version of a Flagship mod. ZombieRus5 went a different way.

Reply #80 Top

Quoting theJian, reply 78
Are you going to make  this mod compatible with DS/MS mods anytime soon?

 

I would do it myself, but cant edit DS, mod and dont know how 2 add it to the MS mod....Anyways keep up the good work I would have never came back 2 this game without your work.

 

edit found the add-on by Stant123....

So ya, this was a fun little mini-mod that sparked the whole flagship phenom that spread across sins (Ryat's flagship mod).

I've integrated a variation of it with Sins of the Fallen and Ryat has a nice version that you found in Stant's add-ons for DS.

Quoting Ryat, reply 79
ZombieRus5 went a different way.

I'm not sure if this was a double entendre or not  8O

Reply #81 Top

Edit. nevermind.