Multiplayer Quests + diplomacy ideas
This post is mainly directed towards Brad / other developers.
I've been reading some of this thread here: http://www.quartertothree.com/game-talk/showthread.php?t=48528&page=64
You were saying that the core reason that the quests and quest items were taken out was because beta testers got furious over being defeated by a human opponent that had managed to collect a powerful item.
I would imagine this being a huge issue for balanced, 1 vs 1 play. However for a game comprising of more than 1 players this is where diplomacy comes into effect. The "power" level of each civilization is displayed at the center bottom of the screen. If players (or the AI for that matter) see a single powerful civilization, they should attempt to make (at the very least) temporary alliances in order to fight that one civilization.
And to ensure 1 vs 1 games are fair for those who wish it: make quests an option (like they are for single player).
One other possible issue is that there is the freak chance that the beta test group does not accurately represent the game's market.