in beta 4 the professions are
miner, increases the production of mines
warlord, gets two additional sentinal units (that have to be paid for with gildar
warrior, receives an attack bonus
merchant, produces extra gildar per turn
as adronson said bard, lowers the cost of recruiting champions
assasin, attacks from champions deal double damage
thief, more loot after battles
adventurer, more movement per turn
hunter, can build a hunting range on wildgame tiles
royalty, cities have increased prestige
dungeon master, extra damage to creatures
and the talents are
brilliant, produces 1 knowledge per turn without city
diplomatic, increases the percieved value of what is traded
organized, armies lead by the sovereign move at the sovereign's speed
intimidating, reduces the enemy morale in combat
natural leader, increases morale of troops with the sovereign
hardy, bonus to sovereign's health
tracker, sovereign gets an extra move per turn
naturalist, a mine is near the sovereign's starting position
meditative, produce one arcane research per turn without cities
daring, 3% chance that sovereign's attacks will bypass defence
and the weaknesses
cowardly, increases enemy morale in combat
cruel, lowers morale of army
clumsy, sovereign will randomly get fewer moves pet turn
outcast, no champions near starting position
stupid, increased cost of learning spells
stubborn, sovereign may not retrat from battles
blunt, cost to recruit allies is increased
insane, any city the sovereign is in has reduced prestige
ugly, fewer children
inefficient, construction penalty in city the sovereign is in
all of these are from the attributes and talents pages of the sovereign creation screen
harpo