Vasari Starbase Upgrade Path

What is more effective at keeping a Vasari SB alive the longest?

1) 3x Weapon, 3x Defensive, 2x Frontal Deflector

2) 3x Weapon, 3x Defensive, 2x Debris Vortex

3) 3x Weapon, 4x Defensive, 1x Frontal Deflector

4) 3x Weapon, 4x Defensive, 1x Debris Vortex

5) 2x Weapon, 2x Defensive, 2x Frontal Deflector, 2x Debris Vortex

6) 2x Weapon, 3x Defensive, 2x Frontal Deflector, 1x Debris Vortex

7) 2x Weapon, 3x Defensive, 1x Frontal Deflector, 2x Debris Vortex

8) Other (Please state it below)

 

So far, I've been using option 3, but I'm wondering if option 5 or 6 may be better. I'm assuming that Frontal Deflector is better than Debris Vortex since it can be used even before the shields go down.

9,790 views 13 replies
Reply #1 Top

Frontal Deflector is the da bomb!

No seriously, it is amazing when used right. I am sure the little old Orkulus still wishes it could trade up for Mass Disorientation and Meteor Control but it is still a bang up ability.

I guess I would go for option six or option six but with 4 defensive and lose the debris vortex. I often park some overseers and subverters nearby and them micro them as needed. Yes they can get popped but the time it buys me lets my fleet(s) get back for some whooping. And a Skirantra healing, while and Egg reduces armor, and a Kortul lets loose all backed by a full up Orkulus is a very, very scary proposition (only thing scarier is probably a fully upgraded Advent base with Mass Disorientation, Meteor Control and backed by Iconus Guardians, a Halcyon, a Progenitor and repair bays and hangars with shield bestowal, but at least that base doesn't move).

Oh and phasic trap is your friend, just ignore building the strikecraft so you have antimatter available.

Reply #2 Top

For staying power, I would say option 3 is best.  However, I have never needed a starbase to be past lvl 3 armor, 3 weapons and 1 deflector.

Remember that the Vortex needs debris or its useless.  And doesn't it stop firing when it is repairing?  I would say stick with 3 and keep some overseers and repair platforms around it.  And like dbkita said, phasic trap is great to protect against bomber spam! 

Reply #3 Top

For maximum survivability in a late game battle?

x2 weapons, 4x hull, 2x deflectors

Use overseers for repair power instead of debris vortex.  Debris vortex is good, but late game a smart player will very rarely make the miscalculation of sending too few units into battle and giving you lots of debris to heal yourself with.  More likely is an overwhelming swarm of units as he attempts to take down the starbase before you start dealing casualties.

 

And doesn't it stop firing when it is repairing?

No, debris vortex has no such limitation.  You can keep firing and moving while using it.  It's very good against the AI, but a human player will generally avoid taking excessive casualties, so large amounts of debris to heal yourself are unusual.

Reply #4 Top

i usually use 3 weapons, 2 armor, 2 frontal, and something else depending on the situation

phase stabilization can be very useful although for some reason it doesnt appear to work on a star

Reply #5 Top

I personally don't understand why people like the 3-weapon option for the Vasari starbase.  Very overpriced, IMO, I never use it.

Reply #6 Top

That is probably because people generally use it for DPS rather then harassment and staying power.  A fleet is obviously a better choice, but if one is trying to maintain a lower upkeep rating, then it is worthwhile IMO...

Reply #7 Top

I personally don't understand why people like the 3-weapon option for the Vasari starbase. Very overpriced, IMO, I never use it.

 

Offensive purposes, such as taking out a fully fortified Advent world with SB that has mass disorientation and meteor.  The more DPS the better.

Reply #8 Top

Personally I'd rather bump up its armor with hull upgrades and spec it with deflectors.  I can understand how the damage boost could work against starbases, but it still seems overpriced compared to the other options, and if the enemy fleet is nearby I'd definitely spec the starbase with two weapons upgrades then max out defenses and back it up with capital ships and overseers.

Reply #9 Top

I usually go with 3x Weapon, 2x Defensive, 2x Frontal and I leave one point for phase stabilizing or enforced loyalty. I position my Orkies all across the map to be used to take down poorly defended planet structures while the rest of my fleet is engaging my opponents. Also, if you have allies you plan on betraying an Orky with a phase stabilizer on their homeworld can be deadly effective. 

Reply #10 Top

Quoting Wenzel745, reply 10
I usually go with 3x Weapon, 2x Defensive, 2x Frontal and I leave one point for phase stabilizing or enforced loyalty. I position my Orkies all across the map to be used to take down poorly defended planet structures while the rest of my fleet is engaging my opponents. Also, if you have allies you plan on betraying an Orky with a phase stabilizer on their homeworld can be deadly effective. 

How do you even find a two year post like this to necro?

Reply #11 Top

Quoting GoaFan77, reply 11

How do you even find a two year post like this to necro?

Lol...if you were a troll, you'd probably know....

Reply #12 Top

When you're studying upgrade paths and find something discussing what you need, that's how.

Reply #13 Top

Don't forget boredom.  Terrible, Terrible boredom.  :D

-Twi /)