TrooperScooper7 TrooperScooper7

Error messages...

Error messages...

I've been getting these errors with aggravating regularity:

Assert @ c:\projects\Perforce\SinsDiplomacy\main\CodeSource\Engine/Archive/Archive.h(264)

elementCount == data->Size()

Assert @ c:\projects\Perforce\SinsDiplomacy\main\CodeSource\Engine/DataStructures/FixedArray.h(118)

i < MAX_SIZE

Assert @ c:\projects\Perforce\SinsDiplomacy\main\CodeSource\GS/Entity/Interfaces/IAbility.cpp(279)

NeedsSingleTarget()

 I've also recieved error messages stipulating that "XYZ cannot be converted to an enum value" usually pertaining to the stacking limit lines and such... does anyone actually know what those lines mean?  I get the concept, but I can't read the jargon.

105,530 views 31 replies
Reply #26 Top

Your tool seems to be catching on the "WithinCurrentSolarSystem" condition

How did you find this value? Are you sure it's working properly?

I am aware of "WithinSolarSystem" which is a valid constraint.

Reply #27 Top

I've noticed two "errors" that work fine in game: changing the damage type for a weapon to "AFFECTS_ONLY_HULL" and setting a passive weapon applied buff to "GAUSS" At first I was worried that this meant that the game wouldn't accept it, but it turned out fine

I thought this was fixed. I'll have to look at the validation rules again.

Reply #29 Top

one of the posters tested the "WithinSolarSystem" constraint and found that it should be "WithinCurrentSolarSystem" to work.

Ah, excellent. Will add that to the next build.

Reply #30 Top

I've done further testing on the Vasari turret.  Neither the range adjustment nor the "similarCostResearch" effects are responsible... the only other change I made to the turret was the addition of four new researchable abilities- all of which worked flawlessly in my original proof-of-concept mod...  since then, I cannot recall changing any of these files, but I'll check again.  If this doesn't solve it than I don't know what will- I haven't changed anything else.

Reply #31 Top

I've checked all of the ability files- they are all identical to the ones that worked a few days ago...