Models and UVs and Textures
So I've been reading up on all the good modeling materials found on these forums trying to convert the .mesh files back into a file XSI can use. I have tried the 3d Object Converter (.slp) -> Blender (.obj) -> XSI route which works great for the model, but doesn't save the UV. Is there any way to convert the model and the UV so the textures will look right? Sorry if this is a stupid question, this is the first modeling I've done and I'm learning here. ![]()

