Hello ZombiesRus5,
sorry I was bugging you allready over at the ModDB-section, I guessed you check this here more frequently but yours was the first mod to actually have me look into the sins files. Because of the TAR problem. I just thought it can't be that hard, but after 5hrs looking and comparing I could not find anything that would'nt make sense.
And after stumbling across your eclipse-wiki I realized it might not be that easy after all..
I even counted the lines in the player_rogue entity or whatever it's called (176? check!).
Could I temporarily just change the name of the tech to RESEARCHSUBJECT_TRUCE_AMONGST_ROGUES (as in TEC_Rebell, as it's the same as in native) and change the position for the research screen as in RESEARCHSUBJECT_ROGUE_REBELL_TAR ? I know it would mess things up for TEC_Rebells, and decrease my cost but this thing is really bugging me in my current game with a fellow pirate base on my doorstep (and the only acces to interstellar raids
. And I will only just play the Rogue Syndicate for the next century or so anyway..
And as a general question why is there always a 'PerLevelCostIncrease' if it's one lvl only anyway ?
Hoping for a quick fix,
Sincerely,
space-[e digicons]
ig:[/e]