Modding & AI? question @ frogboy
Hiho,
this thread is mainly aimed @ Frogboy ![]()
As far as I have understood the game is highly moddable
Which is good for us. But how about the AI I know that you have fun
with the A.I. . There are so many different aspects of the game (Warband, Adventure, Magic, Research, etc) how will the AI react on heavy modification from the original game. Is it possible during modding to adapt the AI as a modder as well? Or is it hard-coded and how much support a modder could receive to get adaption to the AI?
To be honest, I really don't have a clue about AI programming, but it's this time that I really have the wish to mod a strategy game. Before, my mods were mainly in the RPG section.. this are quite easy for the AI ![]()
Thx for feedback
Wyl