+ Wild Game now extremely rare (will have to have it spawn only near hunters in the future)
I have an idea for this.
At this point you've got a forest with wild game that only a hunter can use.
Why not make it so other players can use it for the forest that it is?
Basically the hunter gets to use the plots with a bonus, and because other players can use them as well he can also get the bonus in conquered cities of non hunter players.
One other thing: am I alone in that I find it strange that the sovereign has an ability that gets projected to his population?
I'd think 'hunter' should be an ability of the faction. The population is hunting the wild game, not the sovereign.
Just like the leading of a group with best possible speed should be a sovereign (or hero) ability (it's now a faction ability, and not even with all heroes, just the sovereign).
The game has to make sense, so abilities of things should be properties of those things, and not of others.
O yes, and then the difference between the regular forest that just hampers movement and the super forest that keeps on giving materials and never runs out. And that's also located conveniently outside of the regular forest.
Why not make the regular forest chopable with a one time materials boost? And locate the old regenerating superwood forest as patches within the regular forest? Any axe wielding unit can chop the regular wood (or it is automatically chopped by the population of an expanding city, adding 1 or more turns to the build time). The superwood on the other hand cannot be cleared this way, although a unit might get materials each turn if it tries (but not as much if you let a city do the work)