(Suggestion) Essence
This is something i Posted as a reply to someone talking about essence
i propose this.
Essence is a resource. Handled like food ..... doesn't add up
Once a certain spell or structure has been made The sovereign can add his essence to the essence pool
Hero's can take from this pool once they are made casters (by spell or whatever)
Hero's can increase their max essence by lvl'ing up
when citys get fragments and/or special resources they can add to the pool.
In addition much in spirit of the story of the game i think that if you can use essence to cure the land you should be able to use a small amount of the essence of the land.
Spells or structures can be cast/built to use the land
Ex.
Magic of the Land - For every empty piece of land within a city's influence it could add x amount of essence (very small amount like .025 so that for every 40 undeveloped squares you get one essence)
And there could be spells to take the magic from the forests and the mountains, water...ect.
Maybe even stronger spells that ruin the land for more essence.
And i love the idea of putting essence into items i have been wondering if they where going to do any MoM style weapon enchantments.
you know like flaming swords of chaotic vamparism. .........Gota love MoM
*edit* I also noticed that in the media area of the website there is a screenshot of magic in which there are different types of mana. I love this idea and am sad to see it go. With the above system you could take wind mana from the plains, earth from the woods, fire from desert, water from ...water. If nothing else i hope that something like this would be possible through the modding software.
