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Zooming: Better or Worse?

Zooming: Better or Worse?

Which do you prefer?

 

Units to scale as they zoom or to stay a fixed size?

289,358 views 123 replies
Reply #101 Top

I prefer fixed size. But since you have an option for both i assume your just trying to figure out which to set the default to.

Reply #102 Top

Meh; I'm pretty ambivalent either way.  I'd go with whichever is easier for you guys -- that, and/or whichever will be easier on our computers. 

 

 

Reply #103 Top

I just experienced the zoom and scale feature and I must say I'm not a fan. Is there any way you can do it like in Sins of a Solar Empire and make an icon of the sovereign/unit once the player zooms out past a threshold. It looks really awkward right now if it scales as you zoom.

Reply #104 Top

Quoting marlowwe, reply 104
I just experienced the zoom and scale feature and I must say I'm not a fan. Is there any way you can do it like in Sins of a Solar Empire and make an icon of the sovereign/unit once the player zooms out past a threshold. It looks really awkward right now if it scales as you zoom.

That's what the cloth map does... 

Reply #105 Top

Having played around with the latest beta, I really prefer having my units stay the same size relative to the background.  I found the alternative (Magic Sovereign-Gro!) kind of disconcerting.  Maybe a less pronounced scaling would be better; I"d have to try it to see.

Reply #106 Top

LEAVE IT A CHOICE

DO NOT PREVENT CHOICE!

I also agree.  My first preference would be char that change size with zoom, but if this doesn't create a ridiculous amount of overhead, leaving both options in would be great... I can only assume that because you are asking this, there must be some sort of overhead, yes?   Or perhaps some pain in adding new assets.  If all you are asking is what the default should be, I'd say change size with zoom - it looks more impressive to me.

Reply #107 Top

I have to say that I don't like the size changing, leave default as fixed, unless you can make it an option, which would be great!

Reply #108 Top

I too like the default as fixed as I found it odd when getting closer to the landmass the characters were visually pulling away.  As others have mentioned though, it could have gameplay uses in avoiding clutter to have them retract like that as an option.

Reply #109 Top

Keep the option available for both. If it is already in why remove.

I like the option to have a slider as well. Especially once we have armies and troops more prevalent.

Reply #110 Top

The first option looked better to me.

Reply #111 Top

I think the unit scaling needs a bit getting used to, but they are both fine. In the end I think I prefer the pieces zooming since then they are always optimatically visible.

On a sidenote, when you zoom out enough you get the clothmap, right? It seems to me that once the clothmap finally appears, the icons on it are way too small for me to make anything out of it. For perhaps these grain icons and such this is fine because I can tell what they are, but there were some little icons that were rather detailed and very, very small. On the clothmap it became so squiblly that I was not able to tell what I was looking at. This was because once the clothmap kicked in, everything was too small for me to read it.

Reply #113 Top

I'd say it goes with the game asthetic.   In Supreme Commander, zooming is crucial.  In Civ4, zooming is like setting the perfect the screen resolution on the fly.  If unit design is truly an aesthetic experience, like Spore creature creation or GalCiv2 ship design, then some zooming will enhance the game, though it won't give the absolute game experience (e.g. I mentioned Spore. LOL).

Reply #114 Top

I agree, the scaling seems to fit the game's overall aesthetic look.  I also happen to find it pretty cool.

 

However, I can also see the merits of the first kind of zooming, and for something like this, why NOT leave it an option?

Reply #116 Top

Fixed unit size please.


If you are adamant in your dynamic unit size please fix mouse picking of that unit so that you select the unit when you hit it's enlarged model. You still have to hit the square the big unit is sitting on as it is now, which kind of defeats the purpose.

Reply #117 Top

I do not like the scaling. It's kind of an immersion breaker when my units are constantly morphing between gigantic and puny.

Reply #118 Top

You didn't scroll all the way out when you showed the "Fixed" option. I'd say leave it a choice, or go with Fixed and make the units a Tad Smaller as they still look a little giant sized even on the closest zoom.

Reply #119 Top

Definitely the first part in the video, I didn't like the 2nd one at all. I looked in the options to turn it off immediately with beta3, but at the same time it is kind of a cool idea. I think it should just stay the way it is, with the on/off check box.

Reply #120 Top

Quoting Sareln, reply 5
Have a cop-out answer:

I like scaling for gameplay.  I want to remove scaling for screenshots of awesome.  So make sure that checkbox stays on that menu!

 

Great answer! k1

Reply #121 Top

I go with scale as you zoom.  What really looks bad it the naval ships on the map. they look too big.

Reply #122 Top

As shown in the video scaling should at least be an OPTION.