The Mod tools are like crack

It’s my day off so I’m not working on AI today.  But I have a new, better game anyway. It’s called Elemental modding and it’s taken over my life.

Let me walk you through this so you can see what I mean:

 

 

 

 

So you could imagine scenarios where someone might make a Warlords mod or a Master of Magic mod or what have you with just the included editors and some XML. 

So that’s what I’m playing with today.

126,550 views 73 replies
Reply #2 Top

And how will the Ogres get through that small door, from video? :P 

Poor giant Ogres and tiny doors.

Reply #3 Top

They have the power of Santa Claus and can shrink if need be.

Reply #5 Top

a Master of Magic mod or what have you with just the included editors and some XML.
Extra plane video? :P

It cannot be so bad that the CEO enjoys so much his own game. :D

Reply #6 Top

I loved the "Hey, did you see her fly?" when his ogre hit the female.  Funny stuff! 

Reply #7 Top

Quoting Admiral100, reply 6
I loved the "Hey, did you see her fly?" when his ogre hit the female.  Funny stuff! 

Equality in action!

 

Reply #8 Top

Your mad cackling at Lady Tarth's demise will haunt their kingdom for ever. 

Reply #9 Top

Quoting Myles, reply 7

Quoting Admiral100, reply 6I loved the "Hey, did you see her fly?" when his ogre hit the female.  Funny stuff! 

Equality in action!

 

 

+1 is hilarious 

Reply #10 Top

Why is Frogboy allowed to have fun in beta whilst we're not? =(

Reply #11 Top

Well now I will actually try this out, didn't actually think much about these tools before and well I continue to get more hyped up on using them! :D

Reply #12 Top

Wow, that looks pretty approachable, I'm sure even that simple coding will confuse me a bit since I'm awful at progamming but I look forward to trying it out.

 

And it shouldn't be too difficult to a basic Wheel of time conversion, How about a hero group called the band of the red hand? Sounds like it shouldn't be too difficult, And the Forsaken and the Fallen share attributes for a slight conversion.

 

I can imagine myself spending days on this already.

Reply #13 Top

This whets my appetite for Elemental all the more.  You'd told us for a long time now that the game would be moddable to fundamental, foundational levels.  And that it would be easy.  But this is FAR beyond what I was expecting in both ease of use and extent to which the game could be modded.  Fantastic!

Reply #14 Top

Pretty good use of xml for editing the game.

 

What kind of stuff can you do with Python?

Reply #15 Top

Quoting MTCason, reply 13
This whets my appetite for Elemental all the more.  You'd told us for a long time now that the game would be moddable to fundamental, foundational levels.  And that it would be easy.  But this is FAR beyond what I was expecting in both ease of use and extent to which the game could be modded.  Fantastic!

Yea, personally I tend to get very skeptical about people talking about how moddable their game is.  Then you discover that "moddable" means you have to know some scripting language to do anything, even basic stuff.

To me, moddable should be approachable to most people.  The hard core should still be able to us scripting languages (Python in the case of Elemental but that won't be supported until after release anyway) but you should be able to do a lot without having to write a line of code.

Reply #16 Top

lol I loved that whole thing frogboy. Especially the flying nun! (or whatever the dirty tramp was)

Reply #17 Top

How will all of this work with multiplayer? Let's say I am playing against an opponent who modded these ogre guys in - how will I be notified of this when I face this person? Will I have to have the ogres in my game as well? Will I download the ogre mod before the match starts? In other words, how will Impulse Reactor reconcile the thousands of different mods out there in the multiplayer scene and keep it coherent?

Reply #18 Top

Am I the only one really, really excited for Brad's X-months of free-form modding?

Reply #19 Top

Quoting marlowwe, reply 17
How will all of this work with multiplayer? Let's say I am playing against an opponent who modded these ogre guys in - how will I be notified of this when I face this person? Will I have to have the ogres in my game as well? Will I download the ogre mod before the match starts? In other words, how will Impulse Reactor reconcile the thousands of different mods out there in the multiplayer scene and keep it coherent?

Mods are disabled in MP.

Reply #20 Top

Mod tools do look fantastic. I loved GalCivII and Sins modding, but this looks so much more open! I know not much has been mentioned about Tactical Combat yet, but is there a plan to have special abilities for the units? One of the things I disliked about GalCiv, was ships really didn't have special abilities, you could put different types of attack damage on them, laser, ballstic etc, but in the end it was just damage. Would be great if I could create abilities similar to what units in Sins of a Solar Empire have.

Reply #21 Top

FrogBoy said at some point that units will have special abilities.

As to what they are...I really can't say.

Reply #22 Top

Quoting Frogboy, reply 19

Mods are disabled in MP.

Will it be possible for all players to enable a certain mod for a multiplayer game?  I think of all of the games I play multiplayer, and the majority of them are played with a particular popular mod that is in widespread use that all the players use by mutual agreement.

Reply #23 Top

And I can see why Lord Verga is described as the most fearsome of all the Fallen.  He's very imposing!  Looks like the unholy lovechild of Sauron and Ghaleon from Lunar: The Silver Star.

Reply #24 Top

LOL that was fun to watch!  Unrestrained fun and laughter is contagious!  Thanks Brad!

If I'm having this much fun just watching other people play the game, imagine the fun I'll have when I get my turn!  I'm also looking forward to the modding.  In D&D I enjoyed creating things more than playing.  I tried learning Python for Civ4, but my "to learn" queue was/is so full that I never got past the writing of a simple knock knock joke.  Its great to see that with Elemental I can get jiggy with the modding right outta the box.  The Mod Tools are a breeze, and anyone who can copy/paste can edit XML.  Thanks Stardock for doing yet another thing right!  You rock!!

Reply #25 Top

How does one know it is like crack unless.....