A casual players take on the pirate issue.
I haven't bothered posting on this issue because it seems as though everyone else has it pretty well covered but a couple things I think I have to reiterate about the pirate "issue" that has only been brought up once so far that I've read...
Pirates commit piracy and attack based on a bid value or if there is no value they pick a random target to attack and essentially throw ships at it. This is silly. Even if it made sense on the space setting there are a few quirks to it. For one pirates attack a planet til the bounty is reached and its "no longer profitable to attack this empire" okay... so why do they hang around? Why don't they pack up and leave? That should be fixed. Once they've exhausted the bounty amount they should either leave... or stay for a small variable amount of time THEN leave. Or just leave and "shoot things on the way out".
Furthermore the pirate severity should be a realistic meter. Why does it start off low... then raise up to severe but never goes down? There's no reason for it to remain severe. Especially not if they're hitting multiple empires (IE all of them having the sword). They should have a measured fleet capacity tied to their severity and strength... their strength should be determined by how much money is going into them both through missions and bidding. Essentially I don't care if the pirates have 5000 ships to throw at players. But that amount should be tied directly into how much money people are throwing at them. Sure pushing up a 10,000 bid on one of your enemies may seem like a good idea except that they might send 2000-3000 credits worth of a fleet to attack that target then have whatever's left over to send at you next round. Likewise if their fleets take massive losses their severity should go down. If they attack 5 empires and all those empires hold their ground and destroy the pirate fleet... it should knock them down in power and give empires (Primarily players) the ability to attack their local pirate base which should limit pirate raiding power within that system. IE any pirate attacks on you would have to come from another star system. Though perhaps that should be optional since some people might not like the idea of pirates going from star system to star system... especially if you have 5 systems and 5 groups of pirates all working together. Though it would be an interesting concept.
Also I would like to reiterate that pirate ships SHOULD NOT SCALE. There is no reason for pirate ships to become that powerful. Either that or they should be capped and capped lower than what your max fleet "power" ends up at.
Another thing that people might not particularly like but I feel I have to say... pirates should NOT make such a consorted effort to wipe out an entire planet. As I said it should all be tied to the amount of money going into the pirates. If you want uber powerful super pirates that are a force to be reckoned with... fine... redesign the pirates like how I said in tying them to the money and let the person pick a target and throw up a 50,000 bounty bid. Bam you've just given the pirates 50k to build a force with to attack a player. A similar thing happens with the missions as far as I can see it... but I think that should apply in a much broader way. Literally the pirates as a "unified" should have their force dictated directly by how much money goes into them. If for example you have a game where noone sinks any money into the pirates but they exist... they should stay at "low" threat levels and their raids would be largely pathetic.
The key thing and TL:DR jist is that the more money that gets sunk into pirates should determine how powerful a force they are. Not how powerful their ships are but how many of those ships they have. As far as the pirate base... it should scale up. Obviously again to a capped point. If pirates have 1,000,000 credits dumped into them over the course of a few hours... one of their bases should be pretty hard to take down. Perhaps even requiring a team effort to take it down.
Anyway sorry for the wall of text. I just love this game so much and hate the idea of taking the pirates out completely because they add so much to the game as a "wildcard" but they are far too strong for their intended purpose. I struggle to believe that infinitely scaling pirate ships was an intended design. Sounds more to me like someone put it in without thinking it through and testing it properly so didn't realize there should be a limit to it.