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Kotick - “I would have Call of Duty be an online subscription service tomorrow”

Kotick - “I would have Call of Duty be an online subscription service tomorrow”

http://www.vg247.com/2010/06/19/kotick-would-like-to-create-an-online-world-for-call-of-duty/

Bobby Kotick has said that if he could make one instant change for Activision, it would be to create an online world for Call of Duty.

Speaking with The Wall Street Journal, Kotick that doing so would give players a much more “compelling experience” as as well as “really satisfy the interests of the customers”.

“I would have Call of Duty be an online subscription service tomorrow”, he told the online version of the paper when asked what he wanted should he “snap his fingers”.

“When you think about what the audience’s interests are and how you could really satisfy bigger audiences with more inspired, creative opportunities, I would love to see us have an online Call of Duty world.

“I think our players would just have so much of a more compelling experience.

“I think our audiences are clamoring for it. If you look at what they’re playing on Xbox Live today, we’ve had 1.7 billion hours of multiplayer play on Live. I think we could do a lot more to really satisfy the interests of the customers.

“I think we could create so many things, and make the game even more fun to play. We haven’t really had a chance to do that yet, so that would be my snap of the fingers”.

When asked if that was indeed coming, Kotick only replied “hopefully”.

You can read the full thing if you have an online subscription to the site – or you can just Google: Steve Jobs Convinced Me to Quit College and get it that way.

77,849 views 39 replies
Reply #26 Top

Quoting Tridus, reply 25
So if they'd just called the second and third ones expansions, it'd be okay? Like with every Blizzard release in the past since Warcraft 2?

Actually, I'd prefer if they didn't pre-plan the seperation of cannon-centric content to require the purchase of the previous entries.  Rather than releasing three stand-alone titles for their three campaigns, they opted to release two expansion packs.  Any multi-player focused gamer will need to purchase all three in order to retain their ability to participate in the majority of the community, as well as purchase any popular fan-made content.  Any single player gamer still has to buy all three portions in order to see the complete story.  While Blizzard have always continued their stories in their expansion packs, they've never taken such lengths to ensure that those expansion packs are purchased.

Quoting Tridus, reply 25
For the love of god, stop spreading misinformation.

What mis-information am I apparently spreading?

Quoting Tridus, reply 25
...Sounds like a similar level of content to me...

Oh boy, if you think this is a complaint about content, you really have no idea what I wrote in my post, do you?

Also, if you're trying to call someone out on something, you'll need to be a little more clear on whatever it is you're calling them out on.  Usually, coupling the aforementioned 'call out' with a post that reeks of a 'fanboy' style mentality is a bad idea.

Reply #27 Top

Dude...

 

To get the story of Warcraft you need to buy warcraft 1, 2, the expansion in outland, 3, frozon throne, world of warcraft, burning crusade and wrath of the lich king, now cataclysm and 6 or 7 books and some manga (although recons and stuff are weird).

The point is, I don't mind storys split into parts as long as (and here is the key) the story is worth the price!

Dragon age and Mass effect were split into three FROM THE START also! They made this annocince ment (edit: wow that was a serious spelling faliure there - announcement) because startcraft 1 has all three and people would expect that again so they said "we are splitting them up" (rather than having 3 bits of each campaign for each one).

I don't doubt they want to use the hell out of the starcraft 2 engine they developed (its pretty advanced and probably cost a lot of money).

 

Also I could be wrong here but I though that you get all the races with the first game in multiplayer right? And it would make sense if the diffrent releases are stand alone that they are playable with each other.

Reply #28 Top

Quoting ZehDon, reply 26

Actually, I'd prefer if they didn't pre-plan the seperation of cannon-centric content to require the purchase of the previous entries.

So you weren't okay with The Frozen Throne (which sets up Wrath of the Lich King and indeed all of WoW, as well as finishing the Warcraft 3 storyline) requiring Warcraft 3 to play?

Rather than releasing three stand-alone titles for their three campaigns, they opted to release two expansion packs.  Any multi-player focused gamer will need to purchase all three in order to retain their ability to participate in the majority of the community, as well as purchase any popular fan-made content.

So... people who didn't buy Brood War could participate in the majority of the Starcraft 1 community after it was released? I was there, that wasn't even remotely true. If you didn't have Brood War you weren't playing the newest maps or in any even remotely serious tournament (and most of the casual ones, for that matter). Same thing with Frozen Throne, except it took a while before DotA was converted over. And hell, you know many WoW players without Wrath of the Lich King at this point? It's business as usual.

(Also, the purchasing of community content was already debunked in this thread by Annatar.)

Any single player gamer still has to buy all three portions in order to see the complete story.  While Blizzard have always continued their stories in their expansion packs, they've never taken such lengths to ensure that those expansion packs are purchased.

What part of the story in The Frozen Throne or Brood War didn't require The Frozen Throne or Brood War to see? Or Lord of Destruction, for that matter?

What mis-information am I apparently spreading?

See above. The situation is pretty well exactly the same as what it was in the past, only with a bunch of people flipping out over nothing.

Oh boy, if you think this is a complaint about content, you really have no idea what I wrote in my post, do you?

So when you said "pre-plan the seperation of cannon-centric content" and "Any single player gamer still has to buy all three portions in order to see the complete story", you weren't talking about content? Right then, just what are you talking about?

Also, if you're trying to call someone out on something, you'll need to be a little more clear on whatever it is you're calling them out on.  Usually, coupling the aforementioned 'call out' with a post that reeks of a 'fanboy' style mentality is a bad idea.

When we've got a thread full of things that are false, what do you expect? This thread has been nothing but "someone posts wrong information, someone else corrects it" since it started.

Reply #29 Top

Quoting Aractain, reply 27
Also I could be wrong here but I though that you get all the races with the first game in multiplayer right? And it would make sense if the diffrent releases are stand alone that they are playable with each other.

Yeah, you do. The other two installments add more campaigns, and probably a new unit or two. Just like Blizzard's previous expansions.

It's business as usual, only since they announced it ahead of time people act like it's some huge betrayal. Just shows the power of timing I guess, had they waited 3 months after release to say "oh yeah we're doing an expansion, it's called Legacy of the Void, and it'll have the Protoss campaign", people would be excited.

Reply #30 Top

Starcraft 1 had 3 campaigns with 10 generic missions each. Starcraft 2 has 29 total missions (not all required to finish), with in-between mission features (research, upgrades, etc). It essentially has more content than Starcraft 1, which had 3 campaigns to Starcraft 2's one. Sure you don't get to play Zerg and Protoss stories, but purely content wise they're very comparable.

It's not like you're getting a third of the game for full price.

Regarding Battle.net 2.0, it's better in some ways and worse in others. It's got built in leagues and auto-matching, a nice party system for friends, hosted user content - many things that the original did not have. Its current shortcomings (no chat channels, no cross-realm play) are already on the list to improve. It's new, and it'll grow.

Reply #31 Top

Quoting Aractain, reply 27
To get the story of Warcraft you need to buy warcraft 1, 2, the expansion in outland, 3, frozon throne, world of warcraft, burning crusade and wrath of the lich king, now cataclysm and 6 or 7 books and some manga (although recons and stuff are weird).

If this was my complaint, I'd be complaining that Starcraft II was a seperate retail product from the original Starcraft.  I'm not complaining that they're making a sequel or continuing the story.  Personally, I found the story of Starcraft quite interesting, and was looking forward to seeing it continued.  My complaint with Starcraft II rests with the fact that Warcraft 2, for example, was a self contained experience.  The purchase of the expansion pack was entirely optional in that if I purchased Warcraft II and then Purchased Warcraft III, I'm not missing large chucks.  I'm missing back story.

Quoting Aractain, reply 27
Dragon age and Mass effect were split into three FROM THE START also! They made this annocince ment (edit: wow that was a serious spelling faliure there - announcement) because startcraft 1 has all three and people would expect that again so they said "we are splitting them up" (rather than having 3 bits of each campaign for each one).

Mass Effect, one of my personal favourite Bioware games, was indeed seperated from the beginning.  However, unlike Starcraft II, they didn't release Mass Effect II as an expansion pack to Mass Effect, thus requiring the purchase of both.  Mass Effect is a trilogy, one I personally am looking forward to playing through.  Each entry is a standalone entry from a product point of view.  Starcraft II is also a trilogy, however each portion requires the purchase of the previous portions.  Now, for anyone who's interested they'll just buy all three.  My issue isn't that the game has a seperated story, its with the fact that the story was seperated in such a way as to sell more copies.

Quoting Aractain, reply 27
Also I could be wrong here but I though that you get all the races with the first game in multiplayer right? And it would make sense if the diffrent releases are stand alone that they are playable with each other.

The second expansion pack will have a dependancy on the first expansion pack as each title is going to 'change the game'.  Essentially, this creates three communities within the multiplayer community.  Those with the first release, those with the first and second release, and those with the first, second and third releases.

Quoting Tridus, reply 28
So... people who didn't buy Brood War could participate in the majority of the Starcraft 1 community after it was released? I was there, that wasn't even remotely true. If you didn't have Brood War you weren't playing the newest maps or in any even remotely serious tournament (and most of the casual ones, for that matter). Same thing with Frozen Throne, except it took a while before DotA was converted over. And hell, you know many WoW players without Wrath of the Lich King at this point? It's business as usual.

Wait, I'm confused here, you've just re-wrote my comment.  As I said, expansion packs with multiplayer content force the multiplayer community to buy them.  Being as Starcraft II's multiplayer portion is going to be the focus in 99% of all purchases, they've ensured that the first and second expansion packs are going to be a requirement for every Starcraft II player, be it a Single Player or Multiplayer player.  It's not longer a situation of "the fans" buying the expansion packs, they've created the World of Warcraft model of requiring expansion packs as the community as a whole migrates.  I, personally, am not ok with.  Its not a matter of hating expansion packs, more of a good game is a good thing.  It's a matter of the hows and whys.  They didn't create a 'complete' game - a stand alone experience.

Quoting Tridus, reply 28
What part of the story in The Frozen Throne or Brood War didn't require The Frozen Throne or Brood War to see? Or Lord of Destruction, for that matter?

Actually, the comparison you should've used was 'What part of the story of Warcraft III required the purchase of The Frozen Throne to see'. The answer?  Not a whole lot.  It provided closure for fans, however if I were to step in World of Warcraft, my understand wouldn't be drastically altered, only expanded.  Hence my point.  Warcraft III's story doesn't require the purchase of The Frozen Throne to feel complete.  It's a stand alone entry.
Lord of Destruction, however, is a good example of how not to structure your story.  In order to see the completion of the Diablo II story line, I had to purchase Lord of Destruction.  The only redeeming factor is that Diablo II provided some closure, with Diablo, while setting things up for the conclusion with Baal.  I wasn't cheated, and Diablo II can, more or less, stand on its own.

Quoting Tridus, reply 28
So when you said "pre-plan the seperation of cannon-centric content" and "Any single player gamer still has to buy all three portions in order to see the complete story", you weren't talking about content? Right then, just what are you talking about?

Sorry, I was pretty unclear there in my descriptions, that's my fault.  I'm not saying Starcraft II is one third of a retail release in terms of the amount of content.  People always refer back to the number of missions as some kind of justification.  I'm not saying that Starcraft II is going to have 10 missions and 3 multiplayer maps.  I'm saying that Starcraft II's story is one third of the complete, stand alone experience.  It was divided into chapters that are not standalone, thus requiring the purchase of all three titles.

Quoting Annatar11, reply 30
It's not like you're getting a third of the game for full price.

And I agree.  However, you're paying full price for one third of the stand-alone experience that cannot stand alone.  This is like all purchases of 'The Two Towers' requiring the purchase of 'The Fellowship of the Ring' be made before you're allowed to purchase the second one.  Yes, we understand that it's a trilogy.  Yes, we understand that's designed to go together.  However, that still doesn't make the fact that my purchase decisions are being forced any less of a slap.
It's essentially contradicting itself.  If the chapters are considered 'stand alone', then why aren't they stand alone products?  If the titles are so absolutely essential to each other, why are they even seperated?  It makes sense from a business point of view, not from an end user point of view.  That's Activision's entire business model, and hence my original comments.

Quoting Annatar11, reply 30
Its current shortcomings (no chat channels, no cross-realm play) are already on the list to improve. It's new, and it'll grow.

Actually, Battle.net 2.0's regional division is designed into the system - they won't be removing it.

Reply #32 Top

Quoting ZehDon, reply 31

Actually, Battle.net 2.0's regional division is designed into the system - they won't be removing it.

While I disagree with most of the subjective part of your argument, I can definitively say that Blizzard has expressed intent to allow for someway to to allow cross-realm play. You won't have cross-realm ladder likely, but that not the issue. People just want to be able to play with their friends wherever they may be in the world.

Reply #33 Top

ZehDon: So you would have no issue if all the starcrafts were standalone releases not requiring each other to play (including multipleyr)?

Reply #34 Top

Quoting ZehDon, reply 31

Wait, I'm confused here, you've just re-wrote my comment.  As I said, expansion packs with multiplayer content force the multiplayer community to buy them.  Being as Starcraft II's multiplayer portion is going to be the focus in 99% of all purchases, they've ensured that the first and second expansion packs are going to be a requirement for every Starcraft II player, be it a Single Player or Multiplayer player.  It's not longer a situation of "the fans" buying the expansion packs, they've created the World of Warcraft model of requiring expansion packs as the community as a whole migrates.  I, personally, am not ok with.  Its not a matter of hating expansion packs, more of a good game is a good thing.  It's a matter of the hows and whys.  They didn't create a 'complete' game - a stand alone experience.

Yeah, and how is this a new thing? Brood War and Frozen Throne did the exact same thing to the multiplayer of their games. This has been Blizzard policy for a decade. It's not even unique to them, most people I see in the Civ 4 lobby are using Beyond the Sword.



Actually, the comparison you should've used was 'What part of the story of Warcraft III required the purchase of The Frozen Throne to see'. The answer?  Not a whole lot.  It provided closure for fans, however if I were to step in World of Warcraft, my understand wouldn't be drastically altered, only expanded.  Hence my point.  Warcraft III's story doesn't require the purchase of The Frozen Throne to feel complete.  It's a stand alone entry.
Lord of Destruction, however, is a good example of how not to structure your story.  In order to see the completion of the Diablo II story line, I had to purchase Lord of Destruction.  The only redeeming factor is that Diablo II provided some closure, with Diablo, while setting things up for the conclusion with Baal.  I wasn't cheated, and Diablo II can, more or less, stand on its own.

Since we haven't seen the Terran campaign in Starcraft 2, how do you know it doesn't also stand on its own? The Orc campaign in Frozen Throne was a stand alone thing and it worked out fairly well.

Reply #35 Top

So, back to the OP... Is there some place I can donate to the price on Kotick's head. Figure it shouldn't be too long till a (possibly slightly imbalanced) hardcore fan of one of the franchises he's trying to destroy goes to "talk" to him. I just hope they get the asswhoopin up on youtube.

Reply #36 Top

Quoting DethAdder, reply 35
So, back to the OP... Is there some place I can donate to the price on Kotick's head. Figure it shouldn't be too long till a (possibly slightly imbalanced) hardcore fan of one of the franchises he's trying to destroy goes to "talk" to him. I just hope they get the asswhoopin up on youtube.

Hmmm... :w00t:

Reply #37 Top

Quoting Aractain, reply 33
ZehDon: So you would have no issue if all the starcrafts were standalone releases not requiring each other to play (including multipleyr)?

In terms of Starcraft II, sure.  Blizzard labelled the Starcraft II releases as a trilogy of titles, and then proceed to announce that the additional sections would be released as expansion packs, each one requiring the purchase of the previous entries and called them standalone campaigns.  If they're stand-alone, why does the third part require the purchase of the first two?  If the sections are so critical to one another as to warrant such a shackling story wise, why are the seperating them?  Answer: money.  And frankly, it stinks.

Quoting Tridus, reply 34
Since we haven't seen the Terran campaign in Starcraft 2, how do you know it doesn't also stand on its own? The Orc campaign in Frozen Throne was a stand alone thing and it worked out fairly well.

Considering the previous games from Blizzard have all ended on a thematic conclusion with enough lose ends to link into the next title, I suspect we'll see something along these lines.  The Terrain campaign will lead to the events of the Zerg campaign, for example.  However, since it's being designed as a single story, told from the shifting perspectives, not purchasing the Zerg campaign would be essentially the same as skipping The Two Towers in Lord of the Rings trilogy, however in this case doing so physically prevents you from being able to experience the final installment.

Reply #38 Top

Considering the previous games from Blizzard have all ended on a thematic conclusion with enough lose ends to link into the next title, I suspect we'll see something along these lines. The Terrain campaign will lead to the events of the Zerg campaign, for example. However, since it's being designed as a single story, told from the shifting perspectives, not purchasing the Zerg campaign would be essentially the same as skipping The Two Towers in Lord of the Rings trilogy, however in this case doing so physically prevents you from being able to experience the final installment.

Sure, I guess that's true, but I don't understand why that's important. I too believe the campaigns will be connected, so following your LoTR analogy, even though you can pick up The Fellowship and Return of the King and skip Two Towers, who would do that? Everyone who wants the story gets everything, whether it's 3 separate books or all 3 books in 1 (akin to what Starcraft 2 is doing if expansions require the previous).

You can't play through the whole story without buying all of them, whether they're standalone or not, so why complain that they're not standalone when it would make no difference? I suppose there might be people who would say "I don't care about multiplayer and I don't care about Zerg, so I want to skip it and just get Protoss for their missions and I don't care that I'm missing a third of the story", but it's not like there would be many of them. And anyone who plays Multiplayer with any seriousness has to get all the expansions anyway whether they're standalone or not because the population migrates as expansions are released.

So I think you're complaining about something that's really pretty irrelevant to anything.

Reply #39 Top

As I said, my issue isn't with the fact that the story was been seperated, it's with the hows and whys.  I've explained that and will refrain from repeating myself.
I certainly understand that I am in the minority, as I said earier around 99% of all Starcraft II purchases will be for the multiplayer component and 1337 ePeen stroking, however it just reeks of profiteering by design, something Activision is quite famous for.  It also allows Blizzard three releases, helping to fullfill the Activision requirement of a yearly release from each of their developers.  Between Starcraft II, WoW and Diablo 3, they have 5 years worth of currently planned releases covered and thus have enough time to make another game to arrive in the 6th year, as we all know Blizzard like to take their time.  Considering that Blizzard have taken 10 years to get around to Starcraft II, the fact that we're now going to see three releases in three years makes my spidey sense tingle.
I'm sure Starcraft II will be a fantastic game, and as always its great to see the PC getting some love, however for me personally it's just another Activision-style release, so I'll refrain from purchasing.