[DL] Racial differences & techs

Here's a list of the true racial stats of the StockRaces in DreadLords. Some of these can accidentally be overwritten and then will be lost - only to be recovered after clearing the setup again.

The following 9 stats show what's left of the races once the customization points have been refilled to 10:

Torian:

  • Morale: +25%
  • Luck: +10%
  • Courage: +20%
  • Logistics: 6

Arcean:

  • Logistics: 7

Altarian:

  • Luck: +30%
  • Creativity: +30%
  • Logistics: 5

Drengin:

  • Morale: +25%
  • Logistics: 7

Terrans:

  • Trade: +25%
  • Diplomacy: +25%
  • Logistics: 6

Yor:

  • Loyality: +100%
  • Miniaturization: +25%
  • Logistics: 8

Korx:

  • Economics: +15%
  • Trade: +25%
  • Courage: +10%
  • Logistics: 6

Drath:

  • Defense: +50%
  • MilProd: +25%
  • Diplomacy: +25%
  • Espionage: +50%
  • Logistics: 6

Thalan:

  • Loyality: +40%
  • Miniaturization: +10%
  • Logistics: 6

Iconian:

  • Logistics: 7

If we, at this point, forget about logistics (which is something that can't be customisized with points anyway) then we have the Arceans & Iconians who have no real fix bonuses attributed to them.

As said, all races (including the Custom Race) do still have 10 pts left for customization - and if one doesn't want to loose the above bonuses then one would need to spend them wherever there is only 0 bonus.

 

The races also possess different technologies. Here's the list:

Torian:

  • HyperDrive
  • Galactic Warfare
  • Xeno Economics
  • Xeno Industrial Theory
  • Xeno Engineering
  • Stellar Cartography

Arcean:

  • HyperDrive
  • Galactic Warfare
  • Xeno Economics
  • Xeno Communications
  • Xeno Engineering
  • Stellar Cartography

Altarian:

  • HyperDrive
  • Xeno Communications
  • Xeno Engineering
  • Stellar Cartography

Drengin:

  • HyperDrive
  • Galactic Warfare
  • Xeno Engineering
  • Stellar Cartography

Terrans:

  • HyperDrive
  • Xeno Communications
  • Xeno Engineering

Yor:

  • HyperDrive
  • Ion Drive
  • Galactic Warfare
  • Xeno Economics
  • Xeno Industrial Theory
  • Xeno Engineering
  • Stellar Cartography

Korx:

  • HyperDrive
  • Ion Drive
  • Galactic Warfare
  • Xeno Engineering
  • Stellar Cartography

Drath:

  • HyperDrive
  • Ion Drive
  • Galactic Warfare
  • Xeno Industrial Theory
  • Xeno Engineering
  • Stellar Cartography

Thalan:

  • HyperDrive
  • Galactic Warfare
  • Xeno Economics
  • Xeno Industrial Theory
  • Xeno Engineering
  • Stellar Cartography

Iconian:

  • HyperDrive
  • Starship Defenses
  • Armour Theory
  • Xeno Economics
  • Xeno Industrial Theory
  • Xeno Engineering
  • Stellar Cartography

 

If we take the racial bonus that some of these techs do carry also into consideration, we get the following starting statistics:

Torian:

  • Morale: +25%
  • Luck: +10%
  • Courage: +20%
  • MilProd: +10%
  • SocProd: +20%
  • Economics: +10%
  • Logistics: 6

Arcean:

  • MilProd: +10%
  • SocProd: +10%
  • Economics: +10%
  • Diplomacy: +5%
  • Logistics: 7

Altarian:

  • Luck: +30%
  • Creativity: +30%
  • Diplomacy: +5%
  • SocProd: +10%
  • Logistics: 5

Drengin:

  • Morale: +25%
  • MilProd: +10%
  • SocProd: +10%
  • Logistics: 7

Terrans:

  • Trade: +25%
  • Diplomacy: +30%
  • SocProd: +10%
  • Logistics: 6

Yor:

  • Loyality: +100%
  • Miniaturization: +25%
  • MilProd: +10%
  • SocProd: +20%
  • Economics: +10%
  • Logistics: 8

Korx:

  • Economics: +15%
  • Trade: +25%
  • Courage: +10%
  • MilProd: +10%
  • SocProd: +10%
  • Logistics: 6

Drath:

  • Defense: +50%
  • MilProd: +25%
  • Diplomacy: +25%
  • Espionage: +50%
  • MilProd: +10%
  • SocProd: +20%
  • Logistics: 6

Thalan:

  • Loyality: +40%
  • Miniaturization: +10%
  • MilProd: +10%
  • SocProd: +20%
  • Economics: +10%
  • Logistics: 6

Iconian:

  • MilProd: +10%
  • SocProd: +20%
  • Logistics: 7
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