Elemental: Walkthrough (Beta 2 series)

Introduction

Elemental is a turn-based strategy game set in a fantasy world filled with magic, monsters, quests, and danger.  The player takes on the role of a Sorcerer (or Sorceress) who can “channel” magic and perform increasingly powerful spells as they level up.

The setting of the game is approximately a century after a great war between the Titans. They are gone but the land was decimated. Life has started to return to the world and people are scraping by. The more ambitious have taken to exploring the world looking for signs of civilization to join their cause to. The less ambitious have, sadly, gathered in refugee camps or fallen into lawlessness.

The great gift that the player has is that they can bring the world back to life by sacrificing some of their very finite life essence. Known as the spell “Revive Land”, it is, at first, the only spell the player knows. It will bring the land back to life enough that it can support a small settlement. Fear not, once the spark of life is reignited, it tends to spread out.

This walkthrough will hopefully help you understand the game and how to play it.

The Campaign

New players are recommend to play the Campaign (Elemental: War of Magic – Book 1). The campaign isn’t available in the beta so we’ll skip to the “sand box mode” which is where most people will play the game.

Setting up a new game

The World

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When you begin a new game, you can choose how large you want your world to be (Micro, Tiny, Small, Medium, Large) as well as the Land Mass (Single continent, Multiple Continents, Islands).

This screen also allows players to determine what victory conditions are present:

  • Conquest. The traditional method of victory – destroy them all.
  • Diplomatic. Ally with all the players in the game.
  • Master Quest. Complete the exceptionally challenging master quest and win the game.
  • Spell of Making. Gather the resources necessary to cast the ultimate spell and win.

[In beta 2, only conquest is enabled]

Who are you?

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Players can choose amongst the 5 Kingdom sovereigns or the 5 Imperial sovereigns or you can make your own.

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When designing your sovereign, you get a limited number of character points. If you’ve ever played a role playing game, it’s very similar.

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When you are done designing your sovereign, you can design his/her “Info Card”. This will allow you to easily identify your sovereign at a galnce on the map and gives him a bit more uniqueness.

Choose your Faction

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You can then choose among the 5 pre-made Kingdoms and 5 pre-made Empires or you can create your own.  The factions you create you can later play against.

[In beta 2, you cannot create your own faction].

The Early Game

Turn 1:

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On Turn 1 your Kingdom’s population = 1 = You.

As a rule, Elemental tries to avoid too much abstraction. This is your kingdom. These are your people. You are building it from scratch.

SUGGESTION: Hit Control-G to turn on the grid.

SUGGESTION: Use the LEFT mouse button (press it down) to grab the map and move it around rather than using edge scrolling.

SUGGESTION: Use the middle mouse button to rotate the map around.

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Walking over to the female on the map, we discover her name is Lejadiri. To build a kingdom, we will need all the help we can get.

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Walking over to the crates next to Lejadiri is a potion left by some long lost wizard which, if drank, will increase my combat speed by 0.25 points.

Combat speed determines who many actions you get per battle turn. In tactical combat, it’s a very important number as it determines how many “moves” you get in tactical combat. In quick battles, combat speed is simulated and equally deadly there as well.

Founding my first city

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Each city is more expensive than the last to build so make them count. I am building my first city here because it’s reasonably close to the scenic view and to a nearby beach.

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Because the land is forsaken, I must sacrifice 3 of my life essence into the land itself. Players only start out with 15 essence total so every point is precious. Essence determines the maximum amount of spell mana a unit can hold.

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We must sacrifice our essence to revive the land.

 

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With the land revived, we can build our city and begin improving it immediately.

 

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I’d like to build a study so I can start researching technology. Unfortunately, I need 2 materials.

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This warehouse would let me build faster but I  need a level 3 city.

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To raise my city level, I need more people. But to do that, I need food. The land, while revived, is not good enough for farming. However, with 2 materials, the city is capable of growing a small amount of food in a garden.

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TURN 2

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My First Quest

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Oh the rats in the basement quest…

Meanwhile, Xander (my sovereign) is exploring as well.

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He has found a weapon.

When you find a weapon, you will want to equip it. To do that, click on your player portrait.

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Then click on the item you want to equip.

Researching

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Once you have begun to gather knowledge, you can start researching technology

Kingdoms get 5 categories of knowledge:

  1. Civilization
  2. Warfare
  3. Magic
  4. Adventure
  5. Diplomacy

[In Beta 2, Magic, Adventure, and Diplomacy are disabled]

Civilization allows you to improve your Kingdom via mundane means.

Warfare allows you to train better combat units.

Magic allows you to improve your Kingdom via magical means.

Adventure gives you access to better quests and more useful recruitable characters.

Diplomacy provides you with options for dealing with other kingdoms and empires.

Through research, your kingdom’s capabilities will grow.

Caravans

Caravans are a crucial part of your kingdom.

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Once researched, a player can train one (if the city has a command post) and send it to a target destination. Upon reaching that destination, a road is built. Over time, this road will get better and better.

A caravan will deliver to your kingdom a fractional amount of what a city produces each turn based on the quality of the road and the distance between cities.

[In beta 2 this has not been balanced].

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MID GAME

[In the public beta 2 series, because there’s no diplomacy, magic, or adventure, the mid game is somewhat sparce]

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Luckily for the player, the AI in the beta 2 series is still relatively weak. So the AI isn’t exactly catching the world on fire with its uint design (i.e. it builds a lot of cheap units).

The mid game in beta 2 largely consists of acquiring the technologies necessary to conquer. 

More to come…

60,138 views 25 replies
Reply #2 Top

regarding caravans - this means you can send caravans to neutral cities or allies? otherwise it wouldnt make a lot of sense to get a part of that cities production

Reply #3 Top

The games getting juicer, just need Beta2a... :dur:

Reply #4 Top

I strongly request to have during sovereign choosing a cool strong voice exclaim CHOOSE YOUR SOVEREIGN in Mortal Kombat style.

Reply #5 Top

Awesome walkthrough! Thanks for these starting tips, great for someone like me who just started trying this out after a pre-order =)

Reply #6 Top

Looks like there are 2 new knigdoms: Aduubbo and Enoosple. Can we get more information about them? ;P

Reply #7 Top

Krug became Sovereign when his bard career fell through.

Reply #8 Top

Quoting _PawelS_, reply 6
Looks like there are 2 new knigdoms: Aduubbo and Enoosple. Can we get more information about them? 

 

I believe they are custom kingdoms.

Reply #9 Top

Quoting Aseir, reply 8
I believe they are custom kingdoms.

If it's really beta 2, they can't be custom - "In beta 2, you cannot create your own faction."

Reply #10 Top

SUGGESTION: Use the LEFT mouse button (press it down) to grab the map and move it around rather than using edge scrolling.

Seems since GalCiv2 edge scrolling in Stardock's TBS games (That is, GC2 and now Elemental) hasn't been as nice as it could be.  For some reason in GalCiv2 even when I turned edge scrolling sensitivity all the way up it was still pretty slow.  Don't have the same problem in Elemental, but I have noticed some other issues, for example, the default speed is really low and for some reason when I try to scroll right, I get right+down diagonal scrolling.  Not sure If I'm the only one who experiences that.

Anyways grabbing the map to move around might be great, but I tend to play other strategy games that don't feature that capability.  As such when I switch between the two it's nice when there is some consistency in how I can navigate the map.

Though my only real complaint at the moment is that weird diagonal scrolling, which will probably be fixed anyway.

Reply #11 Top

For colorblind folks, is there any chance in changing the appearance of what tiles can and can not be placed on (Once the city is founded, of course)? Perhaps strike through, an outline, or something similar would be greatly appreciated. I'm sure similar issues may arise as well where color related difficulties could be addressed.

 

Thanks.

Reply #12 Top

Quoting _PawelS_, reply 9

If it's really beta 2, they can't be custom - "In beta 2, you cannot create your own faction."

Maybe it's not "really" beta 2, but an internal build at Stardock.  The names certainly sound like they came from Stardock's random name generator.

Reply #13 Top

Quoting _PawelS_, reply 9

Quoting Aseir, reply 8I believe they are custom kingdoms.

If it's really beta 2, they can't be custom - "In beta 2, you cannot create your own faction."
When Frogboy says "you", he refers to us, simple and pathetic mortals that fund his Jet Fuel.

Reply #14 Top

Quoting Xtropy, reply 10

Don't have the same problem in Elemental, but I have noticed some other issues, for example, the default speed is really low and for some reason when I try to scroll right, I get right+down diagonal scrolling.  Not sure If I'm the only one who experiences that.

I get this too.

Reply #17 Top

When you find a weapon, you will want to equip it. To do that, click on your player portrait.

Can we please get an upgrade to the inventory interface?  There's currently too much mousing required for simple tasks like that.  If a character is carrying one weapon, it should be auto-equipped.  And I want to give an item to another character without un-equipping it first.  I should be able to change my equipped weapon from the main screen (maybe by right-clicking on the new weapon).  I'll use the character screen if I want to compare how different combinations of items affect my character's stats, but I shouldn't need it for simple actions. 

 

Also, there should be an army inventory screen for those times when your party of five champions just bought 15 new pieces of armor. 

Reply #18 Top

Rats are my speciality

not

Rat's are my speciality

No apostrophe!

Reply #19 Top

Good walkthru :frogboy:

Learned a few interesting facts and Tips. Thanks!

Reply #20 Top

Outstanding post! Lots of good info and just awesome screenies! It was not "need a change of underwear" good, but my wife is kind of glad those are gew and far between anyway...

Reply #22 Top

I’d like to build a study so I can start researching technology. Unfortunately, I need 2 materials.

So still no first turn decision needed for the city development ;-)

It is always the workshop.

Why do we not start with 2 materials?

Reply #23 Top

Why do we not start with 2 materials?

 Because we can found them in a goody hut? Like building study is only needed if you don't have a champion that produces research.

Reply #24 Top

You also need 2 materials for the garden.

So in beta 2 any first building needed material...So you always build the workshop...

this is wasting the first interesting choice...(Population/Research Focus)

 

When you found your first city, at this stage you will have seldom visited a goody hut or found a champion (if there is one at all) who produces material.

Reply #25 Top

Regarding the Land Mass (Single continent, Multiple Continents, Islands), will we be able to mode map generation? (yes, I'm a bit dense and asking the same question again)