break 2 ai treaties

hello i need help

i currently want to play a huge star trek dominion war game with the st evolution mod.

im in year 2235 and have now a big problem to play actually this dominion war.

the problem are the klingons and the cardassians cause they have an economic treaty. but i want that these both races have non traties together so that they can got to war if the time has come.

im currently allied with the romulans and klingons...

now my question: is there any way for the player to disturb or cancel this economic treaty between the cardassians and klingons? or have i to wait and see what the time will bring up?

is it even possible that 2 AI races with and economic treaty go anytime to war?

cause i cant even make the klingons an proposal to attack the cardies...

someone knows what im able to do in this?

 

18,195 views 27 replies
Reply #1 Top

The only way for you to cause them to break their treaties is to go to war.  If you can't get one to declare war on the other, then try it the other way around.  If neither one works, their relations are too close (you can see their relations in the same screen that shows you their treatues, if you have either race selected on the previous tab), and you've waited too long.  Since it's 2235, there's probably nothing you can do-you definitely waited too long.

There's a small chance for an event that causes two civs to go to war, but it's generally allied civs only, and more often than not it involves the player.

Reply #2 Top

Try building some highly upgraded influence bases deep inside both of their territories and then give them to your opponents so that they both have active influences bases near each others planets. This should cause a tension on their relations and eventually you should be able to manipulate them into war with each other. It will take some time however and if you only want to remove the economic treaty that's not possible - only a declaration of war between the two parties will break a treaty.

Reply #3 Top

hm i will defenetly try this with the influence sbs.

is there no way to change there something in the sav data? ;)

 

but perhaps im gonna be lucky 

Reply #4 Top

Another "dirty trick" you can try:

- build two warships - small is okay, as is cheap,

- move one close to the homeworld or core planet of each empire,

- "upgrade" both ships so that they have no engines, and then

- trade, sell, or just gift them to the opposite race so that each has a warship beside each other's planet.

Reply #5 Top

Could even do it with a small troop module loaded with the least amount of soldiers. Do beware though, you have to gift that one away pretty quickly.

-Scanian

Reply #6 Top

hears also great :) will do that!

 

ive one more question about the st evolution mod. perhaps someone knows what i can do there.

the breen never build war ships. only troop transporter, colony ships, trade vessels and constructors. but no ships with weapons.

 

i tried already to change the ai <AIPersonality>11</AIPersonality> to lower like 7 ect. but without success..

also tried to make them as custom race but even then they dont build military ships.

does someone know what i can do there too?  THX ^^

 

Reply #7 Top

In regard to the trick with the warships - are you sure that works? While AI relations are definitely harmed by influence, I've never once known them to declare war on each other because of warships or transports nearby. The influence starbase scheme is definitely a dirty trick I'll have to try, though.

Not having the mod, I don't know right away why the Breen wouldn't be building warships. Could you post more information?

Reply #8 Top

No, I am not sure.

In DA, I do not recall learning detailsd as to why one AI declared war on another.  Am I mistaken?  Are such details provided in ToA?

Reply #9 Top

I was able to get the transport trick to work once in TA vs Tough opponents. It involved getting 4 transports next to their HW and sister planet, then quickly trading those ships off. The net result destroyed my relations with the race in question: went from friendly to wary....but war was declared 1-2 turns after I made the trade.

-Scanian

Reply #10 Top

Did the reports include the information as to why war was declared?

Reply #11 Top

No luck there...but I think it is a pretty safe assumption. Tried to bribe either civ into war but the option wasn't even there. It could have to do with their relations already slipping though...I'll try it in my next game.

-Scanian

Reply #12 Top

I haven't tried it myself but I think the transport trick also works and is probably even more effective than the influence bases. The AI certainly don't like a bunch of enemy transports next to their worlds. It will probably hurt your own relations with the AI race more than the influence bases though as Scanian8 pointed out. Even with the influence bases it's best to work quickly.

Reply #13 Top

i just know that the breen dont build ships with weapons :) any other race is just fine and builds massive of vessels and fleets.

but the breen just cant build them anyway. not even one ship...

 

Reply #14 Top

Hi!

With cheats on, I've read you can "play" AI players. Can't find how to do that - IIRC in DA it was a combo of CTRL, Shift and some other key though.

BR,  Iztok

Reply #15 Top

do u know exactly how? cause i cant find this kind of cheat anywhere. in the meantime the cardies allied with the klingons :(

pretty bad... ^^

Reply #16 Top

A few more thoughts on the warship issue: Have the Breen built non-military ships (colony ships, freighters, constructors)? If they haven't, check their difficulty - they may have accidentally been set to "Fool". What is the difficulty setting, anyway?

Also, if you've played this mod before, have the Breen built warships in those games?

Quoting thorwik, reply 12
I haven't tried it myself but I think the transport trick also works and is probably even more effective than the influence bases. The AI certainly don't like a bunch of enemy transports next to their worlds. It will probably hurt your own relations with the AI race more than the influence bases though as Scanian8 pointed out. Even with the influence bases it's best to work quickly.

Hmm. The reason I wondered if it worked was because I've had several games where two AIs fought a war in space "owned" by a third AI, and it never seemed to harm their relations. As a matter of fact, placing warships (not transports) by AI planets doesn't even seem to harm my relations with them.

Also, just out of curiosity on this topic, how 'paranoid' is the AI about transports by their worlds? The reason I ask is, when I first owned DL, I played on Normal and constantly got "We know what you're doing" messages from AIs, many of whom I never planned to attack. But now on Tough, when they actually do declare war for this, I've only ever had it happen once.

Edit: Make that twice...and this time it was really stupid of them.

Reply #17 Top

no i set the breen on a pretty high difficult lvl and i tried them in several games without succes. they never build ships with weapons.

there must be a bug or somethink like that...

Reply #18 Top

That means the problem is with the mod. I've never had this happen in the (relatively simple) mods I've made, so you're on your own there. However, I do know that in TOA, there was a known issue with the Terrans and Altarians not building warships. If the mod is for TOA and the Breen are derived from either of those races (unlikely from what I remember of them on DS9, but you never know), then it could be the same issue.

Reply #19 Top

That means the problem is with the mod itself. I've never had this happen in the (relatively simple) mods I've made, so you're on your own there. However, I do know that in TOA, there was a known issue with the Terrans and Altarians not building warships. If the mod is for TOA and the Breen are derived from either of those races (unlikely from what I remember of them on DS9, but you never know), then it could be the same issue.

Reply #20 Top

That means the problem is with the mod itself. I've never had this happen in the (relatively simple) mods I've made, so you're on your own there. However, I do know that in TOA, there was a known issue with the Terrans and Altarians not building warships. If the mod is for TOA and the Breen are derived from either of those races (unlikely from what I remember of them on DS9, but you never know), then it could be the same issue.

Reply #21 Top

That means the problem is with the mod itself. I've never had this happen in the (relatively simple) mods I've made, so you're on your own there. However, I do know that in TOA, there was a known issue with the Terrans and Altarians not building warships. If the mod is for TOA and the Breen are derived from either of those races (unlikely from what I remember of them on DS9, but you never know), then it could be the same issue.

Reply #22 Top

That means the problem is with the mod itself. I've never had this happen in the (relatively simple) mods I've made, so you're on your own there. However, I do know that in TOA, there was a known issue with the Terrans and Altarians not building warships. If the mod is for TOA and the Breen are derived from either of those races (unlikely from what I remember of them on DS9, but you never know), then it could be the same issue.

Reply #23 Top

That means the problem is with the mod itself. I've never had this happen in the (relatively simple) mods I've made, so you're on your own there. However, I do know that in TOA, there was a known issue with the Terrans and Altarians not building warships. If the mod is for TOA and the Breen are derived from either of those races (unlikely from what I remember of them on DS9, but you never know), then it could be the same issue.

Reply #24 Top

That means the problem is with the mod itself. I've never had this happen in the (relatively simple) mods I've made, so you're on your own there. However, I do know that in TOA, there was a known issue with the Terrans and Altarians not building warships. If the mod is for TOA and the Breen are derived from either of those races (unlikely from what I remember of them on DS9, but you never know), then it could be the same issue.

Reply #25 Top

That means the problem is with the mod itself. I've never had this happen in the (relatively simple) mods I've made, so you're on your own there. However, I do know that in TOA, there was a known issue with the Terrans and Altarians not building warships. If the mod is for TOA and the Breen are derived from either of those races (unlikely from what I remember of them on DS9, but you never know), then it could be the same issue.