ToA-Custom Race Experiment!

All the discussion of late got me wondering:

Can I create Custom Races to play against, and can they all have the same tech tree? It probably came up before, but I'm too lazy to go look for it.

Well, there's one way to find out, and I'll post the results here as a public service. Here's what I am going to try:

Me: Custom Race (CR), Super Diplomat, Torian Tree

Them: CRs with the Drengin tree.

Object: To see if if works, and to get culture-flip planets that only have the structures that I want them to have (healing pools, anti-matter plant, devil's forge, intensive farm).

6,902 views 3 replies
Reply #1 Top

I don't see any reason why it wouldn't.  I have handpicked my opponent's trees previously for some TA games, but I didn't limit them to one (or even two, or three) trees.  I was actually looking for the most variety possible, for what it's worth.

Reply #2 Top

Well, it worked for me, too! The map was %(#(, though, so I'm starting over. My particular strategy requires at least class 10 planets, and this map was eat-up with 8s. dadburnit.

Reply #3 Top

Ha! 549 planets, and I own them all by March of Year 2!

Bwwwwoooooohahahahahahahahahahahha

I switched my custom race to the Arcean tree, and solved my PQ issues.

For those who may feel somewhat reluctant to modify the config files, this is very easy to do from the in-game screens. You can easily experiment with different standard AI behavior/techtree/super ability combinations.It is also fun and rewarding to change the alignments, financial abilities and aggression levels. I personally like AI opponents with +200 financial abilities and a 70-80% aggression levels.

I believe this has been discussed previously, but it is worth repeating. In ToA, the planet count seems consistently higher with the galaxy set to abundant/scattered/frequent extreme planets. I also strongly suspect that the extreme planets have a consistently higher tile-count.