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Discuss: Should Sigils be Nerfed/Eliminated?

Discuss: Should Sigils be Nerfed/Eliminated?

With the (perhaps optimistic) prospect of a series of patches coming through for DG, it seems appropriate to start coalescing as a community on what we'd like to see changed.  I am happy to see another Balance Thread has appeared and I hope people contribute to it.


I'd like this thread to only concentrate on Sigils, which have an enormous impact on gameplay in Demigod.  Please post your arguments for keeping Sigils as they are, or changing them.  I recommend responding using one of the following options:

A.  Leave Sigils alone. (8)

B.  Eliminate Sigils. (5)

C.  Nerf Sigils (but don't eliminate). (13)

D.  Buff Sigils. (2)

(Current vote tally is highlighted:  as of 6-12-10, 7:30am EST)

You can simply leave your answer, or provide a reason.


Personally, my answer is B.  I'd rather see Demigod without Sigils anymore.  Players lean on them so heavily, they've become a mid/late-game necessity.  The vast majority of players are carrying around Ports, Locks, and Sigils from level 7 on, which is certainly cutting down on the "actual" consumable item variability.  I also (and this is purely IMO stuff here) find the idea of an insta-health boost in the middle of a battle a little distasteful, and contrary to the overall strategic flavor of DG. 

If this thread is active, I'll start tallying people's responses to the issue and post the results (a poor man's poll) here.

48,120 views 84 replies
Reply #26 Top

(poll #'s added - placemarker to help me keep track of what responses I've tallied...)

Reply #27 Top

I want them gone! When my shambler sacrifice them selves to bring a 6000hp rook down to 1.2k of hp, I don't  need them popping a damn sigil!

Reply #28 Top

sigils should go or at least be nerfed to a cast time of 0.75 or 1 second.

Reply #29 Top

NO, GIVING SIGILS A CAST TIME GIVES EVEN MORE POWER TO DEMIGODS THAT HAVE INTERRUPTS!!!  :thumbsdown:

FFS, GUYS THINK THINGS THOUGH BEFORE TALKING (expletive deleted) :typo:

Reply #30 Top

A

Reply #31 Top

So why should sigils be instant cast? I haven't seen any mention why they need to be instant.

A .5 cast would be fine. The point would be so you had to stop to use it. 

Reply #32 Top

As above - gives less power to chain stunning and not all demigods have a stun.  It was mentioned in full caps in my post, funny you missed that, eh?  ^_^'

The game is not broken in terms of balance by any means (read Magnus' balance post).  If it was we definitely wouldn't still be discussing this 1 year after the games release.  QoT needs buffed a bit and DA's movement speed taken up to 6.3 and then we're pretty much good other than a few minor issues (but that's for a different thread).

There should at least be one instant cast HP item given that HP is the games most important attribute.

A reduction to 40% that lasts 30 seconds is acceptable though.  

Anyway, I think this was already mentioned, constantly sigiling to get kills works against noobs so to some players it might feel overpowered if they just discovered them or only play against bad players, but you have to be careful with how often you sigil in games with more skilled players.

Reply #33 Top

I'd say no problem if HP stacking wasn't as bad as it is now. 

If Demigods had more base health, hp items were nerfed, and gloves n' such buffed, I wouldn't have an issue with Sigils. 

My issue is with hp stacking + priest heals + hp flag + sigils. (+ stacking priests if multiple generals).

But if you're asking me JUST about sigils, I think they should have a cast time as that wont allow you to keep running/attacking. 

I feel a .5 cast would be fine. Same as a combat health pot. Hard to interrupt, but causes you to need to stop.

Reply #34 Top

This has been discussed before Teseer.

If you want to go and play a game where damage and "gloves" are the most important items and fights between an enemy hero sometimes last 3 seconds allow me to recommend League of Legends to you.  :thumbsup:

Personally, what I like about demigod is that the fights and ganks last longer a bit longer.  It makes it a bit more tactical, and surprisingly enough more enjoyable.

As for the chain stunning let me explain further as you are not getting it.  :\

Skills like mass charm and frost nova have a cast time.  Good players sigil as they see these skills coming in when in a group fight as they know that they will be immobilised and unable to escape for a while.  A 0.5 cast time doesn't allow this.

That's just one example, but there are more. 

Reply #35 Top

I said nothing about the most important items.

I'm saying it would be nice to NOT have to get Unbreakables, Nimoth, etc.

If you like it how it is, that's GRAND! I don't. 

I would love to see a game more skill influenced and less I HAVE MORE HEALTH!

Edit: Regardless, that's off topic.

I stand by my opinion on Sigils, though. Not that it'll mean anything.

Reply #36 Top

err... that's part of what makes it more skill influenced.  If there was less health and damage items did more, then who needs skills at all?  Gogo stats demigod to buff out that aa, buy some gloves to enhance it more, and gogo 2 shot someone.  Who needs skills when your auto attacks will do 1k a hit against someone who can't stack health / armor? :P

Reply #37 Top

Quoting 4Nana, reply 36
err... that's part of what makes it more skill influenced.  If there was less health and damage items did more, then who needs skills at all?  Gogo stats demigod to buff out that aa, buy some gloves to enhance it more, and gogo 2 shot someone.  Who needs skills when your auto attacks will do 1k a hit against someone who can't stack health / armor?

agreed.

If you don't like it, go be a noob and play LoL

Reply #38 Top

I'm lovin the "If you don't agree with me, you're a newb" shit goin on. 

And, as I mentioned, if you nerf health items, Demigods need to have more health. There is a lot of burst out there, so you NEED health.

So, AGAIN, you would not have no health. The POINT I'm saying it: Have something that you give up to stack health.

At this point in Demigod, the only choice you have to make is 1 or 2 helms.

Reply #40 Top

"If you don't like it, go be a noob and play LoL"

And hey man, if you love never buying a majority of the items in the shop and always having the same consumables, more power to ya.

I'd prefer different builds to have more of a difference then Skill Picks/1 or 2 items.

You prefer everyone being required to buy Nimoth/Unbreakables/Sigils/(most people)BotF, that's all you.

I'd like to see a build based on Attack Damage. Maybe one based on Spell damage. Maybe one that is High Spell Resist so casters can't hit you as hard but AA does. 

Reply #41 Top

Quoting OMG_Teseer, reply 38


And, as I mentioned, if you nerf health items, Demigods need to have more health. There is a lot of burst out there, so you NEED health.

So, AGAIN, you would not have no health.

Great so now our early game skills do no damage either so it won't be possible to get kills levels 1-7 till our skills start doing enough damage -_- .  Particularly if you like playing a burst damage character like DA or ahem...TB  :pout:

What you're talking about would involve re-engineering the whole gameplay mechanics.  That is a mammoth task and not really relevant to this thread.

I wasn't saying your playing is noob, I'm saying LoL's gameplay mechanics (such as you seem to be a proponent of) are more noobish than demigod.  Big distinction  O:)

Reply #42 Top

I didn't start it. 

"Edit: Regardless, that's off topic.

I stand by my opinion on Sigils, though. Not that it'll mean anything."

And I never said ANY specifics, so assuming anything is stupid. And yes, what I'm talking about is a whole re-balance. Just changing a few stats doesn't do shit. 

But, I'll say it again:

Regardless, that's off topic.

I stand by my opinion on Sigils, though. Not that it'll mean anything.

 

Reply #43 Top

teseer stop feeding the trolls (aka shredy)

Reply #44 Top

Humm another topic about sigil. And i guess this person doesnt even use sigil in game !!! Sigil is just fine like it this. I saw lot of very good fight (like 3/3 4/4) at one flag and its very nice to fight. This game is not suppose to lengh 10min and boom...its over. Its the same thing with the fight. Imagine, a 3v3 fight at hp flag on cataract and 5sec later, only one stand at the flag !!! WOW what a nice fight. All demigod doesnt have the same hp per level. UB will gain more hp per lvl then reg. So whats the deal, reg can use sigil and not ub ?? Just leave sigil like this and please stop complain about it. You dont like sigil, dont use it !, You dont like ppl using it, kill them before they use it :D

End of story.

Reply #45 Top

Quoting synnworld, reply 27
I want them gone! When my shambler sacrifice them selves to bring a 6000hp rook down to 1.2k of hp, I don't  need them popping a damn sigil!

How ur shambler can do so much damage ? I think u need to sacrifice like 6-7 shambler before rook become to 1.2k....and i guess when u will sacrifice one, he will do slam and bye bye shambler ;p

Reply #46 Top

My eyes hurt after reading that.


Edit:

 

Humm another topic about sigil. And i guess this person doesnt even use sigil in game !!! Sigil is just fine like it this. I saw lot of very good fight (like 3/3 4/4) at one flag and its very nice to fight.

Adding a small cast time doesn't stop this from happening. 

This game is not suppose to lengh 10min and boom...its over. Its the same thing with the fight. Imagine, a 3v3 fight at hp flag on cataract and 5sec later, only one stand at the flag !!! WOW what a nice fight.

From what I can actually gather here, you think games would end at the 10 minute mark for some reason. I, again, don't see how a small cast time would change how long a game lasts.

All demigod doesnt have the same hp per level. UB will gain more hp per lvl then reg. So whats the deal, reg can use sigil and not ub ?? Just leave sigil like this and please stop complain about it. You dont like sigil, dont use it !, You dont like ppl using it, kill them before they use it

Having a lot of trouble seeing where you're going here. I don't use sigils. The issue with your last sentence is something I mentioned already. The only way to stop someone from a sigil is a chain stun/silence. That shouldn't be the only counter to something. 

 

Reply #47 Top

this can be fixed easily, make minions immune to stuns, and buff their damage output!

Reply #48 Top

D. They should give 20% Max life for 1 - 1.5 minutes give +30dmg and give +25% attack speed for 20 seconds...but then again I like variety.

Reply #49 Top

Just put an option. Sigil  on/off, as it is possible with favor items. And it would be pretty nice with other things such as locks, teleports etc.

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Reply #50 Top

Quoting GM-Zen_God, reply 49
Just put an option. Sigil  on/off, as it is possible with favor items. And it would be pretty nice with other things such as locks, teleports etc.

k1