Zero Cool Down Time

Version 1.3 Rook nightmare

Last night, June 8th, 2010 my friends and I had just downloaded the 1.3 patch. The three of us played  on leviathan vs 5 nightmare demigods. We had been playing for about 5-8 min, when I found myself in a battle with the rook. The bug that I found was the rook had nearly zero cool down time. He was hammer slamming like crazy. At first I thought that he had just canceled the first swing, but I do remember the second swing doing damage. I being lord Erebus, did bite to restore some of my health. The rook did a hammer slam four times in a row, as fast as he could cast.  It looked like he had zero cool down time, so the hammer slams were really fast. I died, that's a given. Then one other time the Rook did a boulder role twice within like 3 seconds, this was later on in the game probably around the 15 min mark. These are the only two times that I noticed this problem, and the only demigod that I noticed it from. 

I am sorry I don't have a replay of this match, I wasn't thinking of that at the time. We won the game, and the next game we played we didn't have the rook in, so I don't know how common this is, or if it just happened to be some fluke, but I have never seen this before. 

2,221 views 6 replies
Reply #1 Top

That's awesome, lmao.

Perfect balance for AI. 0 cooldown on ANYTHING!

Reply #2 Top

If the rook took staff of renewal as his favor item, had both celerity flags on cataract, and is near a sedna with maxed magnificent presence, that's a 4 second hammer slam. That's about the duration of the hammer slam animation, so it's entirely possible (although not probably) to repeatedly hammer slam.  The AI is rather ballsy about grabbing the gold and celerity flags in my experience, so this could be what happened. Was their a nearby sedna? This would be a very, very odd bug lol :P

Reply #3 Top

Cooldown doesn't include cast time. That's why abilities with a 1 second cast time are slightly less efficient than one with .3 seconds. 

Reply #4 Top

Man, I'd kill to have a 0 cooldown on RoI. 

My hail will blot out the sun!

Reply #5 Top

Quoting OMG_BlackHatHedgehog, reply 3
Cooldown doesn't include cast time. That's why abilities with a 1 second cast time are slightly less efficient than one with .3 seconds. 

It includes the animation though, which continues even after a hammer slam is executed, which means a rook could appear to rapid fire hammer slam with enough -% cooldown.