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Map of Elemental

Map of Elemental

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Here is the map of Elemental (map made for Random House’s Elemental: Destiny's Embers novel).

A cloth map (made of canvas specifically) will be included in the Limited Edition.

340,190 views 126 replies
Reply #101 Top

Ok, people complain about the lack of attention to detail on the geological features of the map, as it's not completely realistic. So, in the same spirit, there should be complaints about :

1) Creatures. Are the creatures physically possible? We need to examine their dietary habits, the balance in the food chain, their favored climate conditions, etc etc. The cooperation of some creatures with others also becomes very questionable, judging from the natural instincts of those monster.

2) Lighting. Don't get me started. The lighting is SO not realistic & physically incorrect. I'd expect to see attention to detail. Nights with changing lighting due to different moon phases, and also, while on the subject, correct tide behaviour as well.

3) Vegetation. What's with those weird edgy tree branches? Artistic you say? Pfft, not physically possible, lacking. More attention to detail people, you won't see those trees anywhere in the real world, so what were you thinking, really?

...

999) Magic. What's that? Fireballs and stuff? Come on everybody knows that there aren't any fireball-wielding guys around. Really, google it. 

Joke aside, people should learn to differentiate between physically possible & physically plausible and enjoy the second category because the ONLY example of the first is the real world. It's really sad if in a mythical world of magic, spells & fantastical creatures you worry about the physical improbability (not even impossibility!) of two rivers that lead to a lake.

Reply #102 Top

If I were Brad I'd seriously reconsider posting this stuff.  You guys are just being difficult.

THING POSTED.

1st reaction: (I need to find something to be mad about!) 

Reply #103 Top

Brad,

 

I noticed there is a pre-order for the Kindle version of the book on Amazon, thanks for listening to us! :)

Reply #104 Top

It was more like:

THING POSTED.

OMG Brad I love you SOOO much!

Brad I want you!!

I need you BRAD!! BRAD!

I want your babies brad!

OMG Stardock so cool!

STEAM SUCKS!!!

 

And that was all just Raven X...

 

Then someone said (in a german accent) "Humm... Dis is TATALAY not vite! Zees rivars, zay are all VANG!"

 

Then we talked about World of Warcraft.

Brad gets enough love from his fans, we need critics to point out flaws. If they are flaws or not is not for you to decide!

 

Now then,

BRAD! I LOVE YOU!

Reply #105 Top

There is consructive criticism and there is, "That map looks to much like the WoW map," when it is clearly the Pacific Rim with a larger Hawaii.

Reply #107 Top

Quoting esrever2357, reply 102

1) Creatures. Are the creatures physically possible? We need to examine their dietary habits, the balance in the food chain, their favored climate conditions, etc etc. The cooperation of some creatures with others also becomes very questionable, judging from the natural instincts of those monster.

2) Lighting. Don't get me started. The lighting is SO not realistic & physically incorrect. I'd expect to see attention to detail. Nights with changing lighting due to different moon phases, and also, while on the subject, correct tide behaviour as well.

3) Vegetation. What's with those weird edgy tree branches? Artistic you say? Pfft, not physically possible, lacking. More attention to detail people, you won't see those trees anywhere in the real world, so what were you thinking, really?

...

999) Magic. What's that? Fireballs and stuff? Come on everybody knows that there aren't any fireball-wielding guys around. Really, google it. 

1) Those are my favorite kind of supplement books!

2) Not sure what you mean but bad artist drawings don't really count for much.

3) Well if they lack plausible explanation for how they formed that way then, YEA!

... Many equally approprate respones ...

999) I did google it and he's one good example. http://www.metacafe.com/watch/1522705/how_to_make_fire_ball/

 

Reply #108 Top

Quoting PyroMancer2k, reply 108

Quoting esrever2357, reply 102
1) Creatures. Are the creatures physically possible? We need to examine their dietary habits, the balance in the food chain, their favored climate conditions, etc etc. The cooperation of some creatures with others also becomes very questionable, judging from the natural instincts of those monster.


1) Those are my favorite kind of supplement books!

 

 

An Elemental Monster Manual would be awesome. :grin:

Reply #109 Top

Space Elves ftw!!!!! :D

Reply #110 Top

Quoting PyroMancer2k, reply 108

Quoting esrever2357, reply 102
1) Creatures. Are the creatures physically possible? We need to examine their dietary habits, the balance in the food chain, their favored climate conditions, etc etc. The cooperation of some creatures with others also becomes very questionable, judging from the natural instincts of those monster.

2) Lighting. Don't get me started. The lighting is SO not realistic & physically incorrect. I'd expect to see attention to detail. Nights with changing lighting due to different moon phases, and also, while on the subject, correct tide behaviour as well.

3) Vegetation. What's with those weird edgy tree branches? Artistic you say? Pfft, not physically possible, lacking. More attention to detail people, you won't see those trees anywhere in the real world, so what were you thinking, really?

...

999) Magic. What's that? Fireballs and stuff? Come on everybody knows that there aren't any fireball-wielding guys around. Really, google it. 



1) Those are my favorite kind of supplement books!

2) Not sure what you mean but bad artist drawings don't really count for much.

3) Well if they lack plausible explanation for how they formed that way then, YEA!

... Many equally approprate respones ...

999) I did google it and he's one good example. http://www.metacafe.com/watch/1522705/how_to_make_fire_ball/

 

 

Depth in lore (as opposed to gameplay) is nice, but given a finite amount of time and resources, you can only have that much. For a video game, you need to invest in both breadth and depth. Making a supplement book is depth. Do you think devs (not just these) have time to go to excruciating depth on everything? You probably don't know much about the process :)

Regarding the art direction, for each person there's the axis of general quality & the axis of personal preference for the style. Thus, while some comments for the quality might be valid, they become invalid as they fluctuate on the axis of preference for the style. That means essentially that all criticism for art/design is valid & can be .. safely ignored. Art is a few peoples' vision, it can't be 'improved' by the community's tweak requests (except if there's a massive uproar, as in D3). The *final judge* is the community of course. 

 

Reply #111 Top

Quoting Aractain, reply 105
It was more like:

THING POSTED.

OMG Brad I love you SOOO much!

Brad I want you!!

I need you BRAD!! BRAD!

I want your babies brad!

OMG Stardock so cool!

STEAM SUCKS!!!

 

And that was all just Raven X...

Huh? Me? Nope, I never posted anything like that, sorry man.

Reply #112 Top

(Twas a joke, you were the first person in the thread I recognised, anyway I better go before someone sees us)

Reply #113 Top

to late aractain & raven, you's ben scene.

on a serious note, frogboy who do I have to EAT the legs of to get into the beta as I have pre-ordered it recently?

harpo

 

Reply #114 Top

Quoting harpo99999, reply 114
to late aractain & raven, you's ben scene.

on a serious note, frogboy who do I have to EAT the legs of to get into the beta as I have pre-ordered it recently?

harpo

 

Wait until (hopefully) tomorrow. Beta 2 should come out, and everyone who has pre-ordered but isn't already part of the beta should accepted.

Reply #115 Top

Quoting Sir_Linque, reply 83
Those types of lakes exist, although not so big and in such a place as it is in the Elemental map.
Lake Toba in Sumatra is such a lake and is roughly the same size as the one in Elemental. Also, lakes with no outlets can appear wherever, since there are a number of causes that could create one.
I thought of Lake Toba (formed as the result of a super-volcano explosion and filled in with rainwater) as an example too but its wiki says it has Asahan River as an outflow.

Regardless, you're correct that lakes with no in/out flow do exist.  Younger landscapes without integrated drainage are examples (think just after glacial retreat).

Reply #116 Top

Two rivers, originating in the mountains with headwaters close enough together that you can't tell them apart at this scale. Snow pack on the west side of the mountain drains to the west, snow pack on the east side of the mountain drains to the east. Besides, river sources are usually a fan of smaller creeks that merge. Again, at scale, it just looks like the river disappears into the mountains.

Reply #117 Top

Quoting Nick-Danger, reply 116
Quoting Sir_Linque, reply 83Those types of lakes exist, although not so big and in such a place as it is in the Elemental map.
Lake Toba in Sumatra is such a lake and is roughly the same size as the one in Elemental. Also, lakes with no outlets can appear wherever, since there are a number of causes that could create one.I thought of Lake Toba (formed as the result of a super-volcano explosion and filled in with rainwater) as an example too but its wiki says it has Asahan River as an outflow.

Regardless, you're correct that lakes with no in/out flow do exist.  Younger landscapes without integrated drainage are examples (think just after glacial retreat).

 

Sorry, I guess I wasn't clear. What I wanted to say is that lakes that drains in two directions exist (like Wollaston Lake).

 

However, you are obviously correct about no outflow lakes, as they exist too.

Reply #118 Top

Quoting Pan, reply 118
Sorry, I guess I wasn't clear. What I wanted to say is that lakes that drains in two directions exist (like Wollaston Lake)...
You were clear.  I (and I believe Sir_Linque) were sidetracked (as in "And now for something completely different" -- Monty Python’s Flying Circus -- 1969) talking about lakes with no outlets, while you mentioned lakes with 2 outlets.

I'm glad you mentioned that lake as I was wondering what an example of two outlet lakes was, so Thanks! :)

 

Reply #119 Top

Quoting Frogboy, reply 34

Quoting TheProgress, reply 18How large of a landmass is this representing? It looks fairly big, but then you're calling what looks to be an ocean a bay...

It's actually not that big.  This continent (Anthys) is actually only one of many continents which hopefully we'll be able to expand upon over the next several years.

 

This was the first thing that popped into my head. This is just a small continent, and depending on the physical size of the world, this could be just a very small place, leaving a LOT of room for future expansion.

 

In my D&D games, I've been world building for almost 3 decades now, and have an entire vast world laid out, and have left other parts of the globe blank as it were, simply because the players have never had any reason to go explore them. That said, I do know what's on the other sides of the world, even if it's only just rough general ideas, on how they influenced the rest of the world. And my world experiences die outs, so there are frequent in geological times, cataclysms. So this game is perfect for me to be able to explore that concept, even if it's from a different era. (Hence, why I'm looking very much forward to this game.)

Reply #121 Top

I would have to say, one thing I learned as this thread prompted me to find it. 224x160 is the tile size for this game, which compared to Civ IV 104x64 is just a mammoth beast.

That said, I don't know if the campaign (Single Player) will be more advanced larger drilled down focus on the region, or be more abstract and pulled out with that above map fitting in the 224x160 or not.

That'll be answered later on. But this should be a fun ride.

Reply #123 Top

Quoting Wintersong, reply 123

Quoting Azrailx, reply 121i like maps
I prefer chocolate.

I prefer the crushing of my enemies, seeing them driven before me, and hearing the lamentations of their women.

 

Reply #124 Top

Quoting Fardeil, reply 13

Quoting XeronX, reply 8
Quoting PyroMancer2k, reply 6I might be over analyzing this but Lake Gandru doesn't seem that realistic. It has two rivers leaving it both of which go to the sea and on opposite sides of the continent. Water flows down hill and takes the first available opening so which ever river exit was lower would take precedent except maybe in times of heavy rains when the lake rises enough to poor into the 2nd river.

I'm not that familiar with every lake/river in the world but I don't know of any cases of this happening naturally. I say naturally because humans have dug canals to link of several lakes and rivers to create shipping lanes, and those don't really count.


Other wise it's a nice map though.

 

How do you know that it isn't one of the rivers flowing in becuase the ocean is higher on that side?   

How the hell can it be? What do you mean "higher"?

 

 

Though in magic worlds there is universal explanation to everything: "It's because of some magical effect!"

now now.. its completely possible.. all it needs is a static moon.... our moon is almost static... 30 days to make the round trip :)

now if their moon is a bit slower it can "hoover" on one side of the planet and make the ocean there a bit higher and lower on the other side....

Reply #125 Top

Quoting caross73, reply 124



Quoting Wintersong,
reply 123

Quoting Azrailx, reply 121i like maps
I prefer chocolate.


I prefer the crushing of my enemies, seeing them driven before me, and hearing the lamentations of their women.

 

Conan is an EWoM fan as well?! o_O :thumbsup: