[Server Software Suggestion] Allow Multiple Maps Without Forcing All Players to Transition
To elaborate somewhat on precisely what I mean by the suggestion,
I would like it very much if the dedicated server software is capable of hosting multiple maps and keeping track of the players on each map and their transitions between them, ala Neverwinter Nights, as opposed to requiring every player to switch map if someone activates a trigger to load into a submap (city, dungeon, new overland continent, what have you).
Now, it MAY already be like this.. I don't know. But I suspect strongly it wouldn't be. If it isn't, and the network coders/engineers get some time, could we look into the feasibility of allowing this, even if the limits to number of maps at once / players / map size becomes prohibitive on the 32 bit server software as it did for NWN2?
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As to the Why? It would drastically improve the ability to develop and run persistant online RPGs. It should already be quite possible even if the best we can do is load a single huge map and design it as a mostly walkabout map with tiles indicating area changes the like with teleport triggers to connect 'levels' of dungeons and the like, but allowing players to be on differing maps but still within the same server would be magic in how much it opened up the design freedom.