Sins is rendering my model all black in-game :(

So after about a week I finally got a model imported into Sins (Yay!!) so I went to look at it in-game and its all black with no texture at all. 

 

I have my .dds files so I don't know what it could be. Any ideas?

 

Oh, and I keep getting "Vertcies check sum" error when converting too. I don't know if that has anything to do with it. Any help would be appreciated!

 

 

26,073 views 20 replies
Reply #1 Top

Check in your "mesh" file that you have converted, that the textures have been written in on conversion. Tech antimodule for eg.

Material
        DiffuseTextureFileName "FrigateTechAntiModule-cl.dds"
        SelfIlluminationTextureFileName "FrigateTechAntiModule-da.dds"
        NormalTextureFileName "FrigateTechAntiModule-nm.dds"

sometimes they are missed for some reason and you end up with this;

Material
        DiffuseTextureFileName ""
        SelfIlluminationTextureFileName ""
        NormalTextureFileName ""

You can just type them in and save.

Also make sure you have put the texture files in the texture folder of your mod.

"Vertcies check sum" error

Haven't run into that 1 before. At a guess, perhaps you have a polygon with 5 sides or more.

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Reply #3 Top

Hmmmmmmmm thanks a bunch guys. Superzero, I checked the file but it did get the textures written in. I DID forget to put the textures into the texture folder but it still shows as black in-game. Model contained no exotic polygons.  Myfist, I probably did forget to freeze it and am making a new test model to see if that makes a difference.  Thanks guys

 

 

Reply #4 Top

Hmmmm..well I made sure to freeze the model this time and it still renders my model as all black in-game :(. I don't know what it could be unless there's some kind of error in my texture files maybe. It finds all of my null points fine and I have the textures saved in the 'texture' file. 

 

I don't think it's a model specific error..I've made two different models using the same textures and get the same result. I checked my mesh file against a mesh file in the mod im working within and I don't see any differences so I'm totally stuck. 

 

Reply #5 Top

What size is the texture set at on your .dds? As I've experienced the same when the textures aren't set at 1024, 2048, etc

Reply #6 Top

My textures are not showing up?

The star field is cool, but can it stop moving a few seconds after the link is loaded? I find it difficult to read with the moving star field in the background...

O:)  

Reply #7 Top

That's a good tip, I'll try it. Thanks. 

Reply #8 Top

Ya, noticed that myself. I started to add tables with a solid background. Will be fixed up soon. Thanks

Reply #9 Top

Texture size wasn't it :(

Reply #10 Top

In your How do I texture thread, your last post on texturing was

Quoting Codexehow, reply 23
That's awesome . So UVs aren't strictly necessary? 

Please elaborate on the steps you did to create the UV map.

Reply #11 Top

Ok, so I ran the game in Dev mode (don't ask why I just now thought to try) and I get this:

 

Can't extract image info from file.......nm.dds

 

Which tells me that the problem is the normal file, which begs the question of what the proper protocol is for saving things with the Nvidia plug in. I mean it gives you so many options...

 

 

Reply #12 Top

DXT5 ARGB 8 bpp | interpolated alpha
choose GENERATE MIP MAPS in the mip map generation

Reply #13 Top

Thank you thank you thank you thank you guys!! My model is showing up in-game now :). The only problem I have now is that my capital ship is tiny (radius 50) but im sure I can figure that out on my own. Here's a list of all that I did wrong for someone else's benefit:

 

1) I did not copy my textures into the mod's texture folder

2) I saved my normal file with the "normal" option in the Nvidia plug in instead of DXT5 ARGB 8 bpp interpolated alpha

3) I did not freeze my model before exporting

Well, thanks a lot guys for the help :). How do I add to karma in this forum?

 

 

Reply #14 Top

Congradulations :grin:

Click the Thumb Up button beside report on the post for the person you want to add karma to.

Is my model too small or big?

 

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Reply #15 Top

Quoting Codexehow, reply 9
Texture size wasn't it . 

 

Hey Sup, is there a link to that whole  video series? It's unlisted on youtube. 

Reply #16 Top
Download the Artist’s Guide to Softimage with 8 hours of video training lessons. These lessons do assume the user has some experience with modeling. (exe - 1.72Gb) Softimage® autodesk.download.com

This is from the [Tutorials] 3D Modeling, Texturing, Importing & Converting page. UPDATED TODAY

Added step 2 in the texturing section onto yahoo. Youtube is 10 min max.

Downloading is a better option, they are much clearer videos and you can view them over again without the bandwidth usage.

Reply #17 Top

I did try to download this two times actually last week, I kept getting a 'file corrupt' error each time. Will try again, thanks. )

 

 

Reply #18 Top

Let me know if you get it. I might post more relevant vids.

Try going to the site and download from there. Some sites do not allow 3rd party links but mine starts to download instantly.

Reply #19 Top

I am having a problem with this too. 3 our of my 5 ships are appearing black in the game.  I used gimp to make their normal maps and when I run the game in dev mode I get a texture mismatch error with their textures.  Cant figure out what it is.. :(

Reply #20 Top

necro award awarded, but it might be a LACK of alpha channel in the textures.

harpo