[Mod Idea] Traditional Fantasy World Sports Simulator
Just a dumb idea I had the other day- figured I'd post it for fun and to get your guys minds working. Remeber that the turn based aspect of the combat engine can be turned off to allow for a real time game to be played.
Rules:
The Human Player (plus AIs) are Managers of the teams.
Each side has a maximum of 15 Captains (Champions) per side. 10 players are "Normal" players. 1 Player is the Goalie (TBD). 1 player is ????. The remaing 3 players are special units - used for various things like siege engines., - a 16th "Player" is the "Ball".
Players can be from a number of different classes and races. Race is very important in the game - a Troll is going to make a much better goal keeper than a halfling!
Every "City" in the game has a local team. Each "Player" (as in like the human) has their own teams, and there will be many AI Players roaming and competing as well.
Leagues are formed by nations. League rules will vary.
A world cup like event will occur every few years challenging each nation to field a team and compete.
There is also a trophy that pits the top teams in the world against each other.
In addition to Nations there will be one independent area for "Wild Play"
Nations will compete with each other. The "National" team
Captains can be traded.
Captains can be discovered.
Captains sign contracts which bind them to a team.
Cities each have a field. There are also independent fields, and "Dungeon style" fields.
Fields vary based on the design of its owner. Basic fields are based on the terrain around it. A forest for example would have lots of trees.
Weapons are usually allowed - however killing a player (wounding them is OK!) is a "Red Card" offense unless Deathmatch or Resurrection rules are in effect. Deathmatch rules allow for killing with no issue. Leagues using resurrection rules prevent permanent player death by raising them from the dead after the match.
Every Captain is a class. Some classes allow squadrons (up to 5 men) with them. Others must travel alone.
Squadrons are equipped automatically by the Captain.
Each game has an attacker and a defender. The Defender has "Home Field Advantage" - Not only did they design the field they have strong defend-able fortifications!
The "Ball" in each game is brought by the attacking player. The goal of the attacker is to claim territory. The goal of the defender is to drive the attacker back.
Different kinds of balls have different properties. One type might cause damage to whoever moves it, while another could be very heavy and hard to move.
Before the game each player can deploy traps (another advantage to the defender is they can set these in advance)
There are also neutral fields where neither player is the attacker or defender - in these fields the goal is to push the other player as far back into their territory as possible.
EDIT: Think Football manager meets Elemental.
EDIT 2: The fields would be like very long Football (Soccer) fields. Each section is like the length of a regular field (this is the area they are actively fighting in) If a team scores it moves further from the "Base" of the scoring team, and closer to the "Base" of the attacking team.
EDIT 3: I'm not actually planning to make this - just thought I would throw the idea out there for discussion sake.