Is there a mod for parity of tournament team's difficulty?

Hi,

 

Is there a mod for parity of tournament team's difficulty?

i.e. Is there a mod, or a file I can mod, to restore hard-hard, or nightmare-nightmare parity?  Aside from just giving up tournaments to skirmish?

 

I really enjoy single player.  I would like to play nightmare, but the current setup...seems kind of silly, as my teammates, merely on hard, have a droll habit of often getting zero kills and are clearly awkwardly gimped.  On nightmare, they look to be outright liabilities in such a ludicrous way that it violates my sense of context and backstory too far, to the point the fun suffers.  Honestly, even on hard it was a dubious/sketchy thing, but was fun enough the fun inched out the drollness...mostly.  I enjoy thematics as much as pure meta-game spike play, and I think the game is great...it's just... the sheer zero kills haplessness...

 

I long for parity, so I can pull my own weight and have the feel that our side has a team dynamic. 

Thanks for any help / pointers to what to mod or get,

-evoke

 

 

2,034 views 5 replies
Reply #1 Top

The Demigod Skirmish AI Project is an attempt to make the AI more intelligent.

If you want any sort of difficult at all you need to play with other humans. Finding games is hard right now unless you join a clan and coordinate games over Ventrilo.

If you download the favor mod, you will get access to new and interesting favor items and it also includes the skirmish AI.

The AI update is still slightly buggy though, they randomly decide to teleport to a tower 9 yards away :S

Reply #2 Top

The AI update is still slightly buggy though, they randomly decide to teleport to a tower 9 yards away

Yes, but they used a teleport its still shocking

Reply #3 Top

I think they're programmed to teleport to towers that are under attack in order to save them, so whenever a trebuchet or a stray AoE attack occurs near a tower, they will teleport to it, even if they're right next to it. The mod just makes sure they take good skills and buy good items and citadel upgrades. They're not really that much better.

Reply #4 Top

I agree with you, nightmare tournament is not fun.

Especially on maps like Crucible where the enemy AIs really start to pull away if you don't kill them constantly before your teamamtes die.

Or when you have Kamikazi Rook, who just constantly throws himself on towers.

Not exactly a proper representation of how the game is meant to be played.

Reply #5 Top

Much thanks.

 

I was using Skirmish AI already.  About the teleporting in towers - I would think a modest tweak, perhaps to teleport in only to towers below 90% health, could help the issue with jumping to towers nicked by trebs or such.  Secondarily, a bit of more sophisticated salting of percentage chance to teleport in on actually damaged infrastructure might also help prevent too much predictability.  I'm unaware of if one might have access to that kind of tower health info / rand() methods, merely assume so.

I program professionally by dayjob, but haven't really looked into demigod / lua yet.  It would be fun, just not wanting to overcommit, since I know I'm biding time until Civ5 nabs me.

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I've found that a nightmare-nightmare 5v5 is actually a lot like a 1v1 nightmare.  Possibly a bit easier.  I need to pull my weight, but just my weight, and the 5v5 mayhem can at times be harder for the AI to follow than a human, in terms of ganking opportunities even if you make some mistakes, whereas a straight 1v1 it's very bad to lose an edge early.

Most fun so far has been a mixed hard-nightmare blend on each side, or 3v4 4v5s.  Still playing around.  I wish the AI didn't waltz into towers so inadvertantly, but like most complaints, I shoud really go code an improvement myself and scratch that itch...

Thanks a lot for the help / links / advice.

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Humans sound fun.  I waited about for a game the one time and gave up and tournament, then got a game the second day and got just blitzed by someone with way more games of experience before I could work out how to counter what they were doing properly on the spot.  One to grow on...

 

-evoke