How to make Sins play faster

Adding an option to the menu with quickstart and all that, something along the lines of a "starting research level" that would allow you to set which tier level has been already researched when you start.  Say you pick 8.  with everything already researched it would make for a fast brutal game.  That and I wouldn't spend 2 hours researching stuff.  Basically, like the starting age in Age of Empires 2. If you choose an intermediate tier, you would only need 1 research lab to go one level higher and not build 3 or 4 before you reach that level and start researching stuff.

I think it would be a great option for the developers to add to the game.  Maybe that's just me and maybe it's not even original but regardless, if they can add it, I think they should.

5,958 views 6 replies
Reply #1 Top

You could crudely mod something like this.

Just change all of the research in the game to be free, instant, and require 0 labs and you can get all the techs as fast as you can click them!

Reply #2 Top

aaand, wed have people building kostura cannons and novaliths 5 min into the game, militias would be raped by our fleets of heavy cruisers, and people would skip the LRMs and flacks and just go straight to the bomber spam.

oh, and no econs, cause you all started with 2000 fleet supply.. :rofl:

 

honestly, when i saw this thread title i thought you were talking about lag and the sins optomization mod.... thats the real slowdown.

Reply #3 Top

You can also make maps that give people all 16 labs.

Reply #4 Top

yeah, I did that mod, it wasn't instant for some reason, it still took about 1 1/2 seconds for some reason and you still spent 2 minutes clicking through it all the biggest problem with it though was that the A.I. didn't adjust to it very well. 

And Pbhead, that's why I said FAST and BRUTAL.  It's the whole point of it. you can start hitting each other with heavy cruisers right away.  though you'd need my mod that removes the fleet size tax because otherwise you'd start with 75% of your income gone for the rest of the game.  though I guess that wouldn't be a problem either because everyone would have the same amount removed.

Reply #5 Top

The buildout and buildup with tech tree climbing is part of the core genetics of a lot of game genres. Building up is supposed to be fun and rewarding. In Sins it also just feels slow to me, and not fun and rewarding because it is also precarious and a bit tedious.

StarCraft, same structure but it all goes quickly perhaps because maps are much smaller and total army sizes are much smaller. The Civ games are even slower than Sins.

Most mmo games like WoW, Guild Wars, etc., start you off with a sharp stick and pajamas for armor. It may take months to get up to max level and longer than that to get all the skills and high end items. And of course, Diablo.

In mmo this is tolerable and accepted because there are many excellent adventures along the way. Sins does not have much in the way of excellent adventures. Fighting off the pirates is not an excellent adventure either with weak or strong pirates. Which leaves jousting with other players or AIs until you have superior forces and technology. Yawn.

If there is a Sins 2 I hope that they manage to incorporate excellent adventures that help to speed up the buildout phase. Captured planets and asteroids might provide a tech boost rather than just being a new dead weight on your economy until you build them up.

Reply #6 Top

I think the game moves fast enough on Diplomacy's "Faster" speed setting.  It has noticeably reduced the time it takes to play a game in online multiplayer (from say 1:30-2:00 for a competitive 5v5 to 1:15-1:45).  My biggest gripe is mid- and late-game lag.  I'm hoping we can solve this by having everyone install the Sins Optimization Mod.

If you're playing the game in single player and you're starting to get tired of individual games after 3 or 4 hours, which is exactly what happens to me in other 4x games where the micromanagement becomes very tedious, consider logging onto Ironclad Online and playing Sins in online multiplayer.  The games will be over before you start to get bored and it's rarely boring against human opponents.  (You'll also discover that playing against humans is much more strategically demanding and that the AI is actually incompetent.)