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Epic President: “The Money’s On Console”

Epic President: “The Money’s On Console”

http://www.thesixthaxis.com/2010/05/16/epic-president-the-moneys-on-console/

Speaking to Edge this month, Epic president Mike Capps opens up about piracy, and why “the money’s on console”. In a frank and open interview on Unreal 4, Gears of War and Bulletstorm, Capps claims that “piracy’s already had its impact”.

“If you walked into [Epic's Offices] six years ago,” said Capps, “Epic was a PC company. We did one PS2 launch title, and everything else was PC. And now, people are saying ‘Why do you hate the PC? You’re a console-only company.’”

“And guess what?” he says, “It’s because the money’s on console.”

“We still do PC, we still love the PC, but we already saw the impact of piracy: it killed a lot of great independent developers and completely changed our business model.” Capps discusses the rise of free-to-play microtransaction based games, like Farmville, the “biggest game of all right now.”

“So, maybe Facebook will save PC gaming,” he concludes, “but it’s not going to look like Gears of War.”

------

Eh. "“So, maybe Facebook will save PC gaming,” Funny. :rolleyes:

169,008 views 102 replies
Reply #26 Top

CIV5 and Elemental would probably work just fine on consoles. Adjusting controls and UI for a TBS for a console version is probably easier than for a RTS. Shame that consoles never get TBSes with hotseat mode...

Reply #27 Top

Quoting joasoze, reply 25

You are too defensive. There are still CIV V and Elemental on the horizon. Try those on a console


I don’t know why you’d think that the occasional exception is relevant (especially considering I stated that some genres still do ok).

Reply #28 Top

Quoting ozo, reply 26
CIV5 and Elemental would probably work just fine on consoles. Adjusting controls and UI for a TBS for a console version is probably easier than for a RTS. Shame that consoles never get TBSes with hotseat mode...

They already kind of did that- they called it Civilization Revolution. But Firaxis still simplified the game a bit (whether that was due to UI/control concerns or intended market, I'll let you decide).

I only played the demo, but it was a pretty neat game.

Reply #29 Top

I tried the CivRev demo for a few minutes and decided remove the crap. Later, when checking more details of the game mechanics and changes from previous Civs, i decided i had done well when i removed the demo right away.

Reply #30 Top

Obama!! xD

wait ... wha-what? Mike Capps?

who is this nobody? He doesn't sound epic to me :p

 

As a whole, I would rather PC gaming had nothing to do with Farmville, and I would be interested to know the actual numbers of pirating crippling an industry.

I think one of the main reasons console games (on the PC) potentially "suffer" is because Console gamers and PC gamers have a LOT of overlap, and a lot of times people would rather buy such "closed-market" games on the console.

I mean, I am glad I have Assasins Creed(s) etc on Console ... but I prefer Morrowind and Oblivion on the PC.

Reply #31 Top

It's interesting how independent developers pumping out great games on shoestring budget, like Braid, World of Goo, Machinarium and others, are thriving. Games that, unlike most of the production of the big names in the industry, can be considered true art.  It's also interesting how these games provide genuinely interesting and FUN gameplay without reiterating the same concepts ad infinitum.

Speaking of independent developers (the bigger ones), Stardock isn't doing bad either. And their games are by far the best that could happen to the strategy genre in the last decade (disregarding wargames, which are a niche market). And the grand strategy titles from Paradox Interactive (EU, HOI) are great as well.

I won't even discuss wargames; these are made on an even tighter budget and some of them provide superb strategic gameplay that none of the mainstream titles can match. All the while sporting non-flashy 2D graphics.

You know, sometimes I think that if the big names in the industry actually lifted their behinds and went for consoles only, we would be better off. Suddenly, games wouldn't cost horrendous amounts of cash for titles with updated graphics, shitty cliche predictable stories and stereotypic gameplay, and would take longer than 8 hours to finish. Our gaming PCs would cost much less since we wouldn't need GPUs with the power requirements equivalent to the output of a small power plant (that need to be changed every two years), or CPUs with enough processing power to run a small, personal supercomputer.

 

And if the current independent titles are any indication, the enjoyment we would get out of a game would be much, much bigger.

Reply #32 Top

Quoting StarCruzr, reply 31
It's interesting how independent developers pumping out great games on shoestring budget, like Braid, World of Goo, Machinarium and others, are thriving. Games that, unlike most of the production of the big names in the industry, can be considered true art.  It's also interesting how these games provide genuinely interesting and FUN gameplay without reiterating the same concepts ad infinitum.

Speaking of independent developers (the bigger ones), Stardock isn't doing bad either. And their games are by far the best that could happen to the strategy genre in the last decade (disregarding wargames, which are a niche market). And the grand strategy titles from Paradox Interactive (EU, HOI) are great as well.

I won't even discuss wargames; these are made on an even tighter budget and some of them provide superb strategic gameplay that none of the mainstream titles can match. All the while sporting non-flashy 2D graphics.

You know, sometimes I think that if the big names in the industry actually lifted their behinds and went for consoles only, we would be better off. Suddenly, games wouldn't cost horrendous amounts of cash for titles with updated graphics, shitty cliche predictable stories and stereotypic gameplay, and would take longer than 8 hours to finish. Our gaming PCs would cost much less since we wouldn't need GPUs with the power requirements equivalent to the output of a small power plant (that need to be changed every two years), or CPUs with enough processing power to run a small, personal supercomputer.

 

And if the current independent titles are any indication, the enjoyment we would get out of a game would be much, much bigger.

When I saw "wargames" I immediately thought "tabletop wargame". Which then led me to "Warhammer 40,000". Suffice to say I was a bit off but still.

 

"I don't grin like a moron, I grin like a sociopath." | The cake is a lie.

Reply #33 Top

Quoting Whiskey144, reply 32

When I saw "wargames" I immediately thought "tabletop wargame". Which then led me to "Warhammer 40,000". Suffice to say I was a bit off but still.

Quite a bit I would say. Perhaps computer wargames would have been better.

 

I refuse to label GW products as tabletop wargames though, no matter how they try to sell it.

Reply #34 Top

Geez, 40k is taking over this forum with it popping up in incidental conversations.  A guy named Luckmann even has a purity seal for an avatar.

Reply #35 Top

Quoting SpardaSon21, reply 34
Geez, 40k is taking over this forum with it popping up in incidental conversations.  A guy named Luckmann even has a purity seal for an avatar.

No way! PROOF!

 

"I don't grin like a moron, I grin like a sociopath." | The cake is a lie.

Reply #36 Top

Stop making crappy games and crappy console ports, and I will buy your games. If you insist on making weak unimaginative console ports, I won't.

Quoting SpardaSon21, reply 34
Geez, 40k is taking over this forum with it popping up in incidental conversations.  A guy named Luckmann even has a purity seal for an avatar.

The Emperor is our guiding light,
a beacon of hope for humanity
in a galaxy of darkness.
As we serve him, he is our greatest servant.
As we pray to him, his thoughts are only for us.
And in the dark when the shadows threaten,
the Emperor is with us,
in spirit and in fact.

Reply #37 Top

You want proof Whiskey?  Look at the post above mine and tell me that isn't a purity seal below the guy's name.

Also Whiskey, didn't you have a "*Heresy! *BLAM*" section to your pseudo-signature once?

Reply #38 Top

Quoting SpardaSon21, reply 37
You want proof Whiskey?  Look at the post above mine and tell me that isn't a purity seal below the guy's name.

Also Whiskey, didn't you have a "*Heresy! *BLAM*" section to your pseudo-signature once?

1. I noticed the proof. How amusing that I demand proof and get a post from Luckmann.

2. Yes, I did have "HERESY! *BLAM*" after "The cake is a lie." at one point. I decided that I would go with "The cake is a lie." and the grinning thing.

 

"I don't grin like a moron, I grin like a sociopath." | The cake is a lie. | HERESY! *BLAM* | FOR THE EMPEROR!

Reply #39 Top

Quoting Whiskey144, reply 38

[...]

FOR THE EMPEROR!

Love the Emperor,
for He is the salvation of mankind.
Obey His words,
for He will lead you into the light of the future.
Heed his wisdom,
for He will protect you from evil.
Whisper his prayers with devotion,
for they will salve your soul.
Honour His servants,
for they speak in His voice.
Tremble before His majesty,
for we all walk in His immortal shadow.

Reply #40 Top

Quoting -RAISTLIN-, reply 22
Based on the amount of horrible, watered-down multi-platform games these days released on PC, piracy has already killed PC gaming...

You've got the general idea :)
Piracy didn't kill PC Gaming, Game Developers killed PC Gaming.  Instead of making titles that take advantage of the platforms specific strengths and target audiences, they're making one game, aiming for the dumbest sons of bitches on the earth and hoping it appeals to everyone.  They do this because development costs, mostly in the visuals area, have sky-rocketed and making a niche title recover those costs, or buy the Suits a Porche 911 Turbo which they can then park across two handicap spaces!
:frogboy:    Just kidding Brad ;)

Truthfully, Epic Games lost the PC Market with Unreal Tournament 2k3, turning the beloved Unreal Tournament into a yearly Sports title like Madden which provided nice visuals but little substance.  They peaked with Unreal Tournament 2k4, however they then realised development costs were too high and ditched the annual itteration.  UT2K4 actually sold pretty damn well.  After refining cover based shooting with Gears of War (dumb action, 3 star game) which was hailed as the Xbox 360s killer app in the early years, they then produced Unreal Tournament 3.  Focusing on pretty visuals and not much else, it lacked maps, features, support and frankly the pure fun of the previous games.  UT3 online is a ghost town.  UT2K4 is still rocking a great community.  On consoles, they are now superstars with Gears of War 2 (incredibly over-hyped but still decent, 4 stars) while on PC they are the guys who make everything brown and boring with their engines and who ran Unreal Tournament into the ground.  Piracy doesn't even enter the picture, it's just their excuse to focus on where the money is.

Reply #41 Top

Quoting ZehDon, reply 41



Quoting -RAISTLIN-,
reply 22
Based on the amount of horrible, watered-down multi-platform games these days released on PC, piracy has already killed PC gaming...
You've got the general idea
Piracy didn't kill PC Gaming, Game Developers killed PC Gaming.  Instead of making titles that take advantage of the platforms specific strengths and target audiences, they're making one game, aiming for the dumbest sons of bitches on the earth and hoping it appeals to everyone.  They do this because development costs, mostly in the visuals area, have sky-rocketed and making a niche title recover those costs, or buy the Suits a Porche 911 Turbo which they can then park across two handicap spaces!
   Just kidding Brad

Truthfully, Epic Games lost the PC Market with Unreal Tournament 2k3, turning the beloved Unreal Tournament into a yearly Sports title like Madden which provided nice visuals but little substance.  They peaked with Unreal Tournament 2k4, however they then realised development costs were too high and ditched the annual itteration.  UT2K4 actually sold pretty damn well.  After refining cover based shooting with Gears of War (dumb action, 3 star game) which was hailed as the Xbox 360s killer app in the early years, they then produced Unreal Tournament 3.  Focusing on pretty visuals and not much else, it lacked maps, features, support and frankly the pure fun of the previous games.  UT3 online is a ghost town.  UT2K4 is still rocking a great community.  On consoles, they are now superstars with Gears of War 2 (incredibly over-hyped but still decent, 4 stars) while on PC they are the guys who make everything brown and boring with their engines and who ran Unreal Tournament into the ground.  Piracy doesn't even enter the picture, it's just their excuse to focus on where the money is.

No, you have it backwards. Piracy forced the hand of developers; it was no longer feasible to make PC exclusives, so now we get multi-platform games, which on a PC, feel little better than a port. Mainstream piracy came first, dumbed-down console ports second.

Reply #42 Top

Quoting ZehDon, reply 41



Quoting -RAISTLIN-,
reply 22
Based on the amount of horrible, watered-down multi-platform games these days released on PC, piracy has already killed PC gaming...
You've got the general idea
Piracy didn't kill PC Gaming, Game Developers killed PC Gaming.  Instead of making titles that take advantage of the platforms specific strengths and target audiences, they're making one game, aiming for the dumbest sons of bitches on the earth and hoping it appeals to everyone.  They do this because development costs, mostly in the visuals area, have sky-rocketed and making a niche title recover those costs, or buy the Suits a Porche 911 Turbo which they can then park across two handicap spaces!
   Just kidding Brad

Truthfully, Epic Games lost the PC Market with Unreal Tournament 2k3, turning the beloved Unreal Tournament into a yearly Sports title like Madden which provided nice visuals but little substance.  They peaked with Unreal Tournament 2k4, however they then realised development costs were too high and ditched the annual itteration.  UT2K4 actually sold pretty damn well.  After refining cover based shooting with Gears of War (dumb action, 3 star game) which was hailed as the Xbox 360s killer app in the early years, they then produced Unreal Tournament 3.  Focusing on pretty visuals and not much else, it lacked maps, features, support and frankly the pure fun of the previous games.  UT3 online is a ghost town.  UT2K4 is still rocking a great community.  On consoles, they are now superstars with Gears of War 2 (incredibly over-hyped but still decent, 4 stars) while on PC they are the guys who make everything brown and boring with their engines and who ran Unreal Tournament into the ground.  Piracy doesn't even enter the picture, it's just their excuse to focus on where the money is.

There's one thing I think you really forget about UT3 though- the modding, which combined with Epic's recent release of the UDK, has allowed tons of awesome highly original and I would say AAA-quality UT3 mods to go indie.

THAT is probably the best thing Epic has ever done for PC gaming. Releasing UT3, and then releasing UDK. All those great UT3 mods are becoming great UDK games, thus bringing more awesomeness to the PC.

Actual UT3 gameplay, well, I'd probably ahve to agree with you there. Not particularly imaginative. Some of the weapons are interesting twists/takes on their predecessors (the Stinger is a minigun whatsit), but overall it was pretty, had fairly stunning models/textures, but lacked that excellent and key ingredient we call GOOD GAMEPLAY.

Reply #43 Top

Quoting Luckmann, reply 39

[quote who="Whiskey144"]
[...]
FOR THE EMPEROR!


Love the Emperor,
for He is the salvation of mankind.
Obey His words,
for He will lead you into the light of the future.
Heed his wisdom,
for He will protect you from evil.
Whisper his prayers with devotion,
for they will salve your soul.
Honour His servants,
for they speak in His voice.
Tremble before His majesty,
for we all walk in His immortal shadow.[/quote]

DEATH TO THE FALSE EMPEROR!  The Dark Prince demands it; and I shall be rewarded with eternal pleasure for my service.

Reply #44 Top

The Eye of Terror Joy shall be your eternal Doom Salvation ;)

Reply #45 Top

Quoting Tasunke, reply 45
The Eye of Terror Joy shall be your eternal Doom Salvation

Indeed. I just need to make my way to one of those daemon worlds Slaanesh has justly claimed as his own.

Reply #46 Top

Quoting Tasunke, reply 45
The Eye of Terror Joy shall be your eternal Doom Salvation;)

Brighthammer 40k: In the Noble Brightness of the 41st millennium, there is only HIGH ADVENTURE!

Reply #47 Top

Double Post.

Reply #48 Top

You know, sometimes I think that if the big names in the industry actually lifted their behinds and went for consoles only, we would be better off. Suddenly, games wouldn't cost horrendous amounts of cash for titles with updated graphics, shitty cliche predictable stories and stereotypic gameplay, and would take longer than 8 hours to finish. Our gaming PCs would cost much less since we wouldn't need GPUs with the power requirements equivalent to the output of a small power plant (that need to be changed every two years), or CPUs with enough processing power to run a small, personal supercomputer.

Yeah, I started to feel this way lately too.  Everyone is worried that PC games are going away but getting rid of these pretty, simplified and regurated games would leave more room for the small guys which are doing more interesting things.  Big business just doesn't produce good games (with some exceptions I'm sure).  They make games that are safe and have appeal over a wide range of demographics which basically means the game is pretty, simple, straightforward and familiar in most cases.  This just isn't what I am looking for.  I need some complication or some inovation.  Most games now have lost something very important in my opinion -> a creator who really loves games.  Once they start worrying about the best way to maximize profits the games suffer greatly.  Unfortunately people buy these games though so they will keep being made.  That's why I think it might be best if they just went away.  Seems weird to want to see this but I have a feeling it would actually be good for PC gaming in the long run.

Reply #49 Top

What a sad bunch of excuses.  You have some of the best names in pc gaming leaving for consoles because people steal and you sad bunch of fools bash them relentlessly.

I'm not surprised they are leaving.

Unreal Tournament was THE online game in the early millenium, well it and Quake 3.  Speaking of Quake 3, John Carmack is moving towards consoles and I remember pc fanboys bashing him for that too...

Reply #50 Top

Quoting TheDarkKnight2008, reply 50
...You have some of the best names in pc gaming leaving for consoles because people steal and you sad bunch of fools bash them relentlessly...

I always find these types of comments hilarious.  Unreal Tournament 2k4 was, as I said, brilliant.  I still play it.  UT3, which I also own, was terrible, plain and simple.  However, ask Epic why UT3 failed and I bet piracy ranks either the first or second excuse they pull out of their bag of tricks.  Was the game pirated? Of course it was.  Every title released on todays market, be it for console or PC, is pirated and I mean every. single. one.  Its harder to pirate a console title, and that absolutely plays into money factor.  Consoles need to be modded, where as PCs don't.  Sure, I'll agree with that.

I think its more to do with the games themselves than every PC user being a pirate.  Compare any one of the consoles best releases to the PCs best titles.  Baldur's Gate II leaves them all for dead.  Add in the original Deus Ex or maybe System Shock 2 through in a Civilisation and an X-Com and sprinkle lightly with a random title from Blizzard and they can't hold a candle to them.  Check out the recent PC releases though.  How many are console ports and multiplatform titles?  How many have specific PC features?  How many advertise mouse-support as a PC exclusive feature (I'm looking at you, Modern Warfare 2) and other insults that make PC users avoid it like the plague?

The biggest names in PC Gaming are absolutely raking in the cash.  Blizzard, EA, Valve, Microsoft; what's their secret?  Massive, restrictive DRM?  Incredibly large law suits against millions of pirates?  IP tracking pirates and laying the smack down on their faces? Or maybe its making PC games for the PC and taking advantages of the platforms strengths, such as having more than 512mb of RAM.
Piracy is a problem, absolutely.  Its not the problem, though.  There will always be a small percentage of people who download games because they're cheap fucking bastards.  This is true regardless of platform, however.  How long after developers drop support for the PC entirely do you think it'll be before consoles are subject to DRM that limits the game to working on one console for the rest of the game's life or requries a constant internet connection or installation of third party monitoring software to even play the game?