Are there any mods add new units to the game?

Haven't seen any

As the topic says, I am wondering if anyone has made a mod that has introduced new units to the game yet (especially Capital Ships).  I haven't been able to find any that solely integrated units into the game, but I do remember a mod that I played a long time ago that didn't necessarily add units to the game, but rather replaced them and changed just about everything, which is not necessarily what I am looking for.  If anyone knows of such a mod I'd greatly appreciate your help in letting me know what I might be interested in. :)

On a slightly related but different topic, I saw a website for the development for the Dawn of War mod which looks fantastic, and saw some unit designs that I was very impressed with, so I was wondering exactly how much work it takes to make units from scratch.  I have 3ds Max 9, and I've never had an excuse to learn how to use it, but if I were to learn it for any reason, this would be my reason.  That being said, are there any good tutorials that may be helpful in guiding me in that direction?

7,488 views 4 replies
Reply #2 Top

Thanks ZombiesRus5.

On a slightly related but different topic, I saw a website for the development for the Dawn of War mod which looks fantastic, and saw some unit designs that I was very impressed with, so I was wondering exactly how much work it takes to make units from scratch. I have 3ds Max 9, and I've never had an excuse to learn how to use it, but if I were to learn it for any reason, this would be my reason. That being said, are there any good tutorials that may be helpful in guiding me in that direction?

There are some good tutorials on how to mod sins about. This 1 by myfist0 has pretty much everything and good refernces to helpful programs and resources. It can be found here.

https://forums.sinsofasolarempire.com/376221

Reply #3 Top

It's pretty easy to add new ships to a race.

e.g.

  1. Go to your mods folder and create Folder called "MyShip"
  2. Copy "FrigateTechLight.entity" from the original game folder to "MyShip/GameInfo/" subfolder and rename it "FrigateTechMYSHIP.entity".
  3. Also copy "PlayerTech.entity" to the "MyShip/GameInfo" folder.
  4. Copy "entity.manifest" from the original game root folder to your "MyShip" folder. Edit it, increase the count by 1 and make sure your "FrigateTechMYSHIP.entity" is added to the top. You don't need to add "PlayerTech.entity" its already in there.
  5. Create your new ship mesh (I use 3DS max and Photoshop) and put the .mesh file into "MyShip/Mesh/" subfolder as "MyShipMesh.mesh"
  6. Save your mesh textures into "MyShip/Textures/" subfolder
  7. Edit "FrigateTechMyShip.entity" and change the mesh reference to "MyShipMesh"
  8. Edit "MyShip/GameInfo/PlayerTech.entity" add a new ship "FrigateTechMYSHIP" to the existing Frigates (increase the list counter by 1)
  9. Make sure "FrigateTechMYSHIP.entity" exists, and is also added to the entity.manifest file.

Booyah... new ship in the game.

Edit "FrigateTechMyShip.entity" as you like, and start learning about the Strings file to give it a name. use the convertdata exe in your Sins folder to make all the above files text editable.

Reply #4 Top

Yeah adding them is easy, but making them is a whole nother story