What's up with all these mining bases in the planet summary screen?

I guess this is one of those things that just "is" but the planet summary screen of *every* single planet lists 14 mining bases, none of which contribute anything to the planet and oddly enough are numbered Mining Base 1 through Mining Base 6 and then Mining Base 8 through Mining Base 15. What happened to Mining Base 7? Why are these same bases listed for *every* single planet?

Does anyone really ever bother with improving asteroids in the first place? Seems to me to be a total waste of time. I just upgrade my miner to a colony ship for 56 BC and use it to colonize my system tertiary (everyone uses a three home planet ARC these days, don't they?). Thereafter asteroids are merely something to avoid.

Also I don't remember this being true for DL but it always seems for any reasonably priced upgrade you almost always get a better deal on the shortest term lease than on the direct buy.

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Reply #1 Top

Slightly off-topic, but how are you getting a 3 planet home system? I don't do ARCs because I consider it "cheating", but from what I understand you're working with all the default home systems and just using them with different or custom races, and none of the defaults have 3 habitables.

And I can confirm that in DL no lease option is really that good for most upgrades. The more expensive upgrades in particular can destroy a flourishing economy if leased.

Reply #2 Top

Noticed that too, and assumed this only to be a display artifact. Could never make any use of it, nor did I try as I play 0/0/100 throughout the whole game.

The number of displayed mines varies from game to game, but I never had 14, more like 6 or 8. In my current game, there are none... strange. I think this belongs into the Bug-section...

You may want to ARC the starting system of the AI as well, which altogether will result in having 10 planets more in-game, preferably all to the Oxor-system, which will yield the most tiles, as well as all these planets wil get the 10% moral-bonus after terraforming.

I further upgrade the Miner to the stock ColonyShip which is only 44bc on the shortest lease. BTW you may want to directly lease-buy a Tiny Constructor (for 199bcs) instead of leasing the Hull and then doing the upgrade (which is more expensive). However, this is an exception, and usually as bigger the ships to upgrade get the more efficient it becomes to take the extra turn and make an empty hull-upgrade. 

Reply #3 Top

Slightly off-topic, but how are you getting a 3 planet home system? I don't do ARCs because I consider it "cheating", but from what I understand you're working with all the default home systems and just using them with different or custom races, and none of the defaults have 3 habitables.
You get the three planets simply by picking a home planet in the system that's normally a PQ0. For example by picking Mercury as your starting home planet when playing the Terrans you start on Mercury which will be a PQ10 and you'll still have Earth as a PQ10 and Mars as a PQ4 thus you'll have three starting systems in your home planet. Same with most other races. For the Iconians just pick New Iconia II. The Korx are interesting because their secondary is a PQ8 and so by picking something like Korx V you get a PQ10 primary and 2 PQ8 secondaries. It's almost like 3 starting quality planets.

You can actually do this without even using an ARC just by changing the home planet in the edit screen of the race that you want to do this with and then next time through pick that race a voila, you have three planets in your home system. I actually do this will all my opponents as it essentially gives me 10 extra planets in the galaxy. There are a couple of races that this doesn't work with, IIRC the Krynn and Korath but that still leaves ten total systems to use for whatever race you play plus all your possible opponents.

As far as an ARC being "cheating" for one that's a pretty harsh word for something that is pretty innocuous, however if that's the way you feel about then you are of course free to not use it. Also this was fully and openly discussed within the community when it was discovered and even brought to Cari's attention (see https://forums.galciv2.com/172405 reply #21) and it wasn't deemed significant enough to do something about and so I don't really see it as cheating. As far as exploits go I think ARC is pretty far down on the totem pole. If I had my druthers the ability to purchase buildings and upgrade ships while bankrupt would be something that I would be happy that doesn't exist however just because I'd rather things were different doesn't mean that I won't use a feature that is otherwise well known (and well used) that provides a benefit.

However there are many ways to play the game, modding, role play, etc. and score grinding is just one of those ways. No one should think less or more of someone because of the way that they choose to play. Of course there are things that are downright cheating like hex editing a save game file and in my opinion using an ARC to get three starting planets is a long way from that.

Reply #4 Top

You may want to ARC the starting system of the AI as well, which altogether will result in having 10 planets more in-game, preferably all to the Oxor-system, which will yield the most tiles, as well as all these planets wil get the 10% moral-bonus after terraforming.
I do all ten but I don't do all to the same starting system. I was worried about using the same system name multiple times.

I further upgrade the Miner to the stock ColonyShip which is only 44bc on the shortest lease
That's what I do, but it's 44bc plus 3 weeks of 4 bc (or 4 of 3 whatever) for a total of 56 bc which is less than if you make a better but cheaper colony ship of your own to upgrade to.

I did not know about the tiny constructor being an exception to the method of purchasing the hull then upgrading rule. That's good to know.

Reply #5 Top

As far as an ARC being "cheating" for one that's a pretty harsh word for something that is pretty innocuous, however if that's the way you feel about then you are of course free to not use it. Also this was fully and openly discussed within the community when it was discovered and even brought to Cari's attention (see https://forums.galciv2.com/172405 reply #21) and it wasn't deemed significant enough to do something about and so I don't really see it as cheating. As far as exploits go I think ARC is pretty far down on the totem pole. If I had my druthers the ability to purchase buildings and upgrade ships while bankrupt would be something that I would be happy that doesn't exist however just because I'd rather things were different doesn't mean that I won't use a feature that is otherwise well known (and well used) that provides a benefit.

I agree that it's really personal opinion whether it's cheating or not, which is why I had in in quotations in the first paragraph. I, personally, consider a large number of such exploits "cheating" and don't use them, but I certainly don't hold it against anyone who does. Maybe if I cared at all about scores I'd try it, but as you say there are many ways to play and "score-grinding" is not for me.

No one should think less or more of someone because of the way that they choose to play.

Actually, the GalCiv forums are the best I've ever seen for game-style tolerance. On a lot of sites for other games I've visited, the 'score-mongers' tend to condescend towards non-competitive types like me (and we do the same, quieter), but the GalCiv forums don't have anything like this going on. In fact, the forum denizens here are some of the most polite I've seen.

Reply #6 Top

In fact, the forum denizens here are some of the most polite I've seen.
We all can get a bit rowdy from time to time but overall this is a true statement.

But as far as ways to play, this game certainly has a bunch of them. For one most folks don't find much use for military starbases and in general find that the best defense is a good offense. A few years ago I was essentially commenting as much and someone posted a screenshot of how they played and it was really amazing.

He had military starbases posted all along his borders with specifically designed defense fleets under each miltary SB and then with specifically designed attack fleets held in reserve. When I mentioned that he probably could have won the game with less effort then it took to set all that up he responded that he knew that but that was how he played the game.

I know another that really doesn't play the game at all other than to derive all the hidden formulas behind the game. Then add to that the many different possible ways to just score grind or just play to win or play to create your own universe or whatever your idea of "fun" is. This is why this game has lasted so long.

Reply #7 Top

I'm running latest-patch TA and have 111 colonies in my current game. Spot-checking showed no extraneous mines, much less a consistent 14 with a missing #7. Interesting that it seems to a bug that is still there in DA but got fixed in TA.

@qrtxian: Yes, the regulars here tend to be both polite and helpful. The Metaverse is dominated by score-focused folks, but even they appreciate the fact that you can play this game lots of different ways. Kryo's AltMeta project, with the help of the old Metaverse Council, even tried to more or less institutionalize that, as far as it could given its basis in the MV code and scoring. AltMeta scores are grouped on six different ladders, with map sizes sorted into three groups and civilian wins separated from military wins, less the global ladder Universal All. Scores age out faster at the AltMeta than the do on the official site, so it's easier to spot the currently-active players & empires.