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Ubisoft - The next step?

Ubisoft - The next step?

Check this out:

http://games.slashdot.org/comments.pl?sid=1630600&cid=31975686

"I work at Ubisoft as a programmer, which is why I'm posting as an AC. What the next step will be in the DRM, the ramp-up, is gameplay code that is run from the server. So in order to crack that one the pirates will have to fully emulate the server side code. Not the whole of the gameplay code mind you, just a small, but necessary and essential, portion. This should be in effect for the coming summer releases.
For the record I think Ubisoft are being asshat idiots in continuing to ramp up this obscenity of a slap in the face to paying consumers. And I'm not alone, you should see the in-house mailing list flamewars about this (which also means that other employees are freaking greedy douchebags, it's not just the suits.)"

221,190 views 76 replies
Reply #76 Top

Quoting lbgsloan, reply 75


Anyone who thinks the next generation of consoles won't require a permanent online connection for certain AAA title games to run is in denial.  Publishers have been waiting for this day for years; the day where they can completely control the customer's access to their game. Kids who grew up with the Xbox are already conditioned to pay a fee to access online at all (on top of normal ISP fees). Now they're being conditioned that it's normal to pay $10-15 for 1-2 hour long DLC packs.  It's only a short jump to requiring online access to play at all.  How long from there until games start to 'expire' after a year or so?  EA already does this with their sports titles by cutting off last years multiplayer servers every time a new version comes out.  This is reality, it's not just me spouting tinfoil hat material.

I completely agree that Ubisoft needs to leave the PC game industry.  A message needs to be sent to the big publishers that PC gamers are not interested in such a restrictive DRM system, and never will be.  If this results in less AAA big-budget PC games, so be it.  Smaller developers will be more than happy to step in once the big publishers move entirely to consoles.

A permanent online connection is unnecessary at this point. Until someone can mod the PS3 to play burned games, Sony already has the current anti-piracy console. Online only can be effective from a protection standpoint, but it also costs Sony money to maintain the servers. This would be above and beyond what they're already currently providing.

OnLive is moving towards the actual business model you're describing, but it's not really a console. It's actually the most logical next step: not even giving consumers the hardware, rendering piracy impossible. Luckily, I don't see OnLive getting off the ground at all. Not in the nxt 5 years, at least.