Swiss Knight Swiss Knight

Dawn of Victory [Total Conversion] - Feature Trailer Released 9/17

Dawn of Victory [Total Conversion] - Feature Trailer Released 9/17

http://www.dawnofvictory.com
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Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.

It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.

Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.

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The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.

Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.

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  • New Ship Classes: Corvettes, interceptors, and more.
  • Redesigned Combat Model: Small caliber weapons may be effective against strike craft and frigates, but against heavy armor they won't make a dent.
  • Original Art Assets: Different factions have unique architectural styles and approaches to ship design. All assets have been created expressly for the mod.
  • Enhanced Ship Customization: Mount different equipment on your ships to achieve greater tactical flexibility.
  • New Doctrine Trees: Specialize your faction's approach to combat and more through purchasing unique abilities and bonuses.
  • Redesigned User Interface: The game's interface has been reimagined to fit both the style and gameplay changes inherent to Dawn of Victory.
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The Soviet Union relies on overwhelming firepower rather than subtlety to achieve victory. Soviet frigates and cruisers are well rounded and cost effective, but the true strength of the Red Fleet lies in its capital ships. The Soviet economy is vulnerable however, and must be protected until it is in a position to dominate.
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Kriegsmarine corvettes and frigates are the mainstay of German strategy. When properly deployed they can harass and intercept enemy units before escaping serious retribution. By denying their opponents the room to expand, the Greater German Reich can force their enemies into a vulnerable position before delivering the final blow with cruisers and capital ships.
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The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.

 

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Applicants would ideally be familiar with UV mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. Models typically range from 1k to 6k polies. Each unit mesh will have only only one UV channel, as the engine limits us to one texture per mesh.
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Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.

If interested, please send an email to [email protected]. Please include either some samples of your work or a link to your portfolio.

1,206,910 views 526 replies
Reply #476 Top

Alright, this mod looks awesome, i saw it 2 years ago when i started playing sins of a solar empire.

Me and my friends (5 of us) are looking forward to download this mod. However, is it still under construction? If so you guys have been working on it for years, and clearly want to bring out a perfect mod.

 

Is there any information if this mod is already downloadable? Or how long it will take before it is finished?

 

Sincerely, an impressed sins addict, whos dying to try out this mod/game, cant really say mod, cause it seems you guys make an entire new game out of it.

Also about the alien race, will they replce the pirates, as in a non playable faction? and be able to take over planets and stuff? or wont they be in it?

Reply #477 Top

Theoretically, you can go to their site and ask to be an alpha tester.

Reply #479 Top

Any time someone asks that question the unknown release date get's delayed by a month...  -.-

Reply #480 Top

No man knows the day or the hour of the end.

Reply #481 Top

I just want to know that this mod is still going. It looks like the best mod for Sins of A Solar Empire, and I hope it will make it to a Rebellion release in the next 10 years.

Reply #482 Top

This mod really is to Sins what IA2 was to SW:EaW. Hopefully it doesn't release like IA2 did...

Reply #483 Top

It's one of those ones you want to see finished and actually try out--for sure.  On their site you can ask to be an alpha/beta tester but I'm not sure if anyone other than the developers off the mod are.  Can't hurt to look.

Reply #484 Top

Quoting Stant123, reply 480
Any time someone asks that question the unknown release date get's delayed by a month...  -.-

And at this rate if we don't ask, SoSE will be a game from the last decade before this is released.  They should be flattered that people are even still asking since this thread was started 27 months ago.

 

It looks like a really cool mod. 

Reply #485 Top

Toys in the attic.

Reply #486 Top

Quoting Sinperium, reply 486
Toys in the attic.

... where's the attic again? :X

Reply #488 Top

It's a space under the roof of your housewhere you put stuff you don't want to throw out but really never use.

Reply #489 Top

Quoting Sinperium, reply 489
It's a space under the roof of your housewhere you put stuff you don't want to throw out but really never use.

 

At certain times of the year it also gets really hot and then other times it gets really cold, the level of cold depends on the way it was insulated and what the design intent was. :moo:

Reply #490 Top

Sometimes there are bats.

Reply #491 Top

Quoting Sinperium, reply 491
Sometimes there are bats.

 

Really mean bats.

Reply #492 Top

I thought bats lived under the south-east wings of manor houses.

Reply #493 Top

None of you are funny. This forum is terrible. Run your lame shit into the ground somewhere else.

Reply #494 Top

obviously the bats live in the swiss or night wings of manor houses, as well as caves.

harpo

 

Reply #495 Top

Okay, I was waiting for SwisKnight to come in and tell us what progress is being made on the Dawn of Victory mod, but it seems he just wants to insult all you bat-loving attic denizens.

Reply #496 Top

My reason for (initially) posting was hoping to hear something about the progress or activity of the mod.  I understand Swiss's desire to maintain this thread with decorum and his mod is "his mod" he can tease, release, lie or trash it as he wants.  If he doesn't see it as part of "the community" he shouldn't post in the community forum without expecting varying reactions.

I personally would actually like to hear what the plans are now that Rebellion's out and wanted to know is this still active and being worked on in light of that?

We have already heard that all other modders suck (except for one) and the forums suck--so I'm not very optimistic about hearing anything pleasant.

Reply #497 Top

Quoting Sinperium, reply 497
I personally would actually like to hear what the plans are now that Rebellion's out and wanted to know is this still active and being worked on in light of that?

Doesn't seem anything has changed, they're taking their own pace, and encouraging people to get trinity because they're still doing it in original Sins. Poor fools... ;)

Reply #498 Top

I'm not trying to ridicule.  It would be nice to know how it's all going.

Reply #499 Top

Quoting GoaFan77, reply 498
Doesn't seem anything has changed, they're taking their own pace, and encouraging people to get trinity because they're still doing it in original Sins. Poor fools...

You have to be a bit of a masochist to willingly do that.

Reply #500 Top

Just trying to keep this thread alive I guess was my bit of humor added in. I really am very interested in this mod as I have stated on previous pages.

 

The reworked game mechanics (from what I've seen) seem refreshing and new, opening up new strategies and just over all tactical trickery that oozes awesome-sauce. I love the storyline, probably in fact what has gotten me into table-top war gaming with Dust Warfare (a similar-ish setting though headed in an entirely different direction). I've an inkling of an idea of how much work has gone into what they've shown us so far and can only imagine how much is still left to do.

 

Swiss-Knight can be a forum grump all he wants, it's his right, I just want to play in the same playground he's in. :pout: