RavenX RavenX

You Need to Re-Think Your Decision on Race Customization (Here's Why)

You Need to Re-Think Your Decision on Race Customization (Here's Why)

You don't want Static Factions

I really think there's a Big Aspect of this the Player Base hasn't thought of. First though, a quote from Frogboy...

 

Quoting Frogboy, reply 44



Quoting Raven X,
reply 17
Hmm, should have seen where this post would head when you made it, Frogboy. You scared everyone. Now they think if you add more Race Customization all the storyline and everything you have NOW is just going to disappear..


I'm seeing that as well. People tend to quickly go into black or white.

There's no scenario where we're going to drop our factions and our lore.

The question is what level of complexity should be introduced. Do we have Factions AND Races that are distinct or do we simplify and simply talk about factions.

The lore is going to be there regardless. 

But from these two threads I've seen people jump in and say "Oh, so it's just going to be generic factions." We'd have to rip stuff out to do that and we're not about to do that.

 

 

                Frogboy, admittedly, said he was biased on his idea but he still wanted to breach the subject. Without meaning too though, he scared a lot of people and a Lot more people got the wrong idea because they aren't seeing the big picture when it comes to the Races and Factions. We all want fleshed out, in depth, story driven factions. All Of Us want that, me included. What is really going to flesh out those factions Will Not Be The Backstory. That's just fluff no matter what way you look at it. It has No Baring On Gameplay. It's only there to give you background information and to help suspend belief and add immersion.

What Will Affect Gameplay is the bonuses and negatives these "factions" receive. None us want just plain old bonuses and minuses, that's not In Depth factions. That's the same old, same old, that All These Games have. The idea Frogboy has about tying these races to other bonuses based on the land will help flesh this out more. Example: The race/faction that likes the desert will get a bonus for building there while the race/faction that likes the ocean will get bonuses for building near water. Both of those will get minuses for building on land that they don't know much about or is too opposite compared to what they normally build on. That is tied to the backstory for each faction.

These are STATIC FACTIONS. You can't change them without knowing how to Mod the AI or the Code that tells them how to react. Also once you tie in modifiers that make races/factions instinctively like or dislike each other you make it even MORE STATIC. This might be fun and "fleshed out" at first, but it won't stay that way for long. Once the player knows how Tarth plays and how they interact with the other factions they play someone else. Now Tarth is completely predictable. Every time they play they'll build in the same places, they'll always dislike certain other factions/races, ALWAYS, and that won't be changeable without knowing how to Mod Code and that's normally a Lot Harder then modding how something looks or what bonuses or minuses they have. Once you learn how all the factions/races interact with each other EVERY GAME BECOMES THE SAME. Sure the map might be different, but once you put opponents on it you'll know how they'll get along, who will ally with who, who will go to war with who....Every Game because they are STATIC because of Fluff Story Reasons.

Does that Really Sound Fun? REALLY? Not to me it doesn't. It will be awesome at first of course, but once you learn the system it becomes the same old game on a different map every time you play...


Now lets throw in the Race Customizations that Frogboy discussed. Because you can make your own Sovereign's and Factions this means you can make your Own Opponents to fight against. With Race Customization you can make Races as well, as many as you want. These Races can have a whole bunch of different bonuses and penalties that you can change every time you make a race. Because these races are self made you decide how they react to other races. You decide what kind of AI will govern their diplomacy. You decide what kinds of lands they like and dislike. Now, every time you want the game to different you make a new race or delete a old one. Now there's a Unknown Element on the field. A New Race/Faction that you don't know if they'll hate you or if they'll like you. You may not how they'll react when they meet another race you made. These are NOT STATIC because you can create or destroy them at will, all WITHOUT KNOWING HOW TO MOD OR EDIT SCRIPTS!!!!


The most fun I've ever had with strategy games were the ones with lots of variables. The ones that played differently every time I played them because I never knew how my opponents would react. The very best challenges I ever had came from enemies I created. My own personal Mod for Gal Civ 2 has a whole slew of alien races I fight against. I even custom made their ships. I fight the Borg and the Federation and the Klingons and the Asgard and the Wraith. Some times the Wraith hate the Borg, other times they get along and team up and own everyone.

I want Elemental to be like that. I want it to be a little random when I play and Not The Same. I don't want to be able to predict how a game will play out before I play it because I already know how all the factions will interact with each other. No matter who I play as I'll always have the same evil allies or the same good allies and they'll in turn hate or like the same people they always hate or like.

Please, Everyone, put a little more thought into this and maybe re-think your choice. Let's make Elemental Special. A game where we can change what we want If We Chose To, or not if we don't. A Game where we can have the heavy rich story elements and fleshed out factions/races AND be able to custom make new ones and make them look and feel the way We Want...WIHOUT HAVING TO LEARN A MODDING LANGUAGE.

Let's face it, as soon as you get tired of playing the game and you know how all the factions play out you're going to put away the game and move on. You aren't going to learn how to write computer code just so you can make a new enemy or two. If it's built into the game already it's a Lot Easier to do.

Please.....just think.

20,652 views 40 replies
Reply #26 Top

@AlphaLegion

Well, I've never been a "professional writer", no, but my creative writing skills Have been used in video games before, namely Ultima Online. I wrote the background for a lot of items and quests in game. Of course as a Origin Employee at the time everything I created became property of Origin and I didn't have any rights to it other then to say "Hey, I wrote that.". I've also been published in 2 different Poetry books over the years.

No matter how good "Lore" is, it's still just fluff and filler for storylines. When I made my opponents in Gal Civ 2 I used Sci-Fi races I already knew, like the Borg. Maybe it's a matter of personal opinion but I'll take the "Borg's Lore" over the "Dread Lord's Lore" any day. Wait a minute....I did ;)

Note: editing what they say in Diplomacy was just a matter of changing a text file, not hard, my friend.

Reply #27 Top

Quoting psychoak, reply 23
I ditched Civ4 completely, for FFH2.  I ditched it because the vanilla races blow.

What races? ^_^

Reply #28 Top

Quoting Tormy-, reply 27

Quoting psychoak, reply 23I ditched Civ4 completely, for FFH2.  I ditched it because the vanilla races blow.
What races?

 

Indeed.

 

Civ4 leaders and nations each have their own specific traits/units/buildings.  You can mix and match them if you want.  Granted they are all humans, but really each leader plays somewhat differently than any other leader.  Not based so much on special units/buildings, but rather on their traits and personalities.

 

Clearly if you think that playing against Ghandi is the same as playing against Toku or Monty you simply didn't play enough to realize the differences.  Or maybe you just always set AI personality to random.  Civ4 didn't work for everyone, but I find it difficult to understand gripes about 'lack of diversity' in the leaders, because the AI does indeed play them all quite differently.

 

And for what it's worth I couldn't be bothered with FFH2 because the AI was so terrible.  At least the last time I tried it, maybe things are different now?

Reply #29 Top

If you reply to the actual post, instead of a partial quote for humorous purposes, you can avoid wondering.

 

If you'd said anything relevant to what I posted on, I'd say you were making my point.  As you don't appear to have read it, I can understand the useless nature of the retort.

 

As far as FFH2 AI goes, it's better, but still incompetent.  It's one of the drawbacks to putting complex systems into a simple engine.  It did get significant improvement following BTS, but you still have to play a few difficulty levels higher to make up for the retard factor in spell utilization.

Reply #30 Top

But Raven thats why i want them to write the lore, make the races and story come to life so im not playing against genenric races. and when everyone could make their own races in GalCiv 2 most people did make Borg, Emperium of Man, or just copied some random race from a previous sci-fi. It's not very creative :( and in the end the AI was awful. playing against the Yor was much harder then playing against a custom made Borg enemy.

When i play a game i want to forget it is a game... I want to be sucked into the Story feel hatred for the enemy, pity for my fallen brothers, and die fighting. I love customization, but id rather have that in an expansion. (id love to make custom armor though).

but can't you see my restraints about focusing on customization, this is after all a RPG/TBS and who wants to Role Play when their isnt a very deep world? Im more of a strategy buff but this game has the promise to be the best of both worlds.

Reply #31 Top

Quoting AlphaLegion, reply 30
But Raven thats why i want them to write the lore, make the races and story come to life so im not playing against genenric races. and when everyone could make their own races in GalCiv 2 most people did make Borg, Emperium of Man, or just copied some random race from a previous sci-fi. It's not very creative and in the end the AI was awful. playing against the Yor was much harder then playing against a custom made Borg enemy.

When i play a game i want to forget it is a game... I want to be sucked into the Story feel hatred for the enemy, pity for my fallen brothers, and die fighting. I love customization, but id rather have that in an expansion. (id love to make custom armor though).

but can't you see my restraints about focusing on customization, this is after all a RPG/TBS and who wants to Role Play when their isn't a very deep world? I'm more of a strategy buff but this game has the promise to be the best of both worlds.

I can understand that, my friend. But, My custom made races kicked the ass all over the map when I stacked the ones I made against the stock empires. I custom made every ship, I custom wrote the diplomacy text, I inserted the pics of the races from my shows. I knew the depth of the lore from watching it in my favorite shows over the course of a lifetime. You don't really think I cared about the "Yor" or "Dark Yor" and why one was "Dark" when compared to fighting a war with all my favorite races who's Lore I've known and loved for years?

I'll have to dig out my mod, I do still have it I just don't have it installed as I've upgraded my OS since then. Still, the AI my races used was the same AI that all the stock races used. I just made my own personalities. That though was a Mod. With Elemental a lot of that wouldn't need to be "Modded" in the first place as the game already supports a aspect close to this. Those of us who are backing the "Customization" front want it for the art assets. We want it so it's easier for us to make the game look and play the way we want when we get bored of the stock races. Believe me those stock races will get boring, real fast. Contrary to what a few replies in this thread have said, I don't see most people learning a new programming language just so they can do some minor tweaks to a game. 99% of people who play games don't do that nor would they. They'll just buy a new game.

I'm all for Elemental Expansions as well but if there's even a slight chance we can get those assets now instead of waiting for some expansion I'll take them now. Especially considering the First Thing modders like me are going to do will be to add races. Do you have any idea how AGGRAVATING it would be to bust my ass making Elves and Dwarves and all that other stuff and then have Stardock come out with a "Races Expansion" 6 months later? I'd be so pissed after doing all that work for nothing I'd probably never buy a Stardock product again and I'd go on a pirating spree distributing everything they make just to get back at them for my lost effort. That might be a little extreme but that's about close to how pissed off I'd be if they make a expansion that makes all my hard work not matter. I'd rather have those assets now for all the Awesome Mods that will be around when people quickly get bored of the stock races.

I Love deep Fleshed Out Lore and a Good Story, but, to me those don't take precedence over Fun and Game-Play. I'm not worried about the Game-Play. I have faith Stardock will pull that part off just fine, especially with all of us here giving them our input. I think it will be a lot more fun for the game though to have this diversity and I don't even need to mention how much more life and replayability it will bring to the table at the end of the day. No matter how amazing the Lore might be, in the end, it's just fluff. There's only so many times I can play through the same story before it gets old and boring. LotR is a Amazing Story. I wouldn't watch the movies every day though, they'd get real boring real fast. The same will happen with the Lore for Elemental. It will be Awesome, but it will get old. The Freedom to create is where Elemental's Staying Power will be just as it was for the Gal Civ series. Stardock is known for it's customization abilities. It needs to ride that train as long as it can. Stardock isn't known (to me at least) for groundbreaking storytelling. It's also not known for it's unique Game-Play. There are a million space strategy games on the market some of which have almost the same mechanics in every respect as Gal Civ 2, they just don't have it's amazing ship editor. There are a million fantasy war games on the market,Many of which with Amazing Depth and Lore that makes Elemental's look like a kindergarten story book, but they won't have Elemental's customization.

I see your need for Lore and I do agree with it, but I have to disagree and say that it's in no way "restraining". Quite the opposite in fact as it will truly set the game free and set it above all the other fantasy war games on the market.

Reply #32 Top

I disliked the way they handled customization with GalCiv it was cool to make my own race but the rest wasn't that great because the AI couldn't use those custom races half as well as a human could. I know that customization will give the game a lot of staying power, but i think there should be a limit to the amount of time and effort they put into easy customization.

Three of my main concerns with focusing on modding are as followed:

1) I was part of that 1% who learned how to mod so i could make a better AI that used the custom races to their full potential in galciv2 and it was a pain. If they do focus on customization then i hope they have an AI that can use whatever race we make without me having to mod at all.

2) I dislike the idea of people making their own races. I always think of Spore when i think of race creation and if we are going to have the ability to marry off children then how will the kids look? Imagine a blue avatar person having a kid with a dwarf, how will the game account for that, because both will be on the side of Man. will this keep custom races from marrying off their kids? And im worried about how recruiting troops in such an instant would work, if they are all recognised as men then the unit created at a town with both dwarfs and avatars would be mixed wouldn't it? or would there be a way to keep them seperate? certain races have certain bonuses that might make the unit less efficient if it had men in it who didn't have the same stats.

3) I love lore, i don't want them to focus to heavily on customization especally if it takes away from adding more lore and by lore i mean artwork, quests, storys, a deeper game experience, personally i think it should be balanced, but more leaning towards lore because that in my opinion is what makes a game fun.

Reply #33 Top

Quoting AlphaLegion, reply 32
I disliked the way they handled customization with GalCiv it was cool to make my own race but the rest wasn't that great because the AI couldn't use those custom races half as well as a human could. I know that customization will give the game a lot of staying power, but i think there should be a limit to the amount of time and effort they put into easy customization.

Three of my main concerns with focusing on modding are as followed:

1) I was part of that 1% who learned how to mod so i could make a better AI that used the custom races to their full potential in galciv2 and it was a pain. If they do focus on customization then i hope they have an AI that can use whatever race we make without me having to mod at all.

2) I dislike the idea of people making their own races. I always think of Spore when i think of race creation and if we are going to have the ability to marry off children then how will the kids look? Imagine a blue avatar person having a kid with a dwarf, how will the game account for that, because both will be on the side of Man. will this keep custom races from marrying off their kids? And im worried about how recruiting troops in such an instant would work, if they are all recognized as men then the unit created at a town with both dwarfs and avatars would be mixed wouldn't it? or would there be a way to keep them separate? certain races have certain bonuses that might make the unit less efficient if it had men in it who didn't have the same stats.

3) I love lore, i don't want them to focus to heavily on customization especially if it takes away from adding more lore and by lore i mean artwork, quests, storys, a deeper game experience, personally i think it should be balanced, but more leaning towards lore because that in my opinion is what makes a game fun.

I can understand all that, indeed. Some of those points are things I've already broached concerns on as have some others in fact. I can answer those with the information I've found out so far. Hope this helps a little.

1 A) There was a Dev post just today Frogboy made regarding the AI. I think he's going to do a pretty decent job and that he's learned a lot since Gal Civ 2's days. This time he has help too. I could get a challenge out of Gal Civ 2's AI if I set it up the right way (and on Hard). Granted, no AI will ever be as good as a human player without cheating in a game like this.

2 A) I think that all depends on how it's done really. What most people expect is purely cosmetic changes as for Game-Play everyone will have access to the same skill pool. Frogboy has already mentioned they have a specific algorithm to handle just what the children of mixed races look like for the Dynasty system, so they've handled that already. As for the mixing of races in cities it'll be based on a percentage of the population in the city, or they simply won't let the races mix in cities. A different City for a different Race but they are still part of your faction. This will allow the player to make armies made of various races and provide a lot of depth to strategic combat as well.

3 A) People don't seem to be seeing that Customization is already a heavy aspect for them. A lot of people have said the only reason they like Stardock Games is because of the heavy customization they allow Without Having to Mod. Buildings for instance. I've seen 3 or 4 posts in the last week of people saying "Hey, it would be cool if I could design the buildings in my town etc etc. I'm just assuming these people don't know that Elemental will ship with a Building Editor that can be accessed from in game. Here's a Pic of it.

When I think of what a Proper Race editor should be, without it being too complicated of course, is something like the building editor. Have a picture of a paper doll and have a moderate selection of pre-built body parts you can put on (if you want to). Notice even in the normal game No-One is Forced to use the Building Editor to make their buildings look the way they want, but it's there none the less. There's No Reason I can see why Races can't be that easy as well. In the boxes above where there are building pieces just have body parts. Maybe have a set of wings or two, one demon one angel, three or four sets of legs and arms, and a few heads. One with pointy ears, another that looks like a lizard or cat, one with horns. Keep it basic. With something like this implemented for Body Parts once Stardock gets the ball rolling us Modders can make new pieces to add to the collection.

No One wants a racial system that's overly complicated, people just want options to make things look the way they want them to look without having to learn how to use expensive 3D modeling programs to do it. People like you and me who do know enough to Mod games are the rare minority. That's why a lot of people like Stardock games, because they change things without needing a degree in computer engineering to do it.

They can still do a simple system and keep the deep lore and make factions that are different and have a style all their own. If people want deeper lore then that they have a nice thick Novel to read that's nothing but lore.

Reply #34 Top

haha im excited for that book btw, i like your idea at race creation. Like i said i think that customization is good just don't mess up the lore or take away from making the races unique and having them all play differently.

I just heard some info about TW so im in a very good mood. Im very excited for this game as well, im just concerned they wont get custom races AI to be challenging, i dont wanna have to mod my own AI, but i know making a good AI that could use any race and faction you gave it efficiently is a big challenge. Thank you for clearing up some of my confusion but im still concerned about marriage, and recruiting from a mixed city, but i'll just see how it's handled.

Reply #35 Top

I may be quite unique but I don't like customizing things. I'm always worried that I could have made it better and feel I didn't do a good enough job of it. I also have little interest in it.

Designing ships in GalCiv II was a pain. You should just select a style and be able to choose from some models.

 

There are a million fantasy war games on the market,Many of which with Amazing Depth and Lore that makes Elemental's look like a kindergarten story book, but they won't have Elemental's customization

 

A million??   I can think of 10 and I wouldn't even play half of'em!  

  • Heroes of Might & Magic I-V - Heroes V is the only version I want to play
  • Disciples I-III - Disciples III is the only one version I want to play
  • Master of Magic - Too outdated. Not even a visible fog of war....
  • Age of Wonders I-II and Shadow Magic - AoW 1 has a bad combatsystem and the others have bad A.I
Reply #36 Top

Quoting Raven, reply 33

When I think of what a Proper Race editor should be, without it being too complicated of course, is something like the building editor. Have a picture of a paper doll and have a moderate selection of pre-built body parts you can put on (if you want to).

Sounds good, but I doubt that we gonna have an editor like that :| ...even tho I am not sure that the Havok engine is capable for something like this or not.

Reply #37 Top

I have to say I disagree with the OP's post.  I want fully fleshed out lore and races/factions and not necessarily a focus on customization.  I do support a race/faction editor, but that should not be the dev's focus right now.  Taking GalCiv II as an example, I made one custom human faction based on my playing strategies, but I was always playing against the original factions. 

I find putting custom races into the game with the original factions to feel wrong since they don't fit the world/lore of the game.  I prefer making mods that change the game completely with their own lore ( like a Lord of the Rings mod) or playing only with custom factions and no original factions.  I also don't find using the same factions to get boring or predictable, most GalCiv games still ended up different.

I don't want to end up with Elemental needing a mod to improve its own lore and races/factions based on its own book.  That would be just wrong.  The lore and races/factions should already be in the game. 

Reply #38 Top

Quoting RomanGuy, reply 37
I have to say I disagree with the OP's post.  I want fully fleshed out lore and races/factions and not necessarily a focus on customization.  I do support a race/faction editor, but that should not be the dev's focus right now.  Taking GalCiv II as an example, I made one custom human faction based on my playing strategies, but I was always playing against the original factions. 

I find putting custom races into the game with the original factions to feel wrong since they don't fit the world/lore of the game.  I prefer making mods that change the game completely with their own lore ( like a Lord of the Rings mod) or playing only with custom factions and no original factions.  I also don't find using the same factions to get boring or predictable, most GalCiv games still ended up different.

I don't want to end up with Elemental needing a mod to improve its own lore and races/factions based on its own book.  That would be just wrong.  The lore and races/factions should already be in the game. 

I agree, thing is the Lore is going to be there Anyway, with or without customization added in too. Frogboy already stated if they were to do something like they'd have to Remove Content and that's Not going to happen. Either way you look at it the Lore Is Still Going To Be There. In one of the other two threads on the subject Frogboy said exactly that.

Reply #40 Top

So what the heck are we arguing about?  As long as the lore is in there sufficiently, there should be as much customization as possible!