plz make the items like this anybody

have you ever hated in demigod games at where all every1 does is hp stack? wouldn't you want to have an alternative say a piece of armor that costs around 1000 gold and gives you an extra say 10% extra hp? its very simple if some1 can simply make it at where nimoth chest armor gives a percentage to hp and armor instead of definite armor and hp i think it would balance itself out for example lets say a level 5 rook goes and byes nimoth chest armor that gives 500 hp and 750 armor and a level 1 torch bearer goes and byes the same thing for the same amount of hp and armor. this way every1 winds up with a lot of hp yes including mage types but lets say that you use my idea the rook has around 3000 base hp at lvl 5 right? lets just say it does and a torch bearer has 2000 and nimoth chest armor has 20% base hp increase and 25% extra armor. the rook will get 600hp and the torch bearer will get 400 extra its simple and can apply to weapon damage mana armor movement speed everything if some1 has already posted this idea im sorry but this is my first post and unless i actually make the mod this is just an idea but any1s free to try this idea and make this into a mod

2,634 views 13 replies
Reply #1 Top

You can code this yourself. It is very easy:

dgdata.zip\lua\common\Items\Chest_Items.lua

Code: c++
  1. #################################################################################################################
  2. # Nimoth Chest Armor
  3. #################################################################################################################
  4. ItemBlueprint {
  5.     Name = 'Item_Chest_030',
  6.     DisplayName = '<LOC ITEM_Chest_0004>Nimoth Chest Armor',
  7.     GetHealthBonus = function(self) return Buffs['Item_Chest_030'].Affects.MaxHealth.Add end,
  8.     GetArmorBonus = function(self) return Buffs['Item_Chest_030'].Affects.Armor.Add end,
  9.     Tooltip = {
  10.         Bonuses = {
  11.             '<LOC ITEM_Chest_0003>+[GetHealthBonus] Health',
  12.             '<LOC ITEM_Chest_0001>+[GetArmorBonus] Armor',
  13.         },
  14.     },
  15.     Mesh = '/meshes/items/chest/chest_mesh',
  16.     Animation = '/meshes/items/chest/Animations/chest_Idle_anim.gr2',
  17.     MeshScale = 0.10,
  18.     Icon = 'NewIcons/Chest/Chest8',
  19.     Abilities = {
  20.         AbilityBlueprint {
  21.             Name = 'Item_Chest_030',
  22.             AbilityType = 'Quiet',
  23.             FromItem = 'Item_Chest_030',
  24.             Icon = 'NewIcons/Chest/Chest8',
  25.             Buffs = {
  26.                 BuffBlueprint {
  27.                     Name = 'Item_Chest_030',
  28.                     BuffType = 'CHESTEVASION',
  29.                     Debuff = false,
  30.                     EntityCategory = 'ALLUNITS',
  31.                     Stacks = 'ALWAYS',
  32.                     Duration = -1,
  33.                     Affects = {
  34.                         MaxHealth = {Add = 500, AdjustEnergy = false},
  35.                         Armor = {Add = 750},
  36.                     },
  37.                 }
  38.             },
  39.         }
  40.     },
  41. }


Change the BuffBlueprint "Affects" to:

Code: c++
  1.                        
  2. MaxHealth = {Mult = .2, AdjustHealth = false},
  3.                         Armor = {Add = 750},
  4.                     },

That would make Nimoth's give a 20% hp bonus. Basically just add 1 to the number and then times it by 100 to get the end result (-.7 == reduce HP by 30% for example).

You just need to put that in a hook. There are mod intrustions you can find in the modding forum.

Good luck!

Reply #2 Top

OP was the funniest thing I've read in weeks.

Reply #3 Top

err... so.. benefit the demigods that already benefit from healthstacking even more?  I don't get it.  

Reply #4 Top

its supposed make the ones thats supposed to have more hp have more hp then the ones with less base hp and also this is just an idea for a balance mod

Reply #5 Top

You have played online haven't you? widening the gap between them for "balance" isn't...well it won't balance to say the least.

Reply #7 Top

I totally think UB should have 9k hp at level 10 with 3k invested in armor. Don't you? 

Reply #8 Top

I mean, it's only fair that TB has less. He's a mage afterall. I think that the items should make him be like... I don't know. Maybe 4k. 

Reply #9 Top

Agreed.  Also, I think Reg snipe should be % based, so like, 25% hp drop @ rank 1, 50% rank 2, 75% rank 3, and 100% rank 4.  This is the awesome idea thread ya?

Reply #10 Top

Quoting RAWRRRR, reply 9
Agreed.  Also, I think Reg snipe should be % based, so like, 25% hp drop @ rank 1, 50% rank 2, 75% rank 3, and 100% rank 4.  This is the awesome idea thread ya?

The good thing about this is that is scales with sigil abuse.

:D

Reply #11 Top

Sigils piss me off just as much as BotF, lmao.

Reply #12 Top

I used sigils on TB lol