Wintersong Wintersong

[eWIP] Everdream: Dying Sun (v 0.018.07) 2010/12/07

[eWIP] Everdream: Dying Sun (v 0.018.07) 2010/12/07

"Dying Sun" splash screen

Dying Sun

"Dying Sun" is a modification for the game "Elemental: War of Magic" developed and published by Stardock.

In Dying Sun, different factions have managed to survive to the destruction caused by the severe and sudden drop of temperatures everywhere after the sun shone with unusual intensity during a few instants. After many years of deadly temperatures and landscapes ravaged by blizzards, the weather seems to finally stabilize in a constant winter not as deadly as before. The sun, a red eye over the white landscape, weakly shines over the survivors that emerge and try to rebuild civilization... or to definetively destroy it.

The main and original inspirations for the mod (no matter the "shape" of it) are Zothique, Dark Sun, The Eternal Champion and D&D. Just to mention the most important ones. The real world also has collaborated giving some flavour to some of the factions.

Warning: The mod is done for fun (mine XD ) and in no way is meant to show disrespect to anyone in any way. Everything in it is fiction and any similarity with any real thing is most probably a coicidence. Well, things like using swords, having humans and such are not coincidences but what can I do about those? In any case, if somehow someone ever has some kind of issue with the mod, post it in the thread and depending of how reasonable it is, I may do something about it. No, I'm not making it a First Person Slasher because you say so...

Warning: The mod must be pure enough as to be uploaded using the game options. That means to keep it pure of things of which I hold no copyright. I do my best to use only things done by myself, edited from Stardock material or stuff that I have found to be copyleft or something like that. Images in this thread may not comply with that but they are not to be uploaded and are only placeholders in any case.

Warning: The mod is not, unfortunately and finally, a D&D mod. It'll be influenced by it but won't be one. Due to different reasons, it'll stick somehow close to Elemental. I plan to add things and mess with as much stuff as my skills allow, but in general (most often) it'll work in the Elemental framework. That's good and bad news at the same time and only time will tell if it is the right choice or not.

Warning: The only final information may be found in this post and those related to the game books (Campaign Guide, Sovereiegn's Guide and Monster Manual). Anything else in the rest of the posts may be outdated, be pure speculation, etc. Pay attention to those whose date is older than that of the thread's title. They may containt newer information that I haven't yet included in these main posts.

Dreamline

Awakening into a dream

The world is nothing but a dream. It was created by The Dreamer as explained by The Ancients to the first intelligent inhabitants of it, The Primordial Elves. Everything that exists is part of The Dreamer's dream.

The Ancients helped The Primordial Elves to develop and taught them many things. According to the old legends, the intervention of The Ancients disturbed The Dreamer's sleep and one by one The Ancients banished forever from The Dream. The Primordial Elves continued to develop and created the first nations of Everdream.

Turning dreams into nightmares

As new intelligent creatures were dreamt by The Dreamer, The Primordial Elves tried to help them as The Ancients had done. And as they shared the secrets that they had received from The Ancients, the younger races discovered how some individuals could actually weave their own wishes into The Dream. This knowledge spread quickly and many used it as much as they wanted, not listening to the advice of The Primordial Elves that altering the weave of The Dream could alter The Dreamer's sleep and provoke a nightmare. Or worse: the end of The Dream and therefore, of all of their existence.

The warnings were ignored and finally, one day, horrible creatures poured into The Dream from a place of nightmare, carving their path with the blood and flesh of the still young races of Everdream. The Primordial Elves, the most advanced race, was anihilated by the creatures and the rest enslaved under their iron fist. Defeated and without hope, the younger races of Everdream endured slavery for many centuries, praying from the nightmare to end or even The Dreamer awakening.

With time, The Lords of Maere became corrupted and weak by their dominion in Everdream. When the moment was right, an alliance of the younger races overthrown them in a long war that devastated the lands of Everdream as weavers altered The Dream to destroy their enemies and armies clashed. The younger races won and the access of The Lords of Maere to their nightmarish place of origin sealed. The dream stopped being a nightmare even though creatures from Maere remained in Everdream. With the fall of the last Lord of Maere, Everdream began regenerating.

Ripples in the dream

The younger races went their own ways and created their own nations. As time went on, some flourished and others declined. They waged war against each other and against the dark creatures that still lived since the fall of The Lords of Maere, developed culturally and their believe in The Dreamer slowly began to fade.

One of the races, known as humans, had one of their nations develop to levels never seen before using powerful artifacts to construct their cities and equip their armies. With their flying fortresses, mighty golems and weapons that could shoot fire and thunder, this nation conquered all its neighbours and became an Empire feared in all Everdream.

Some people proclaimed that if the Empire, which name has now been forgotten, wouldn't stop using their artifacts then The Dreamer's sleep would be disturbed and another nigthmare would begin much like when The Lords of Maere came to be in Everdream due to the abuse of power by the weavers.

Those who had lost their faith in The Dreamer laughed at the idea. But they didn't laugh long when suddenly, one day, the Empire simply dissapeared. Scouts sent into its territory found only endless desert and monsters never seen before that made the exploration so dangerous that only a small part of it could be explored.

Some claimed that the Empire, now known as The Forgotten Empire, had been destroyed by one of their own artifacts or experiments, as the devastation and new monsters in those lands shown. For most it was different: The Dreamer had banished a part of the dream that dared to become another nightmare if allowed to exist. Fear to the weavers increased again while an extreme fear to any kind of technology similar to that of The Forgotten Empire appeared.

An official church for The Dreamer appeared. It's purpose was not only to control the worship to The Dreamer as the creator and supreme being of The Dream but also to hunt down any possible menace to The Dream and possible awakening of The Dreamer.

Dreaming of a Dying Sun

Nations continued their existence, some being pure zealots in the name of The Dreamer, others scavenging for any artifact or information they could get about The Forgotten Empire, some fighting the creatures from the Maere that were still living in Everdream... And one day the sun shone for a few instants like it had never before. Then a new nightmare began.

Temperatures dropped all over Everdream, and blizzards and snow storms ravaged the lands during a long time. The people who managed to survive could not understand what was really happening. What had caused that nightmare? Or was it that The Dreamer was awakening? Maybe she was ending that dream just to start another one? When the weather finally calmed, most of Everdream was frozen or covered by snow. The sun was still shining in the sky but weakly and with a redish colour.

Some decades later, some powerful weavers started gathering survivors in an effort to rebuild civilization and investigate what had happened.

   
 

The Plan

I'll be doing it myself. It's sure that I'll add stuff from other people (previous granted permission if needed) but I expect to develop all by myself (except things like music and 3D models because there is no way in hell I can create anything related to that due to total lack of skill and imagination in those areas, and the AI.... uff, never done AI before so it's going to be a necessary pain). That's not to say that I'd not enjoy some help for some things but I value other people's time and would prefer to ask for help only when really needed. That said, if someone wants to volunteer some work without me asking for it, you are welcome to do so but remember that if I didn't ask for it there is a chance that I may not use it.

Single Player. Altough balancing and that kind of stuff would benefit from multiplayer experience. Considering some of the changes I want to make and the focus on single player, the AI will need some serious work. Did I say that I know nothing about AIs?

2010/12/07 Update:

What is going on in the mod?

I had to redo all the files for future game updates and making it easier to update. Which means that some things that were done are actually not. It's only a mater of time for them to be reimplemented.

General

  • LIBracemod by Heavenfall in. Added to Dying Sun:
    • Aettryneland: Way of the Dead
    • Coeur de Glace: Way of the Winter
    • Corona de Veralux: Way of the Angel
    • Helle Königreich: Way of the Dragon
    • Kingdom of Greyfang: Way of the Wolf
    • Moyen-Uni: Way of the Woods
    • Scarlet Empire: Way of the Blood
    • Tao: Tao
    Still waiting to start custom tech trees but at this point, the mod could be made public as download and be sure that users with any race/faction by Heavenfall (only ones I know of) are unaffected (and the other way around). Not that anyone would want to play this at this point. :P
  • From the basic cosmetic point of view, only need to redo the elven races.
  • Basic cosmetic side done, I'll keep messing with talents and such. Some dabbling in the textures department would be nice.
  • Avoid any Champion creation stuff and quests. They are not a priority, specially Quests.
  • Tech trees once we hit 1.1?

Experiments

  • Dragon Knight Anselm starts with a Dragon Roost in his starting area. Helle Königreich starts with A Dance with Dragons tech. Probability of this being left as is: 0%

Notes to self

Musings and crazy ideas.

  • AI that uses the new stuff created: D'oh!
  • Custom props and buildigs for everything: D'oh!
  • Custom music: D'oh!
  • Custom scripts: D'oh!
  • Balance: D'oh!
  • Aettryneland: shouldn't play like "alive" races. It should play like a "real" undead faction would do. Weak but cheap/easy default units and dependency on Attor use. Strong middle/end game. Magic.
  • Coeur de Glace: shouldn't play like the rest of races. Survival economy, agressive attitude, pushin hard in the early game where they have an edge over the rest due to superior close combat units. Theorical weak spot when enemies develop and they have to depend on magic to keep up. Stealth would be nice to help them in their lack of numbers. Weak middle game, strong early/end game. Magic.
  • Corona de Veralux: Paladins, Inquisitors and Nuns. Plus Angels. Traditional starting point with specialization branches to support different magical approachs (Paladins would be support for a Might focus, Inquisitors would be for a Magic focus, and Nuns would be middle ground). Up to certain point, similar to Helle's Dragon Pacts but based on Orders. Weak early game, strong end game. Might and Magic.
  • Hellen Königreich: should have if possible Dragonriders but their true strength should come from the customization due to different Dragon Pacts that grant different powers to the units equipped with them. Weak early game, strong end game. Might and Magic.
  • Kingdom of Greyfang: Close to Elemental factions with some flavour added. No magical special abilities per se but should compensate with some nice mundane ones that reflect the long militar tradition of the Kingdom (hell, they have been fighting and resisting Orci invasions for generations!!!). No weak or strong, must play carefully and know when to be bold. Might.
  • Moyen-Uni: a nightmare for close combat armies. Period. At least until they are able to reach the elven archers. Much more than Coeur de Glace, Moyen-Uni should be done as guerrilla fighters. Very good ones. Not incompetent in close combat but as they are to be frail and with low population count, they better not to be risked. Magic oriented to that guerrilla war and defense. Strong early game, weak end game. Might and Magic.
  • Scarlet Empire: in the mundania camp they are quite weak and for strong support totally depend on Vampire Lords and Blood Magic. Up to certain point much like Aettryneland except that gameplay is more like the rest of human races and their magic is more of enchantments and tactical spells. A faction with lots of pretensions but not the might to support them. Needs more "polish". Weak early game. Might and Magic.
  • Tao: very much mundania camp but with access to Chi disciplines. Chi should be more limited in use that other magic disciplines but offer more powerful (even if limited mostly to Tactical) effects. Chi should be martial oriented and never outdo arcane strikers as it's not its role. The faction should, in general, research and develop faster than the rest of factions due to their leader's "alien" knowledge. Strong middle/end game. Might and Magic.

Factions

Faction specific things in the works or being finished. May not include everything, even if finished, as it may appear in The Campaign Guide, The Sovereign's Guide or The Monster Manual.

  • Aettryneland:
    • King Caldwell done/implemented (WIP).
    • Male and female Sovereigns done/implemented.
    • Basic male and female done/implemented.
    • Male Peasant done/implemented.
    • Male Pioneer done/implemented.
    • Female Merchant done/implemented.
    • Customization done/implemented (WIP).
    • Crest done/implemented.
    • Colour palette done/implemented.
  • Coeur de Glace:
    • Warlady Bérénice done/implemented (WIP, damn encoding of files).
    • Customization done.
    • Crest done/implemented.
    • Colour palette done/implemented.
    • Basic models being redone.
  • Corona de Veralux:
    • Paladin Elena done/implemented (WIP).
    • Male and female Sovereigns done/implemented.
    • Basic male and female done/implemented.
    • Male Peasant done/implemented.
    • Female Pioneer done/implemented.
    • Female Merchant done/implemented.
    • Customization done/implemented (WIP).
    • Crest done/implemented (WIP).
    • Colour palette done/implemented.
  • Helle Königreich:
    • Dragon Knight Anselm done/implemented (WIP).
    • Male and female Sovereigns done/implemented.
    • Basic male and female done/implemented.
    • Male Peasant done/implemented.
    • Male Pioneer done/implemented.
    • Male Merchant done/implemented.
    • Customization done/implemented (WIP).
    • Crest done/implemented (WIP).
    • Colour palette done/implemented.
  • Kingdom of Greyfang:
    • Earl Randolf done/implemented (WIP).
    • Male and female Sovereigns done/implemented.
    • Basic male and female done/implemented.
    • Male Peasant done/implemented.
    • Male Pioneer done/implemented.
    • Female Merchant done/implemented.
    • Customization done/implemented (WIP).
    • Crest done/implemented.
    • Colour palette done/implemented.
  • Moyen-Uni:
    • Ranger Yvette done/implemented (WIP).
    • Customization done.
    • Crest done/implemented.
    • Colour palette done/implemented.
    • Basic models being redone.
  • Scarlet Empire:
    • Blood Empress Alicia done/implemented (WIP).
    • Male and female Sovereigns done/implemented.
    • Basic male and female done/implemented.
    • Male Peasant done/implemented.
    • Male Pioneer done/implemented.
    • Male Merchant done/implemented.
    • Customization done/implemented (WIP).
    • Crest done/implemented.
    • Colour palette done/implemented.
  • Tao:
    • Otaku done/implemented (WIP).
    • Male and female Sovereigns done/implemented.
    • Basic male and female done/implemented.
    • Male Peasant done/implemented.
    • Male Pioneer done/implemented.
    • Female Merchant done/implemented.
    • Customization done/implemented (WIP).
    • Crest done/implemented (WIP).
    • Colour palette done/implemented.
47,408 views 50 replies
Reply #26 Top

Winter, I'd like to have a chat with you about the 4th Edition D&D Rule-set you'll be using. Technically, when it comes to game terms, Dragonlance is a AD&D game as well and will run by the same rule-set. I have all the books from the 2.5 edition rule-set which is what I was going to convert into the rules of Elemental, but, seeing as how we'll both be using D&D Rule-Sets in our Mods, perhaps some collaboration is in order. Why do two separate rule-sets when one will suffice. I wouldn't mind using the 4th Edition rules as you are, I just don't have the official books for that rule-set like I do for 2.5.

Are you on Yahoo Messenger?

nm...you have an incoming PM here on the forums. Give me a minute to write out my plan you'll be getting a message.

Reply #27 Top

Awesome ideas.  As a D&D fan also, I totally support and look forward to this mod.

Reply #28 Top

This sounds like one of those epic idea's like fall from heaven. It'll either be Awesome. Or it'll be a failiure.

 

I think it'll be successful.

 

I'll try to support this and contribute some of my own idea's if you want.

Reply #29 Top

I am impressed by the set-up work. Stunned, really.

 

But a few words of advice.

I was long involved with modding for Baldur's Gate II.

One mod (ToB-Refinements) was modular: we couldn't do *everything* we initially hoped to do, but we did release (and maintained) a fine product, I think. We kept our goals reasonable, step by step.

I was also involved with Return To Windspear: a large, ambitious project with a rather large team of really talented people (not talking about myself, I was a late addiction, actually). I can swear on anything that's holy: RtW's material was mind-blowing, a level of quality never seen before in the community. Leaps and leaps beyond the official Baldur's Gate II content's quality.

But it was just too large a project. Even with several people involved, it was never completed. And nothing was salvaged from that gargantuan effort. I still feel the pain everytime I think about it. I've stayed out of modding ever since because of that "trauma".

So my advice: aim for quality material, but do your math with the quantity. There's a limit on how much a single person (or single team) can do before time issues or plain weariness catch up. Modding is, ultimately, a dirty, tiresome work.

I'm not being negative! I take the time to write this because I'd love to see this completed. :thumbsup:    I just think that one has to be realistic for this to happen :) I extend the advice to any other modder who happens to be reading this (RavenX for the Dragonlance mod?)

Reply #30 Top

to echo the poster above me - you have great ideas but a ton of content. I would recommend narrowing down the scope of the mod to its necessary essentials. At which point you can always add to it. If you take on too much too fast you will become overwhelmed and the mod could seem unfocused. 

Good luck

Reply #31 Top

My theory is that all mods without exceptions start as failures and only a few flourish to success. But that's a topic that shouldn't worry me. What ever must be, will be. :P

About content, well, universe creation is a hobby of mine and the more developed (which doesn't mean used) the more fleshed it can be done. Plus, I'm not in a hurry (I'd say that a minimum of two years to finish it... and I wouldn't hold my breath waiting for it to be finished so soon unless I suddenly become millionaire and can stop working). I'll add things slowly and will adapt things as needed. And if that includes rollbacks, so be it. XD

About other people's help... Well, I cannot forbid people from doing things on their own but I won't ask for any help (unless I'm like desperate for something in concrete) until I have some real to release. Writing walls of texts is easy but I don't want to sell smoke or the Eiffel Tower. I can waste my time, but not other's people. But if any of you have a silver tongue and wants to try to change my mind, feel free to try. :P

For now I'm not working per se in the mod. I'm actually multitasking (poorly) in other things about Elemental (some custom heroes and an amazon faction between other things). I'll be for a time developing modding skills (for now XML, Python when it comes to it) so no work will be done for this meanwhile... not beyond cultivating the Everdream universe (which actually has a few years) or maybe small prototypes.

But thank you all for your words. :) I want to keep my feet on solid ground. But in this phase I think I can still afford to... dream. ;) Once serious work starts, I'll try not to roam the field chasing wild dreams. And hopefully many of you will be here to remind me if I fail. :D

Reply #32 Top

Me likes. There will be dragonboobs too.

Take it to the Wizards forums, please.  :)

I'll be keeping an eye on this.  Very nice intro, Winterspring.  To yourself and Raven, I do DM 4E if you ever need to bend another ear.  Hmmmm.  Makes me wonder if skill challenges could be incorporated somehow.

Reply #33 Top

(Edited: I originally thought Dying Sun was being created by Stardock, Misread the post)

Since I know this is mostly just one person modding, please accept my advice. I've been modding games since Starsiege Tribes, and I've seen a pattern repeated over and over again. Modders sometimes bite off more than they can chew and "Burnout Syndrome" sets in. People who take on massive projects like this eventually become overwhelmed and start to dread modding and all the playtesting becomes absolutely painful, some even start losing track of things and getting 'foggy headed' when they go to mod (sometimes part of "Burnout Syndrome").

So if you're going to do all this yourself, my advice is to do it casually in increments, listen to music while you mod (if it's not distracting), and create a list of things you "Must Do" and things you'd "Like to Do" and separate them, be sure to back up files every time you edit them, and if you're ever stumped on something don't be afraid to ask for help. Keep in mind you're going to be looking at a lot of code and a lot of repetitive tasks, and there are a lot of modders lurking on Stardock forums who have experience in this sort of thing.

Reply #34 Top

Quoting lswallie, reply 30
to echo the poster above me - you have great ideas but a ton of content. I would recommend narrowing down the scope of the mod to its necessary essentials. At which point you can always add to it.

Sage advice if ever I've heard it, mega mods are best to start out with the core essentials and then introduce gradual incremental changes, tweaks, bugfixes and content from there.

Reply #35 Top

Quoting Valentine82, reply 33
(Edited: I originally thought Dying Sun was being created by Stardock, Misread the post)

Since I know this is mostly just one person modding, please accept my advice. I've been modding games since Starsiege Tribes, and I've seen a pattern repeated over and over again. Modders sometimes bite off more than they can chew and "Burnout Syndrome" sets in. People who take on massive projects like this eventually become overwhelmed and start to dread modding and all the playtesting becomes absolutely painful, some even start losing track of things and getting 'foggy headed' when they go to mod (sometimes part of "Burnout Syndrome").

So if you're going to do all this yourself, my advice is to do it casually in increments, listen to music while you mod (if it's not distracting), and create a list of things you "Must Do" and things you'd "Like to Do" and separate them, be sure to back up files every time you edit them, and if you're ever stumped on something don't be afraid to ask for help. Keep in mind you're going to be looking at a lot of code and a lot of repetitive tasks, and there are a lot of modders lurking on Stardock forums who have experience in this sort of thing.
Thank you too for your words. :) I really take them seriously. :)

Details and otehr things may change but the initial model is already decided and from there gradually expand. It should start by developing first the most basic/core mechanics common to the whole mod (like the first basic classes, text adventures...) and once done, add a couple of basic factions (actually, just one cloned) that would serve as introduction to the mod, tests and some "civil war" storyline (did I say cloned factions?). From there, it should be a matter of adding the next faction and any mechanic associated to it (plus bug fixes, refinement of previous mechanics...).

I'd like it to make it step by step, making sure that each step is fully playable before moving on. Well, maybe not in the AI department. I'm supposing that it'll take a very long time before I can actually do anything decent but I know that whatever I add should be usable by the AI.

But yeah, not in a hurry, try to take it easy, relax, not squeeze the fun out of it and carefully trace what I can do, what should be done, what I'd like to do and what I cannot do.

All that said, I must ask: what made you think that Dying Sun was made by Stardock? O_o Mod section and all...

 

Edit:

And not that I want to make everything myself (music and 3D models are impossible, for example, I tried) but until there is not some stuff backing up these ideas, I don't consider fair to involve other people. But as I said, if someone wants to try to change my mind, he is free to do so.

Reply #36 Top

Wow a thundercat ! :grin:

Just in the monsters you keep the spiders ? Cause it's a classic and i dont see them in your list.

Oh and btw looks great !

Reply #37 Top

If you need a proof reader who goes over and correct spelling errors and typos like a psychopathic grammar nazi let me know, I'll read over anything you write, run it through spell checkers, and look for grammatical errors and such.

Reply #38 Top

Quoting searro, reply 36
Wow a thundercat !

Just in the monsters you keep the spiders ? Cause it's a classic and i dont see them in your list.

Oh and btw looks great !

 

Oh yeah if it's DnD it definitely has to have spiders, small ones and giant spiders, and Dark Elves, caus Dark Elves and Spiders go together like death and darkness.

Reply #39 Top

Quoting searro, reply 36
Just in the monsters you keep the spiders ? Cause it's a classic and i dont see them in your list.
The lists are outdated in some things but I don't want to update them... yet. But spiders are staple even if they don't appear.

Quoting Valentine82, reply 37
If you need a proof reader who goes over and correct spelling errors and typos like a psychopathic grammar nazi let me know, I'll read over anything you write, run it through spell checkers, and look for grammatical errors and such.
I'll need help with the spelling and grammar. XD At least for the final texts (maybe in some placeholders too if they were to be used as "marketing"?)

Reply #40 Top

With Python not in the horizon, me not finding the animations for my Amazon Sovereigns, a week of poor health and an epic headache, wanting (and achieving) my first Master Quest victory... blah blah blah... I have been doing some "art" stuff for the mod. I only needed the Greyfang and its clone for when I start working in the XMLs but hey, why not do some of the others too? :P

I had been doing some crests before the release of the game but in hindsight... they suck. Royally. Most of them at least. But I'm more or less happy with these even if they aren't exceptional (I tend to functional stuff, so if you find these "basic", try to imagine the ones that I don't show XD ).

Reply #41 Top

Wow, I'm really impressed by this mod in the making. The backstory is great (in fact, better than the official one for Elemental if you ask me!  :D ). There seems to be a coherent style and fresh feeling to the world - and special credit for referring to Zothique! :drool:

It is certainly something to look forward to. As noted above, I just hope it won't be overwhelming for you to mod all of this into "existence". But if you take one thing at a time ... 

The idea to mix several real-world languages (French, Swedish ...) could work very well for the flavor, but I think each name should still get the proper attention so it won't sound strange or funny for a native speaker. If you want some input for the Swedish, at least I know that part (as native speaker and fantasy writer) and would only be happy to contribute. 

Great work!

Reply #42 Top

Thanks for your words. :) To have a... lets say interesting background (YMMV and all that) is one thing but giving it flesh in the game another. Hoping for some good job in that with the items, quests, places or Champions.

About langauges, as I plan to add factions in batches of one, I'll be asking for help for the proper people when the moment arrives (be it French, German, Swedish or any other). The first faction is Greyfang (and its clone) which shouldn't be a problem (English). Still too soon to say but probably Aettryneland second (English again) and Veralux third (Spanish). From there is when I would need to start asking for such help.

As a side note, Pandora Roku is already placed as last faction to be included in the mod, no matter if they are 5 factions or 200. (there should be between 10 and 12 major factions at most, the rest being minors, mercenary bands, recruitable resources, lore references...)

Reply #43 Top

*Wintersong casts Summon Bump*



Well, more than a "bump" is more of a "Hey, letting you know that..." kind of post.


I have been busy with my work, went a month on vacations, went back to the office to be overflowed with work and more work (hell, if I keep my job next week it's going to be a "miracle" XD ). All that means, for those who haven't guessed it, that I haven't being modding anything. (surprise!)

But taking advantage of a free weekend, I have taken the opportunity to restart the modding thingy. With plans of keep on working on it, obviously. So although we are in a middle of a beta with possible new beta build next week and all, I have started working on a couple of the factions for this mod. I don't plan to finish them yet as there is still too much in the air and all that, but at least they should be playable as a basic level.


I have put aside Greyfang for a short while (be back like Terminator) and dealt with Veralux and our beloved bloodthirsty elves of Coeur de Glace. Just some basic XML avoiding tech trees. So far so good. Despite the Sion head. ¬.¬

Veralux won't have a custom tech tree anytime soon but I want Glace to have it whenever I can deal with it. They must not use Gold and I think that I should be able to alter all the costs to Materials with not too much effort (or so I hope). It would be nice to have them paying upkeep in Materials, buy stuff in the shop with Materials... but I'm assuming that they will keep getting Gildar from the population. XD Python maybe?

Veralux is quite rich in clothing options compared to Glace, which is quite limited but only because it reflects the disregard of those bloody elves to material commodities beyond certain basic levels (they advocate for apocalypse so get ready to see lots of peasant and crappy clothes!!). And while Veralux uses the standard grasslands terrain, Glace uses (obviously) the winter terrain. I cannot wait to the day in which I can actually set the default terrain to winter instead of barren lands and that units receive cold damage each turn not in a city...  }:)

Pics so at least you get a glimpse of what's going on in Everdream:




Who the hell is the last one? Shhhh. Don't pay attention to her. :X

Elves from Coeur de Glace are blue so if you wanted some kind of smurfs or "sad" elves, there you have them. XD They are almost complete if we ignore: I haven't had the time for custom skins, equipment section is quite "Uf!", as right now they can only use non metal armours, which is as intended but needs to add some more options for them (optimized leather armours or whatever). They have the advantage of the bows that right now sucks because they cannot recruit those archer units until they can build the archery centre... And I made them Evil Kingdom to avoid for now the Empire tech tree. Custom buildings for.... uff, not in the mood for that now. :P Once most of it is really done, I'll start with that part. Meanwhile, placeholder Kingdom buildings FTW!!! \o/

As they are now, these factions go together (they share files as part of Dying Sun mod) and don't work with mods like Elves by Heavenfall. It's a tech tree issue. Not that you can download these factions now, right? :P


I should also take time to update some of the pics in the first posts, and more importantly some info... But if I have to choose between doing that (who is going to mind if I don't do it?) or keep having fun messing with XMLs, I think that I prefer the later. :P

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Reply #44 Top

Hey, I see you changed the title to include the eMOD tag. It's sort of being used for mods that are ready for download, so it would be great if you didn't use it (just trying to keep it clean for the users). Nice update by the way, it's always fun to read what people are doing.

Also, if you want to use anything I've posted in other mods (mounts, the goblin models, the elves tileset from the community project) you should feel free to do so. Anything to speed along the creative process. If there's any other way I can help out, let me know.

Reply #45 Top

Well, this is pretty impressive stuff, but here's my issue with it: are you sure it is legal to use those images - I recognize some from D&D, a copyrighted piece of work...

Reply #46 Top

Quoting Heavenfall, reply 44
Hey, I see you changed the title to include the eMOD tag. It's sort of being used for mods that are ready for download, so it would be great if you didn't use it (just trying to keep it clean for the users). Nice update by the way, it's always fun to read what people are doing.

Also, if you want to use anything I've posted in other mods (mounts, the goblin models, the elves tileset from the community project) you should feel free to do so. Anything to speed along the creative process. If there's any other way I can help out, let me know.
Ops. I blame me failing to find the thread with the tags explanations. XD Fixed.

About content, for now I stick to basic stuff (I'm re-meeting with XMLs and such after more than a month of non-modding). But much appreciated the offer. :) I need to start checking the eLib though, because without it I'm not releasing anything.

Quoting Werewindlefr, reply 45
are you sure it is legal to use those images
I'm sure it's not. You will never find in the actual mod stuff of which I have no permission to use (and that would be explicitly said in this thread). But as far as the thread is related, they are illegal "placeholders" that will fall as soon as I start developing the proper ingame art for them (no D&D pics, no Titan Quest pics, no....). Or the proper author says so. Hell, even if WotC were to come here and post to give me permission to use their pics in the mod, I wouldn't. They are inmersion breaking for me as they don't match the Elemental style. But as "placeholders" here? Fine (for now).

Yes, still not legal. Like Harry Potter fanfiction. But one of the goals is to use the Elemental mod sharing structure so the mod will not contain anything that could break the EULA. I'll let that sink in its consequences to the mod itself and let the forums decide what it actually means before I update the thread with the latest info about its design goals. Which will happen once I add a download link to the actual mod.

In any case, if someone really feels uncomfortable with the pics and cannot wait for me to slowly (and painfully) replace them, let me know in this thread and I'll happily remove them. Don't sue me if I replace them with sticky figures though. :P

Reply #47 Top

In any case, if someone really feels uncomfortable with the pics and cannot wait for me to slowly (and painfully) replace them, let me know in this thread and I'll happily remove them. Don't sue me if I replace them with sticky figures though.

Thanks for your answer :). I didn't mean to sound offensive, and it's great to know you'll use non-copyrighted stuff when the time comes (you know, makes it easier to advertise on other forums without fear of having the topic locked...)

Reply #48 Top

Eventually, this thread should look more in a style like this:

With factions being presented (unless I get a better idea beyond using the Crest) in a way like:

 or 

I will miss Dorian Cleavenger's angel though. :( Oh well, I suppose that as I'm spamming this forum section again...

Need shoopkeepers, tweak more the colours and basic units...

Aettryneland are all "undead" (some kind of "frozen/frost? zombies" mostly) and deal with undead in general. The Scarlet Empire (hey, a name is a name) is a bunch of vampires making sure that humans survive. No, nothing noble going on. Guess why. Right now I have put them as Kingdom but they actually would be better suited as Empire, abusing normal humans as meatshields and creating powerful vampire lords to lead them. Nothing original, I know. Sue me. :P The Scarlet Empire is a splinter faction from Aettryneland and although both are evil beyond doubt, both have different points of view about "life".

Helle is the dragon oriented faction and Greyfang is the poor little faction being destined to be the "basic faction" for the mod. Unless Randolf, their Sovereign, convinces me otherwise. :P

Reply #49 Top

Pro Tip of the Day: beware of  Copy & Paste abuses.

Reply #50 Top

Awww, almost a month wihtout updates. *blames work and Christmas* If I were to update the OP, the version number would be higher but as I won't be updating it yet, you are stuck living in the past. :P With 1.1 (and 1.2 in the horizon), it's time of custom tech trees for the different factions (note to self: check again the LIBmod) and the "amazonation" of Moyen-Uni (ESRB AO rating, there I go! XD ) as was prophetised by myself long time ago (poor Les Elus). News from Stardock about the future of modding can change so many things though...

So while I make some custom crests (great stress reliever for me), prepare the following chapter of my pending AAR (no, I didn't discontinue it) and think of ways to make the tech trees interesting and with unique flavors (materials based economy for winter elves... which tree did I fall from? XD ), I also happen to try to flesh out more stuff for the mod (for the dreaded "Time to create Quests" day and because it helps in faction differentiation "through flavor", considering that most are human factions).

Some "terms" from a "Veraluxan" point of view:

The Dream:
All the creation in which people lives, created by The Dreamer.
The Dreamer:
For believers who follow the teachings of the Primordial Elves, she is the creator of The Dream as it is her dream and will destroy it when she wakes up.
All believers accept that The Dreamer is just one of many that may exist dreaming different worlds but that Everdream is her dream.
Non believers consider The Dreamer an old mythological figure from the times of the Primordial Elves.
Primordial Elves:
First intelligent beings to populate Everdream. Thought by The Ancients of the ways of the world and The Dreamer.
They became extinct during the Lords of Maere invasion of Everdream.
The Ancients:
Mysterious intelligent beings who brought civilization and knowledge to the Primordial Elves. Banished by The Dreamer after they shared information about her.
Discussions about The Ancients are common as their existence seem to contradict that the Primordial Elves were the first intelligent beings of Everdream and there is also speculation about them being Dreamers much like The Dreamer.
Believers Of The Dream:
Those who believe in The Dreamer.
Avatar:
Name given to the Sovereign in Everdream.
An Avatar's profession may be any but they find themselves leading the remains of their faction during the difficult times of the Dying Sun.
Weaver:
Any magic user of Everdream. Sometimes called Dreamweavers.
Weavers weave their dreams and desires into The Dream, altering it to fit their wishes. Some types of magic and the abuses of weaving are supposed to put at risk The Dream's continuity.
The Awakening:
It can refer to a few things, one of them being the moment in which The Dreamer will awaken and Everdream will be destroyed.
Commonly used by weavers to refer to the moment in which a person, usually during her teenager years, develops her weaving abilities. Most of those persons die during or shortly after The Awakening, destroyed by their own power.
Maere:
World of nightmares. Place of origin of the Lords of Maere and the orci.
Abuses in the weaving by the weavers of the younger races created breaches into Maere that were used by some of inhabitants of the nightmarish world to invade Everdream.
Scholars are divided about if Maere is some kind of common world that haunts the different Dreamers or if it is part of The Dream but presented like if it was something different.
Lords of Maere:
These warlords lead great armies of orci across the breaches between Maere and Everdream. This fully armored figures were considered the most skilled warriors to even walk over Everdream and powerful weavers that brought with them the use of Attor.
The Lords destroyed the Primordial Elves and conquered Everdream, stablishing themselves as Sovereigns of their own domains in Everdream. As time passed, the Lords grew weaker and were corrupted by the influence of Everdream. That allowed a revolt finally ended with the dominion of the Lords of Maere and destroyed the portals that linked Maere and Everdream. Rumours talk about at least one survivor Lord of Maere in the far west.
Orci:
Brutish beings that came from Maere at the orders of the Lords of Maere. They enjoy enslaving, killing or destroying anything that crosses their path.
Trapped on Everdream after the portals to Maere were destroyed, orci settled for a time in western lands. Until they started the slow but relentless assault on the nations to the east and that brought to an end powerful nations like the Kiku Empire. Internal strife and the heroic defense by the Kingdom of Greyfang stalled the orci efforts of more expansion to the east.
Kiku Empire:
The Kiku Empire was a human dominion that appeared after the defeat of the Lords of Maere and that extended to the west of Everdream. According to legend, was only matched by The Forgotten Empire in extension. It was vastly different in their habits to those of the rest of Everdream and it was rumored that they were guided in secret by an Ancient.
The relentless assault of the orci and their goblin allies during generations finally brought the Empire to its knees and was destroyed. Survivors fleed to the east and most of them settled in Aettryneland or Greyfang lands, working usually as mercenaries.
The Forgotten Empire:
Human dominion that appeared after the defeat of the Lords of Maere and that extended to the east of Everdream. It extended over a great extension of land, anexionating their neighbours by peaceful or violent methods.
The Forgotten Empire had public aspirations of total domination over all of Everdream and their aspirations were backed up by a powerful army like never seen before. Using what they called "Crystal Technology", their weavers were able to craft incredible combat armours for their troops, powerful ranged weapons, mighty combat golems or even the fabled flying fortresses.
The kind of power used by The Forgotten Empire defied one of the warnings by the Primordial Elves about awakening The Dreamer but they didn't care as they didn't believe in her existance. One day though, The Forgotten Empire simply ceased to exist, all its territory covered by endless deserts, deadly monsters never seen before, a few ruins and no survivors to tell the tale of The Forgotten Empire's fall.
Attor:
Dark weaving employed by the weavers of Aettryneland.
Attor is based on Maere's energy and twistes everything it touches into nightmares.
Nightmare:
Broad term used for many things. It's more commonly used to refer to the abominations created by Attor or beings come from Maere, like orci.
Nightmares are regarded as threats to The Dream's continuity.
Forgotten:
Used to refer to someone or something that does not exist anymore.
Unforgotten:
Commonly used to refer to those that had ceased to exist but that are back due to Attor weavings, coming back twisted by the dark energies of Maere.
The Blink:
The event in which the Sun shone during a few instants with great intensity, then went totally dark for a mere instant and when the light covered Evedream again, the Sun had gone red and the temperatures in Everdream dropped considerably, covering everything in ice and snow in a very short period of time.
Dying Sun:
For some now forgotten reasons, The Dreamer was somehow considered associated to the Sun. The celestial body becoming weaker and colder is considered a sign of the final days of The Dream and the awakening of The Dreamer.
The elves of Couer de Glace don't consider the Dying Sun a sign of the awakening of The Dreamer but a sign of the end of The Dream and the beginning of a new one.
Pandora's Box:
No one really knows what it is or what it refers too. No one. The words "Pandora's box is opened" are attributed to a dying adventurer rescued from the deserts of The Forgotten Empire. Considering all the adventurers from Reino Arcano that raided the deserts in search of lost artifacts from The Forgotten Empire, it was supposed to refer to some kind of artifact or ruin that he had found during his travels.
Shortly after the adventurer was rescued The Blink happenned and the adventurer's words suddenly went from a simple curiosity to some kind of dark prophecy that was quickly spread by doomsayers. The adventurer, who died shortly after pronouncing those fatidical words, became some short of messenger of The Dreamer warning them of the incoming end.