Buildings of Elemental Beta 1Z1 [GUIDE]

Having just gotten into the beta on this last pass I have been playing catch up trying to understand the mechanics of the game.  So to help me get up to speed faster I played a game out to turn 1251. All I did was research and build and compiled all the info i could on buildings and research. Hopefully this will help others also get up to speed and allow constructive feedback on the game mechanics, economy and research.

Now everyone needs to understand obviously with this being as early a beta as this is. Probably most of this info will change. If there is enough interest i'll try to keep these posts (This and the following ones i'll do on research) up to date with evey change. also these are works in progress as even though I try it will take quite a few passes to get and compile all the information. Feel free to correct any errors in my numbers as I am human and they will happen 8C

 

56,786 views 10 replies
Reply #1 Top

Abbrevations

G = Gold

F = Food

M = Material

R = Research

Pop = Population

Pres = Prestige

SP = Spell Points

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Reply #2 Top

Hut:             Build Time:3  Cost: 50G,  4F   Size: 1   Provides 30 Pop    Starting Tech

House:        Build Time: 3  Cost: 50G,  4F   Size: 1   Provides 50 Pop    Housing (Civ) 

Villa:            Build Time: 3  Cost:  50G,  4F   Size: 1   Provides 60 Pop    Housing (Civ)

Slum:           Build Time: 15  Cost: 50G  20M   Size: 4   Provides 200 Pop -1 Pres    Housing (Civ)

Estate:        Build Time: 5   Cost: 50G  4F  5M  Size: 4  Provides 80 Pop +2 Pres   Estates (Civ)

Mansions:   Build Time: 5   Cost:  50G  4F  5M  Size: 4  Provides 80 Pop +4 Pres   Mansions (Civ)

 

Garden:         Build Time: 2  Cost: 10G   Size: 1   Provides 3 Food    Starting Tech

Farm:             Build Time: 3   Cost: 50G  5M   Size: 4   Provides 15 Food    Farming (Civ)

Wheat Farm:  Build Time:      Cost:      Size: 4   Provides     Farming (Civ)                             

Orchard:         Build Time:      Cost:      Size: 4   Provides       Orchards (Civ)

Apiary:            Build Time:       Cost:      Size: 4   Provides       Orchards (Civ)

Granary:         Build Time: 5     Cost: 50G  10M   Size: 1   Provides 25% Food Production    Farming (Civ) 

 

Workshop:       Build Time: 2   Cost: 10G    Size: 1    Provides 1M     Starting Tech

Lumber Yard:   Build Time: 12   Cost: 40G    Size: 4   Provides 4M    Engineering (Civ)

Forge:              Build Time: 5    Cost: 75G  10M   Size: 1   Provides 2x Metal Production   Forging (Civ)

 

Merchant         Build Time: 3    Cost: 5M    Size: 1    Provides 1 Gold    Starting Tech

Market             Build Time: 4    Cost: 50G  5M    Size: 4   Provides  4 Gold     Economics (Civ)    

Bank                Build Time: 5    Cost: 50G  5M    Size: 1   Provides   1 Gold      Banking (Civ)

Tax Office         Build Time: 10   Cost: 100G    Size: 1    Provides  10% Gold Bonus    Taxing (Civ)

 

Arcane Laboratory   BuildTime: 5   Cost: 50G   Size: 1    Provides  2SP     Arcane Research (Magic)

Tower of Sorcery      Build Time: 20   Cost: 150G  5M    Size: 1   Provides 20% SP   Elemental Magic (Magic)

 

Warehouse        Build Time: 2    Cost: 50G  25M    Size: 1   Provides 10% Build     ???

 

Hedge Walls      Build Time: 20   Cost: 200G  10M   Size: 4   Provides +1 Unit Defense   Hedge Walls (War)

Wooden Walls   Build Time: 20   Cost: 200G  10M   Size: 4   Provides +2 Unit Defense   Wood Walls (War)

Stone Walls       Build Time: 20   Cost: 200G  10M   Size: 4   Provides +3 Unit Defense   Stone Walls (War)

Fortress             Build Time: 20   Cost: 200G  10M   Size: 4   Provides +1 Pres                Fortress (War)

 

 

 

 

 

 

Reply #3 Top

Study          Build Time: 5   Cost: 50G  3M   Size: 1   Provides 1R    Starting Tech

Library        Build Time: 5   Cost: 50G 50M   Size: 1   Provides 2R    Education (Civ)

School        Build Time: 5   Cost: 50G 50M   Size: 4   Provides 8R    Archiving (Civ)

University    Build Time: 5   Cost: 50G 50M   Size: 4  Provides 10R   Greater Knowledge (Civ)

Monastary   Build Time: 15   Cost: 50G 5M   Size: 4   Provides 15% R       Archiving (Civ)

Archives       Build Time: 10   Cost: 50G 20M   Size: 4   Provides 25% R     Archiving (Civ)

Conclave     Build time: 10   Cost: 50G 20M    Size: 4   Provides 25% R     Education (Civ)

Gallery         Build Time: 10   Cost: 50G 20M   Size: 4   Provides 25% R     Greater Knowledge (Civ)

 

Town Hall    Build Time: 5   Cost: 50G  5M   Size: 1    Provides 2 Pres   Civics (Civ)

Pub             Build Time: 4   Cost: 50G          Size: 1    Provides 1 Pres   Hospitality (Civ)

Inn              Build Time: 5   Cost: 50G 5M    Size: 1    Provides 1 Pres    Entertainment (Civ)

Theatre       Build Time: 5   Cost: 50G 5M    Size: 1    Provides 1 Pres    Hospitality (Civ)

Palace         Build Time: 20   Cost: 100G 20M   Size: 4    Provides 5G / 5 Pres    ???

Monument   Build Time: 10   Cost: 125G 10M   Size: 1    Provides 25% Pres   Greater Prestige (Civ)

Stadium       Build Time: 2   Cost: 100G 5M    Size: 4   Provides 4 Pres    Greater Prestige (Civ)

Temple        Build Time: 1    Cost: 100G 5M    Size: 1    Provides 2 Pres   Greater Prestige (Civ)

 

Watch Tower     Build Time: 1   Cost: 20G   Size: 1   Provides +5 Sight Radius    Starting Tech

Command Post  Build Time: 3   Cost: 50G   Size: 1   Provides Unit Bilding     Starting Tech

Stables              Build Time: 5   Cost: 50G   Size: 4   Provides Mounted Units    Animal Herding (Civ)

Seige Foundry   Build time: 10   Cost: 125G 10M   Size: 1   Provides Seige Units    Construction (Civ)

Harbor               Build Time: 10   Cost: 150G 15M   Size: 4   Provides Shipbuilding   Seafaring (Civ)

Barracks            Build Tme: 5   Cost: 25G   Size: 1   Provides 10% Unit Build     Training (War)

Armoury            Build Tme: 20   Cost: 100G 5M   Size: 1   Provides 20% Unit Build    Refining (Civ)

 

Reply #4 Top

Mine (Metal)

Mine (Gold)

Mine (Clay)

Mine (Marble)

Mine (Gemstone)

Mine (Crystal)

Mine (Stone)

 

Scenic Veiw

Wildflower Garden

Reply #5 Top

Saved for Future Posts

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Reply #6 Top

I'm not sure of forum rules regarding double (or in this case quintuple posts), but in case you were not aware: you are able to edit your original post instead of using placeholder posts for future updates.

Reply #7 Top

Problem with trying to do it on one is size and neatness. Already learned the hard way when I typed it all out and lost it trying to cram it in a single post

Reply #8 Top

  Helpful post XeronX.  I would be interested in something similiar showing troop buildup times.  How long to get troops out?  Would like to see earliest times for each level of tech.  I only looked at first 3 Peasant, Pioneer and Soldier.  I also upgraded a Soldier Design. +1 Karma for you.

Reply #9 Top

well I am going to finish this one, then mind dump all the info I collected when I capped out researching Civ, Warfare, and Magic.

After that I can start looking into a guide on equiptment and troops

Reply #10 Top

Nice. :) You should put it on the wiki.