Unclean Beast "Dancing In Place" Bug - Still Around?

I took a break from Demigod for about 6 months, and decided to give it a shot again.

One of my biggest frustrations was the bug where UB suddenly stops chasing its target and dances in place, while the target runs away safely.

At first, I was surprised to see it still around.  Then, upon reflection, I'm not surprised at all.

Still a beautiful game though.

2,901 views 8 replies
Reply #1 Top

not very commonly... I haven't seen it in forever at least. Just don't queue a grasp and change to spit and you'll be okay. 

Reply #2 Top

The "bug" is still there. Sometime when i play UB and someone do an interup on me....my ub doesnt move for like 2-3sec. So the ennemy have time to run away. It happen sometime but hopefully, it doesnt happen all game.

Reply #3 Top

Quoting awuffleablehedgie, reply 1
not very commonly... I haven't seen it in forever at least. Just don't queue a grasp and change to spit and you'll be okay. 

It happened to be three times last night.  Nothing was queued, I was just swiping away at a target.  

Finally, I don't use spit.

Reply #4 Top

Quoting primz, reply 2
The "bug" is still there. Sometime when i play UB and someone do an interup on me....my ub doesnt move for like 2-3sec. So the ennemy have time to run away. It happen sometime but hopefully, it doesnt happen all game.

No interrupt used.  Two of the times it was against TB in fire mode.

Reply #5 Top

i think I know what you are talking about, and if I'm right, I think 2-3 seconds is an extreme exaggeration. The graphics of the game cause UB to get stuck on corners and some other places frequently, and it takes clicking in just the right place to get him off of the invisible hook. This is a pathfinding flaw and is the result of a hasty release.

Reply #6 Top

Quoting Pfizzyhead, reply 5
i think I know what you are talking about, and if I'm right, I think 2-3 seconds is an extreme exaggeration. The graphics of the game cause UB to get stuck on corners and some other places frequently, and it takes clicking in just the right place to get him off of the invisible hook. This is a pathfinding flaw and is the result of a hasty release.

Primz thinks it is 2-3. I feel it is probably between .5 to 2 seconds per stick, but that's more than enough for someone to escape.

It happens around corners, as you say, but it also happens on straight-aways.  I agree about your pathfinding theory, but that doesn't explain why it is only UB.

Either way, it's annoying.

Reply #7 Top

ohhh I know what you're saying know.

It happens when you have a monk attached to you. It's not related to the skill-queue issue. Have your partners micro monks better. 

Reply #8 Top

It's still going on.

 

The End.