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Tiny ObjectDock 2 beta video demo

Tiny ObjectDock 2 beta video demo

The beta begins this month…really!

171,968 views 68 replies
Reply #51 Top

tick-tock tick-tock tick-tock :time:

Reply #52 Top

The beta begins this month…really!
3 Days 5 Hours 9 Minutes :)  

Reply #54 Top
I can't see any video... I got Flash 10 installed on my Windows 7 Ultimate 64bit system. Tried both Firefox 3.6 and Internet Explorer 8.
Reply #55 Top

Quoting thomassen, reply 54
I can't see any video...
I got Flash 10 installed on my Windows 7 Ultimate 64bit system.
Tried both Firefox 3.6 and Internet Explorer 8.

Yeah the video has gone awol. It was working. I hope the missing video isn't a sign that the release date has been set back......

Reply #56 Top

Maybe the missing video is a sign...

It's coming...

I hope. :S

Reply #57 Top

Well, I know I won't be getting my panties in a wad if it doesn't get released before Thursday.:thumbsup:

Reply #58 Top

I won't be getting my panties in a wad

Mine are already in a wad...thats just how I store them. ^_^

Reply #59 Top

i think they just said this month now to mess with all those who complained it didn't get released last month when they said it would

Reply #60 Top

Mine are already in a wad...thats just how I store them.

I store mine in a bunch.  Just so i can tell the difference between the two.

Reply #61 Top
Another day has come and gone and there is still no 2.0 to carry on.
Reply #62 Top
Like some others have said, the reflections are just horrific. Completely wrong. It's simply an upside down 50% transparent replica of the icon. That is not a reflection. I know this is really the only true way to achieve it, but it just looks hideous to me. I'd prefer no reflection at all over that mess.
Reply #63 Top
Here's what I mean...
Reply #64 Top

As icons are 2D the information required to make reflections 'correct' simply isn't there.

Reply #65 Top

Here's what I mean...

Both of those CAN be achieved [demonstrated as correct].

Neither is wrong./

Reply #66 Top

I know this is really the only true way to achieve

understandable.  That's why I said....

As icons are 2D the information required to make reflections 'correct' simply isn't there.

Jafo, the only way the OD2 way is "correct" as you say, is if you are talking about the reflection of a 2D image.  The reflection of say the magnifying glass is never going to be a reflection of a magnifying glass.  It's a reflection of a picture of a magnifying glass.  For the purposes of objectdock, and the effect that reflection is supposed to achieve, you cannot call this correct.

 

Reply #67 Top

my above quotes should be switched around... oops.  :)

 

Reply #68 Top

RPGFX.... these two 'reflections' can be replicated AND explained mathematically and are thus both 'correct'.

However...

You cannot have both in the same instance [eg same dock instance]...;)

BTW...and for example...the fading of the reflection on left vs the lack of on the right simply shows there is a higher refractive index on the right....eg gloss paint vs mirror.

As for NOT showing the underside of eg the magnifying glass in the reflection vs seeing it as shown....that's do-able dependent on the planar attitude and location of the reflective plane relative to the source object.