Tiny ObjectDock 2 beta video demo
The beta begins this month…really!
tick-tock tick-tock tick-tock ![]()
Yeah the video has gone awol. It was working. I hope the missing video isn't a sign that the release date has been set back......
Maybe the missing video is a sign...
It's coming...
I hope. ![]()
Well, I know I won't be getting my panties in a wad if it doesn't get released before Thursday.![]()
Mine are already in a wad...thats just how I store them. ![]()
i think they just said this month now to mess with all those who complained it didn't get released last month when they said it would
I store mine in a bunch. Just so i can tell the difference between the two.
As icons are 2D the information required to make reflections 'correct' simply isn't there.
Both of those CAN be achieved [demonstrated as correct].
Neither is wrong./
understandable. That's why I said....
Jafo, the only way the OD2 way is "correct" as you say, is if you are talking about the reflection of a 2D image. The reflection of say the magnifying glass is never going to be a reflection of a magnifying glass. It's a reflection of a picture of a magnifying glass. For the purposes of objectdock, and the effect that reflection is supposed to achieve, you cannot call this correct.
my above quotes should be switched around... oops. ![]()

RPGFX.... these two 'reflections' can be replicated AND explained mathematically and are thus both 'correct'.
However...
You cannot have both in the same instance [eg same dock instance]...;)
BTW...and for example...the fading of the reflection on left vs the lack of on the right simply shows there is a higher refractive index on the right....eg gloss paint vs mirror.
As for NOT showing the underside of eg the magnifying glass in the reflection vs seeing it as shown....that's do-able dependent on the planar attitude and location of the reflective plane relative to the source object.
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