Couple questions

I have two questions:

 

1. Is there any way to mod diplomacy?  All FT3 has is the stuff for Entrenchment, so if I want my mod to run on diplo, I don't know what to do about the manifest files...

2. How do you actually tell the game to add in a new ship/ability/anything?  Do you only insert it into the manifest and race entity files or do you have modify HUD files as well?

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Reply #1 Top

I'm no expert, but I will try to answer your questions.

 

1) Yes, tons of ways, I not sure if the have Mods for diplomacy on that website, but you can find some in the forums.

 

2) As far as I know, you have to have it so everything is connected.

Example

Ship needs to but in a race, with ablities linked, mesh files and etc.

 

Abilites need to be connected to a ship, with a buff file created and etc.

Reply #2 Top

1.  Well, I guess I'll just have to look harder...

2. Not quite what I meant...  I know you need everything to be linked, but I'm asking does the computer auto-place things based on their numeric heading in things such as the manifest files or does it need to be told specifically where to place your data?

Let's say I have a new ability that I want to replace GRG with.  I change the code for the Kol to use the new ability and have the ability and buff files reference the proper effects.  Do I need to tell the computer to put it in ability slot 0 or whatever it would be?  Or does it do it automatically?

Reply #3 Top

1. I know harpo has a thread dedicated to keeping the latest mod files available

2. yes you need to specific ability slot, though thats really intuitive

Reply #4 Top

Quoting Volt_Cruelerz, reply 2


2. Not quite what I meant...  I know you need everything to be linked, but I'm asking does the computer auto-place things based on their numeric heading in things such as the manifest files or does it need to be told specifically where to place your data?

Let's say I have a new ability that I want to replace GRG with.  I change the code for the Kol to use the new ability and have the ability and buff files reference the proper effects.  Do I need to tell the computer to put it in ability slot 0 or whatever it would be?  Or does it do it automatically?

I'm still not quite sure what you mean, but if you created new ability and buff files, added them to the entity.manifest (anywhere, provided you updated the count at the top) and then changed the Capital_TEC_Battleship (or whatever the Kol is) to use that new ability instead of GRG, it should appear in the same place in game as GRG.

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Reply #5 Top

@GoaFan: You answered my question.  Thank you.