Specify Race in Galaxy Files

Is this still valid as planet info?

I have some old style template examples with the starting race for the planet shown but these templates don't work in the current Sins versions.  Is this still a valid value? 

I'd like to utilize it so can someone append an example here of a proper planet template with it if it's functional?

Thanks in advance.

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Reply #1 Top

What do you mean by "don't work"? I know for some reason the galaxy forge crashes when trying to edit this parameter, but several of the default maps still use it I think. Did you try adding the template via notepad?

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Reply #2 Top

I don't know if the parameter works but the location of it determines whether or not it breaks the map on game load.  The examples I have are "broken"--don't work.

When I copy the format of previous maps to use in a new map, the map doesn't load on game start and the game dumps.  It isn't a template just one of the planet parameters and I do most of the editing in notepad and always finalize a map in it.  I have taken the entry from an older map and duplicated it in my own and it isn't functioning--game dumps on load.

If you can refer me to a map that is functional for you with the parameter I'm happy to try it.

Reply #3 Top

Can someone refer me to a specific map using the "starting race" parameter that functions?

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Reply #4 Top

From Voruk's Labyrinth

template
    templateName "Labs"
    subTemplates 0
    groups 3
    group
        condition
            type "PlanetOwnerIsRaceQuickStart"
            param "Tech"
        owner "PlanetOwner"
        colonizeChance 0.000000
        items 5
        item "Tech:Module:NonCombatLab"
        item "Tech:Module:NonCombatLab"
        item "Tech:Module:NonCombatLab"
        item "Tech:Module:NonCombatLab"
        item "Tech:Module:NonCombatLab"
    group
        condition
            type "PlanetOwnerIsRaceQuickStart"
            param "Psi"
        owner "PlanetOwner"
        colonizeChance 0.000000
        items 5
        item "Psi:Module:NonCombatLab"
        item "Psi:Module:NonCombatLab"
        item "Psi:Module:NonCombatLab"
        item "Psi:Module:NonCombatLab"
        item "Psi:Module:NonCombatLab"
    group
        condition
            type "PlanetOwnerIsRaceQuickStart"
            param "Phase"
        owner "PlanetOwner"
        colonizeChance 0.000000
        items 5
        item "Phase:Module:NonCombatLab"
        item "Phase:Module:NonCombatLab"
        item "Phase:Module:NonCombatLab"
        item "Phase:Module:NonCombatLab"
        item "Phase:Module:NonCombatLab"

I don't know why the type now has QuickStart at the end (might only be for Entrenchment/Diplomacy), but might be the problem.

Reply #5 Top

The "Labs" template for Voruk's has never worked for me.  The map itself does as does the other template in it--but in all the time I have played it, the specified "Labs" spawns have never shown. 

I may be mistaken but I am thinking Voruk's is the one I used initially to specify a specific race start and the map would not function.  I'll go re-experiment with it and see what happens.

Thanks for the response.  I'll post my results here.

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