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[Mod Utility] Sins Data Converter NOW ON GITHUB

[Mod Utility] Sins Data Converter NOW ON GITHUB

UPDATE:  I am trying to give this very old project a shot at a new life. Please check out https://philipf5.github.io/sins-data-converter/ for:

  • The story behind this project and its four-year disappearance.
  • Details on the decision to take this project OPEN SOURCE.
  • A long-missing official download for the Sins Data Converter 2.1.0 executable from September 2012, the only version ever released with Rebellion support.
  • The Visual Basic and XAML source code repository for this project, if you want to fork it, experiment with it, or contribute anything to it.
  • Details on features and requirements.
  • An issue tracker so you can have at least a chance of someone figuring out what's wrong, if you're having a problem with the tool.

Thanks to those who have still been interested in this utility over the past few years, and I hope this new direction will allow the community to still benefit from Sins Data Converter, one way or another.

433,291 views 117 replies
Reply #52 Top

Quoting Carbon016, reply 50
I can provide a mirror on the DoV site, if you're interested, we have plenty of bandwidth to go around. Either way, thanks for keeping this updated, having a no-BS converter app that does exactly what it says with no fuss has made my life a lot easier.

edit: Heh, just got an "Invalid allocation size: 4294967295 bytes" error, maybe I should do a folder at a time

Glad to hear you're enjoying the program!

Hmm, I've never seen that error before.  Tell me, what is it you were trying to convert?

Quoting myfist0, reply 51
SDC Setup v1.2 weebly mirror 

Direct link. No limits and fast DL speeds.

Thanks!  Updated main post with the additional link!

Reply #53 Top

I was converting an entire mod folder with subfolders from TXT to BIN. Apparently I'm using the older version though so I'll update and see if that fixes it.

Reply #54 Top

Quoting Carbon016, reply 53
I was converting an entire mod folder with subfolders from TXT to BIN. Apparently I'm using the older version though so I'll update and see if that fixes it.

Let me know what your results are with v1.2.

 

EDIT:  Whoops, almost forgot that you can copy/paste folder paths into v1.2!  OP updated.

Reply #55 Top

Just so I don't have to keep checking this page every day, everyone please direct any support requests you have to the support ticket system on my website at http://support.xtremestudios.net.  This will really be the easiest way for me to handle any bug reports.

Also, for those who are interested, improvements to this program are still in the works, and you can follow this page on my website for detailed news.  That's where I'll be posting sneak previews and such as development goes forward; only the really important stuff will be posted in this topic as well.

If you have feature suggestions or feedback, this topic is still the best place for that.  Hope everyone's enjoying the program so far!

Reply #56 Top

Can I ust this to change ship allocation in any current Mod?  If so, how?  (i.e increase command and supply)

Reply #59 Top

walkercubed, you would first have to convert the files to text(editable) then load them in your favourite plain text editor( eg notepad OR notepad++, do not use word or other word processors as they will stuff the file format up), then alter the particular files to to the values you want & then test the mod in the dev.exe.

harpo

 

Reply #60 Top

OK, so use this tool to convert them to a text file.  Then change the values.  Is it then necessary to convert back to a bin file?  Then test by useing the dev.exe command instead of the normal startup .exe.

So where do I find the particular values that I'm looking for?  (i.e. supply and command)

Reply #61 Top

Not that these questions have anything to do with this topic but OK.

Is it then necessary to convert back to a bin file? 

No  http://soase.weebly.com/sins-mod-set.html

So where do I find the particular values that I'm looking for?  (i.e. supply and command)

GameInfo\RESEARCHSUBJECT_MAXCAPITALSHIPS<RACE><LEVEL>.entity

GameInfo\RESEARCHSUBJECT_MAXSHIPSLOTS<RACE><LEVEL>.entity

Any more questions you should start a thread.

Reply #63 Top

Happy New Year!

I hope everyone has had a great holiday season, especially with Ironclad's announcement of continued development on Sins.  The Sins modding community seems to be thriving, and thus I'm announcing the continuation of work on Sins Data Converter.  You can read about the what's in store for the next major update at the Sins Data Converter homepage.

Remember, ongoing development means the floor is open for suggestions and ideas of how to further improve this utility.  I look forward to hearing any thoughts you may have about the current state of the tool, or about the coming update!

Reply #64 Top

You should probably make it so the directories for the three conversion.exe that came with the game can be changed.

I've installed my SINS game to somewhere other than the default location and I have to run the convert.exe as a custom one to get to work.

Reply #65 Top

Quoting Ryu-no-o, reply 64
You should probably make it so the directories for the three conversion.exe that came with the game can be changed.

I've installed my SINS game to somewhere other than the default location and I have to run the convert.exe as a custom one to get to work.

The program looks for the game directory as it's stored in your system registry.  The only way the situation you're describing should be happening is if you did not install SoaSE through Impulse, but rather copy/pasted it from the original install directory.

Reply #66 Top

Hey when I try to convert a file the program stops responding and then when I tell it to end it says "Conversion Complete" but there's nothing in the output folder I had it sent to. I'm using Windows 7 64-Bit. Can anyone help me :)

Reply #67 Top

It may have issues with the new update.

Reply #68 Top

You mean the current version 1.011 diplo and 1.051 entrench, etc?

Reply #69 Top

No the latest Beta 1.19 Diplomacy

As for the stop responding sometimes programs will "stop responding" (aka they stop talking to windows lol ) but will resume later. Try waiting a bit.

Reply #71 Top

The current release of the program (v1.2) does stop responding while it is performing the conversion.  The next update will fix this problem.

By default, this program utilizes the ConvertData executables that come with the game.  So, if you have the new beta (1.19), you therefore have the new beta ConvertData exes, and I have no idea if those are backwards-compatible with files from the current stable version (1.011).

Hopefully this weekend I will be able to get a post up on the program website that talks more about some of the new features coming in the v2.0 update.  Progress has been good, and I don't have too much more work to do on it.

EDIT:  Overview of what's coming in v2.0 is now up at the official website (link in the OP)!

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Reply #72 Top

Version 2.0 looks awesome!  Great work man! (nice clean website too).

Looking forward to release--make it skinnable!

Reply #73 Top

Version 2.0 is available for download now!  This version has a greatly expanded feature set, and I was unable to test it extensively.  As such, this is a BETA release and it may contain major bugs.  If you do find a bug, send it to me on the support page linked to in the main post.  Full changelog is available in the main post.

Thanks for downloading, and I hope you enjoy the new release!

NOTE:  Sins Data Converter fully supports Diplomacy/Trinity v1.2, as far as I know.  If you have Diplo/Trinity v1.2 installed, you will need to use a custom ConvertData.exe (available elsewhere on these forums) in order to convert files from previous versions of Diplomacy.  Entrenchment and Original Sins should be unaffected.

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Reply #74 Top

I will try to get the new 1 up on the weebly today and will post back. The link in the op will stay the same but you should test to be sure. I let you know.

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Reply #75 Top

Yay for the converter and yay for the weebly.  Me an mah kinfolks warn't havin' no way teh mahd unh-till ya'll came along.  I am going to grab it now.