Tech tree research prerequisites

Hello fellow sins modders.

 

Does anyone know how to link tech in the research tree together? For example: say I want a Defense research item available at 1 lab level, with two research levels in total, become the prerequisite for a tech at 3 lab level. All two levels need to be researched before the 3 lab level item becomes available.

How would I add this in? I am kind of at a loss at the moment. I used the Sins Mod Helper so far, but for some reason it will not save the prerequisite setting, it is removed when I hit the update button.

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Reply #1 Top

Random research file.

TXT
entityType "ResearchSubject"
hudIcon "HUDICON_RESEARCHSUBJECT_ABILITYACCESS_GAUSSDEFENSEMISSILEBURST"
smallHudIcon "HUDICON_RESEARCHSUBJECT_ABILITYACCESS_GAUSSDEFENSEMISSILEBURST"
infoCardIcon ""
NameStringID "IDS_RESEARCHSUBJECT_ABILITYACCESS_IMP_TLMISSILEBURST_NAME"
DescriptionStringID "IDS_RESEARCHSUBJECT_ABILITYACCESS_IMP_TLMISSILEBURST_DESC"
researchWindowLocation
    block 0
    pos [ 3 , 1 ]
ResearchField "Defense"
Prerequisites
    NumResearchPrerequisites 1
    ResearchPrerequisite
        Subject "RESEARCHSUBJECT_WEAPONCOOLDOWN_IMP_TL" <--
Prerequisite file name
        Level 1 <-- Number of levels of the Prerequiste research required.
MinimumArtifactLevel -1
BaseUpgradeTime 60.000000
PerLevelUpgradeTime 5.000000
BaseCost
    credits 1000.000000
    metal 150.000000
    crystal 250.000000
PerLevelCostIncrease
    credits 100.000000
    metal 25.000000
    crystal 25.000000
Tier 3
onlyWorksIfTierLabsExist TRUE
MaxNumResearchLevels 1
priority 1.000000
researchBoolModifiers 0
researchFloatModifiers 0
artifactPicture ""

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